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2010-06-14Revert "Introduce SOP.UpdateSitters() to update sitting avatars' chat ↵Melanie Thielker2-23/+0
position if" This reverts commit f59e272643a92b20e7f7eb97f54a30c8b045725d.
2010-06-14Revert "D.U.H."Melanie Thielker1-1/+1
This reverts commit 305876180690e5c236d6bda60a6173a16ad5edc8.
2010-06-14Revert "Try it witht he root prim"Melanie Thielker1-1/+1
This reverts commit d520360cb83bb3f7733228ff74cf083b0855b261.
2010-06-14Report current position instead of position at the time we sat downMelanie Thielker2-1/+8
2010-06-13Try it witht he root primMelanie Thielker1-1/+1
2010-06-13D.U.H.Melanie Thielker1-1/+1
un-reverse a reversed condition
2010-06-13Try to make prims stop moving. Reset velocity, etc, unconditionally. AlthoughMelanie Thielker1-1/+1
the phys actor may be new, the prim fields could still be set and the slimupdates system would continue sending that data out.
2010-06-13Actually update the SP. EXPERIMENTALMelanie Thielker1-0/+6
2010-06-13Introduce SOP.UpdateSitters() to update sitting avatars' chat position ifMelanie Thielker2-0/+17
needed
2010-06-12Change name of method to better reflect what it doesMelanie1-2/+2
2010-06-12* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2-59/+81
* Cleaned up NewUserConnection.
2010-06-12Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie1-1/+12
2010-06-12Get rid of spamming SOG debug messageTom Grimshaw1-2/+2
2010-06-12Preserving the link numbers is a serializer's highest duty.Melanie Thielker1-0/+9
Prevent region crossings from screwing up complex attachments by preserving link numbers.
2010-06-12Make local teleports send CHANGED_TELEPORTMelanie Thielker1-0/+3
2010-06-12Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie1-1/+1
2010-06-12Preserving the link numbers is a serializer's highest duty.Melanie Thielker1-0/+9
Prevent region crossings from screwing up complex attachments by preserving link numbers.
2010-06-12Make local teleports send CHANGED_TELEPORTMelanie Thielker2-1/+4
2010-06-12Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie1-1/+1
2010-06-12Resume scripts that have been rezzed from a primMelanie1-0/+2
2010-06-11* Tweak the StopFlying() method in LLClientView to fabricate a suitable ↵Teravus Ovares (Dan Olivares)1-21/+36
landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie5-19/+53
we used to send before slimupdates and explicitly send it
2010-06-11* Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman4-28/+33
it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
2010-06-11Revert "Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)7-39/+15
GetFolder(InventoryFolderBase folder)" This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd.
2010-06-11Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie1-27/+1
that no longer reflect actual conditions
2010-06-11Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)7-15/+39
GetFolder(InventoryFolderBase folder) This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood. This is in line with other methods that alraedy allow requests via uuid
2010-06-11create inactive test for iar folders/items merged with existing pathsJustin Clark-Casey (justincc)2-36/+48
add various helper functions for simplifying test readability
2010-06-11Reinstated the check on im.binaryBucket.Length, this time on the local ↵Diva Canto1-3/+4
handler for inventory offers.
2010-06-11Inventory offers and subsequent notifications of acceptance/decline now ↵Diva Canto3-99/+34
working across the board.
2010-06-11Remove the cm* function namespaceMelanie Thielker2-16/+1
2010-06-11Rename CM files to LSMelanie Thielker3-26/+26
2010-06-11Rename cm* function set to ls* (for LightShare)Melanie Thielker3-15/+30
2010-06-11Clone cmGetAvatarList into osGetAvatarList for more generic use.Melanie Thielker3-0/+33
2010-06-11Revert "Remove the cm* function namespace"Melanie Thielker2-1/+16
This reverts commit ef93ac44528f5e3294e1674e33f100b19dee61f0.
2010-06-11Remove the cm* function namespaceMelanie Thielker2-16/+1
2010-06-11Rename CM files to LSMelanie Thielker3-26/+26
2010-06-11Rename cm* function set to ls* (for LightShare)Melanie Thielker3-15/+30
2010-06-11Remove cmGetAvatarList()Melanie Thielker3-30/+0
2010-06-11Clone cmGetAvatarList into osGetAvatarList for more generic use.Melanie Thielker3-0/+33
2010-06-11Better friends notification: get rid of OnLogout and use OnClientClose for ↵Diva Canto1-23/+14
sending notifications. This takes care of crashed sessions. Also, made the notifications themselves asynchronous.
2010-06-10Bug fix on friends notifications. OnClientClose and OnLogout ordering are ↵Diva Canto1-8/+33
unpredictable; when OnClientClosed happened first, it was removing the friends list, which would prevent OnLogout notifications to go out.
2010-06-10Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto1-14/+45
2010-06-09Bug fix on attachments: attach->drop->attach works now.Diva Canto2-21/+30
2010-06-09Reverting that last permissions check upon drop. Looks like all dropped ↵Diva Canto1-10/+5
attachments are deleted from inventory.
2010-06-09Bug fix on attachments: don't delete the item from inventory when it's ↵Diva Canto1-4/+9
dropped on the ground.
2010-06-09Bug fix in attachments: when attaching from inworld the item's ↵Diva Canto1-1/+5
parentFolderID was wrong.
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
policy
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
policy
2010-06-09If a script is deleted before it gets compiled, don't even bother to tryMelanie1-0/+19
compiling it
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake6-67/+59
list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.