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2012-08-29 A few more changes to keyframesUbitUmarov3-64/+116
2012-08-29[Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov1-115/+165
crossing retries and not still another thread, etc...
2012-08-28Add a queue with two priority levels. This is a drop in replacement forMelanie1-2/+111
the BlockingQueue from OMV, but allows two priorities.
2012-08-28Fix a nullref while object is being createdMelanie1-1/+2
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov7-114/+310
threads overlaps, some null objects exceptions, region crossing...
2012-08-26 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov1-2/+2
DataFormat enum, using values from the KFM constants
2012-08-24Remove debug spamMelanie1-2/+2
2012-08-24Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie1-49/+103
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-22Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie1-1/+1
sim killer.
2012-08-21Fix group return stuffMelanie1-1/+1
2012-08-21Allow updates sent for right pec to go to the clientMelanie1-1/+1
2012-08-21Implement seeing busy status in LSLMelanie1-0/+7
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-21Add Camera Offsets to serializationMelanie1-0/+14
2012-08-20Fix scripted detach of temp attachmentsMelanie1-6/+2
2012-08-18Make the console output from the reigon console hookableMelanie2-0/+11
2012-08-18Fix a typoMelanie1-1/+1
2012-08-16 let setLinkPrimParams terminate even if there are no more parts.UbitUmarov1-2/+3
2012-08-16fix vs2010 buildUbitUmarov1-0/+1
2012-08-16Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie3-36/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie3-20/+20
2012-08-16Fix casts and calls for link primitive param setting for avatarsMelanie1-4/+14
2012-08-16Remove XML debug spam from vivox voiceMelanie1-12/+12
2012-08-15Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-49/+74
2012-08-15Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)1-2/+7
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-15Add a real_id field to the login response if impersonation is used. The wrapperMelanie1-0/+6
script needs this for proper logging.
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-116/+106
2012-08-15adding ATTACH_*_PEC constantsSignpostMarv1-0/+2
2012-08-15BulletSim: add hinge constraint.Robert Adams3-6/+126
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
2012-08-15BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2-147/+197
method variables to reduce confusion between a physics scene and the real scene.
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams5-34/+44
and then commenting out most of the additions.
2012-08-15BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵Robert Adams1-15/+15
Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
2012-08-15BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams1-12/+13
were linksets in the region.
2012-08-15BulletSim: Refactor BSConstraintCollection to add a new ↵Robert Adams1-4/+12
RemoveAndDestroyConstraint(BSConstraint xx)
2012-08-15BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵Robert Adams1-0/+17
recomputation after linksets changed, etc
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-15BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams1-3/+8
2012-08-15Let the temp attachment module add a command to allow attaching without ↵Melanie2-34/+77
permissions and add support for this (incomplete!) to LSL
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Let the temp attachment module add a command to allow attaching without ↵Melanie2-32/+60
permissions and add support for this (incomplete!) to LSL
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie3-0/+15
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie3-0/+16
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie1-0/+39
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
2012-08-14Prevent race conditions when one thread removes an NPC SP before another ↵Justin Clark-Casey (justincc)2-39/+50
thread has retreived it after checking whether the NPC exists.
2012-08-14Remove NPC debug spamMelanie1-7/+7