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2014-08-27 on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2-13/+37
2014-08-26 dont append acks to a resend packetUbitUmarov1-1/+1
2014-08-26still testingUbitUmarov1-28/+28
2014-08-26 even less kills on tpsUbitUmarov1-1/+2
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov2-5/+5
2014-08-25*test* cleanup the bugs nestUbitUmarov1-6/+8
2014-08-25change enconding of attachment updates NameValue and State fieldsUbitUmarov1-0/+19
2014-08-25back to just killsUbitUmarov1-1/+0
2014-08-25*test* send kills and hackUbitUmarov1-0/+3
2014-08-24 put back the kills on tp where they belongUbitUmarov1-6/+1
2014-08-24*test* move sending kills to before sending the update, this breaks tpUbitUmarov1-1/+4
2014-08-24clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2-24/+17
2014-08-23send avatar kills after attachments, send otherattachments before rest ofUbitUmarov1-3/+4
2014-08-23 on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov1-4/+2
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov1-0/+6
2014-08-23Add an admin message to refesh a region's map tile. Will be used to periodicallyMelanie Thielker2-2/+44
2014-08-23Change the map tile system to be multi-grid hosting compatibleMelanie Thielker1-1/+1
2014-08-23Change the map tile system to be multi-grid hosting compatibleMelanie Thielker1-1/+1
2014-08-23 back to sending attachment sog kills in place of the hack. This is theUbitUmarov1-5/+8
2014-08-22sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2-8/+39
2014-08-22some cleanup ( well or not )UbitUmarov5-81/+234
2014-08-22revert the kills, they seem even worseUbitUmarov1-8/+3
2014-08-22silly...UbitUmarov1-2/+2
2014-08-21 replace hack by sog kills on tp outUbitUmarov1-1/+15
2014-08-21 make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov1-8/+13
2014-08-21 replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2-5/+17
2014-08-21some cleanup..UbitUmarov1-174/+146
2014-08-21...UbitUmarov1-2/+3
2014-08-21variations..UbitUmarov1-195/+48
2014-08-21testUbitUmarov1-15/+22
2014-08-21 add filter sog updatesUbitUmarov2-2/+40
2014-08-21bug fixUbitUmarov1-2/+2
2014-08-21testUbitUmarov1-6/+6
2014-08-21testUbitUmarov1-15/+29
2014-08-21bad testUbitUmarov1-2/+2
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov4-0/+37
2014-08-21 revert droping udp packet resends after 6 retries, keep resending.UbitUmarov1-10/+0
2014-08-20 reserve updates priority queue 2 for attachments, send them by it onUbitUmarov1-4/+16
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2-36/+54
2014-08-20 Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2-1/+13
2014-08-20sending attachment kills before putting them back doesnt cover all casesUbitUmarov1-24/+21
2014-08-19 also send attachment pre-kills on crossingsUbitUmarov1-1/+14
2014-08-19 test ....UbitUmarov1-1/+1
2014-08-19testUbitUmarov1-2/+148
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1
2014-08-19variationsss...UbitUmarov1-4/+8
2014-08-19 remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov1-3/+0
2014-08-19fix the encoding of rotation in updates, not just using the next field toUbitUmarov1-15/+12
2014-08-19testUbitUmarov1-13/+40
2014-08-19testUbitUmarov1-7/+5