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2014-01-18Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)1-2/+4
2014-01-18Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)1-6/+1
2014-01-18Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵Justin Clark-Casey (justincc)1-33/+10
using() construct to ensure filestream is always closed
2014-01-18elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)1-50/+47
Passed in asset is always not null
2014-01-17minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)1-0/+20
2014-01-17minor: since structs are values, assigning them to another variable copies ↵Justin Clark-Casey (justincc)1-1/+1
it. Instantiation is unnecessary.
2014-01-16Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)1-36/+33
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)1-1/+3
small window for race conditions on duplicate CompleteMovement calls
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2-56/+65
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)4-127/+4
2009 and was superseded by ISimulationService
2014-01-10Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams1-7/+32
(like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed.
2014-01-10Fixed llTextBox error message textDavid Rowe1-1/+1
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-10When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz1-5/+5
b) Move the other prims in the reverse direction to compensate
2014-01-10When creating a coalesced object, set its permissions to the ↵Oren Hurvitz1-7/+16
lowest-common-denominator of all the sub-objects
2014-01-10When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz1-4/+15
the same creator
2014-01-10Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz4-32/+24
its main permissions
2014-01-10Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz4-94/+92
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-08If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2-8/+19
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
2014-01-04Some missing definitions needed for successful compilation.Robert Adams2-2/+4
2014-01-04varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams5-34/+76
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
2014-01-04Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2013-12-21Add lsl arg syntax checking for control eventJustin Clark-Casey (justincc)2-9386/+9716
2013-12-21refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for ↵Justin Clark-Casey (justincc)1-7907/+7903
consistency
2013-12-21Add arg checking for at_target lsl eventJustin Clark-Casey (justincc)2-8828/+9158
2013-12-21Add lsl event arg checking for at_rot_targetJustin Clark-Casey (justincc)2-8915/+9306
2013-12-21Add lsl event argument checking for attach and on_rezJustin Clark-Casey (justincc)2-8593/+8946
2013-12-18Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵Justin Clark-Casey (justincc)2-6/+65
sending
2013-12-16Fix issue with editing notes for other avatarsBlueWall1-2/+2
2013-12-16This is the acutal sitting avatar crossing code. This commit implements theMelanie1-2/+152
actual crossing mechanics for seated avatars, using the supporting code from the previous commits. Physics is not supported yet, although some few bits for them are already in place due to the earlier code drops. With this commit, crossing sitting avatar by "editing" the prim across the border, by using llSetPos or keyframe motion may already be possible. Vehicles will come next.
2013-12-14Extend TestLlGetNotecardLine() regression test to contain chars that are two ↵Justin Clark-Casey (justincc)1-1/+1
bytes in utf8
2013-12-14Wrap analysis of the particle system in the UUID Gatherer in a separate ↵Justin Clark-Casey (justincc)1-3/+12
try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion.
2013-12-14After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵Justin Clark-Casey (justincc)1-3/+5
console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
2013-12-14Convert if-blocks to return statements in small functions such as ↵Eva Comaroski1-15/+5
GetStartParameter().
2013-12-14Make WindParamSet success a console message rather than a log message.Justin Clark-Casey (justincc)1-2/+1
This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
2013-12-14minor: Make wind console commands print out to console rather than logJustin Clark-Casey (justincc)1-14/+21
2013-12-14Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and ↵Justin Clark-Casey (justincc)2-11/+11
NPC tests until positions are known to be stable. Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
2013-12-14Fix build break in test from previous commit 54cc229 - hadn't realized ↵Justin Clark-Casey (justincc)1-1/+1
ScenePresence inst var name was slightly different
2013-12-14Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)3-15/+4
These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
2013-12-13Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)1-2/+0
2013-12-11Refix sitting on child prims by reinserting relevant code back into ↵Justin Clark-Casey (justincc)1-3/+22
SP.HandleAgentSit()
2013-12-11Replace proprietary file header with BSD oneMelanie1-6/+27
2013-12-11Add missing files *blush*Melanie1-0/+19
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie13-494/+1355
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
2013-12-11This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2-239/+214
but I don't know if it runs. Will probably crash and burn as the supporting code isn't there yet.
2013-12-10Add console utility commands "scale scene" and "translate scene". Note that ↵dahlia1-2/+88
repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.
2013-12-06apparently mono DeflateStream has no CopyTo method =(dahlia1-1/+5
2013-12-06use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵dahlia1-9/+5
to reduce mesh asset decoding failures
2013-12-06Add support for user preferences (im via email)BlueWall2-0/+69
2013-12-06minor: Use enums for setting inv/asset types on data upload rather than ↵Justin Clark-Casey (justincc)1-7/+7
magic numbers