Commit message (Collapse) | Author | Files | Lines | ||
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2012-10-02 | taking into account the recent introduction of implicit operators | SignpostMarv | 1 | -3/+1 | |
2012-10-02 | added perms checking, duplicated functionality to methods that do not ↵ | SignpostMarv | 3 | -6/+86 | |
require perms and have higher threat level | |||||
2012-10-02 | fixing copypasta | SignpostMarv | 1 | -1/+1 | |
2012-10-02 | implementing osDropAttachment & osDropAttachmentAt | SignpostMarv | 5 | -3/+72 | |
2012-10-02 | BulletSim: Make parameter value defaults match what should be the default ↵ | Robert Adams | 2 | -14/+14 | |
and what is in OpenSimDefaults.ini. Comment and debug printout changes. | |||||
2012-10-02 | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ↵ | Robert Adams | 3 | -5/+64 | |
children of BSPrim and BSCharacter. | |||||
2012-10-02 | BulletSim: Fix problem where box shapes were not being rebuilt if the shape ↵ | Robert Adams | 1 | -4/+6 | |
type changed. | |||||
2012-10-02 | BulletSim: Fix linkset problem where delayed manipulations of child objects ↵ | Robert Adams | 1 | -10/+8 | |
was using the child shape address at call time rather than the one created at taint time. | |||||
2012-10-02 | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ↵ | Robert Adams | 1 | -39/+57 | |
no lag between what the vehicle code sees and what the physics engine is using. | |||||
2012-10-02 | Add Flush() method to LogWriter. Also correct line endings to Linux form. | Robert Adams | 1 | -161/+170 | |
2012-10-02 | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 1 | -1/+1 | |
2012-10-02 | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 3 | -22/+104 | |
2012-10-02 | Correct my name in CONTRIBUTORS.txt | Robert Adams | 1 | -35/+16 | |
2012-10-02 | BulletSim: remove warnings for unused variables. | Robert Adams | 3 | -14/+7 | |
2012-10-02 | Add money event routing to the script engine. | Melanie | 1 | -0/+3 | |
2012-10-02 | Send money() events to the clicked prim. Reverting a change I made over a ↵ | Melanie | 1 | -1/+1 | |
year ago. | |||||
2012-10-02 | Prevent the ExtraSettings code from crashing SQLite driven sims. | Melanie | 1 | -0/+6 | |
2012-09-30 | Add using clause I missed | Melanie | 1 | -0/+1 | |
2012-09-30 | Allow up to 12 simultaneous connections to a given endpoint rather than 2 | Melanie | 1 | -0/+1 | |
2012-09-30 | Revert "Added request.Proxy=null everywhere, as discussed in ↵ | Diva Canto | 11 | -17/+6 | |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." But the patch is here, in case anyone wants to try it. This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef. | |||||
2012-09-30 | Added request.Proxy=null everywhere, as discussed in ↵ | Diva Canto | 11 | -6/+17 | |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html | |||||
2012-09-29 | Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an ↵ | Justin Clark-Casey (justincc) | 2 | -14/+18 | |
object is attached from the scene. Enables previously disabled regression test. Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now. | |||||
2012-09-29 | Extend attachment regression test to check for appropriate attach event firing. | Justin Clark-Casey (justincc) | 1 | -25/+49 | |
This reveals that the event is not being fired when an object is attached from ground, which is incorrect. This check is temporairly disabled. | |||||
2012-09-28 | BulletSim: remember to release the physical body and shape when a prim is ↵ | Robert Adams | 2 | -16/+16 | |
destroyed. This fixes many problems with physical linksets. | |||||
2012-09-27 | BulletSim: add separate runtime and taint-time linkset children lists to ↵ | Robert Adams | 3 | -80/+93 | |
keep the creation of constraints separate from runtime. | |||||
2012-09-27 | BulletSim: rename some constraint variables to be consistant with other name ↵ | Robert Adams | 7 | -116/+231 | |
use. Added callbacks for shape and body changes in GetBodyAndShape() so the linkset constraints can be picked up and restored. A better design might be to have a "prim shape changed" event. Think about that. Added constraint types to general constraint class. | |||||
2012-09-27 | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 10 | -276/+275 | |
2012-09-27 | BulletSim: remove the unused body management code from BSPrim. There is no ↵ | Robert Adams | 1 | -374/+0 | |
going back now. | |||||
2012-09-27 | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 9 | -94/+182 | |
pointers at runtime and at taint-time. Now passes the body into the taint. Vehicles zero inertia when active to eliminate Bullet's contribution to vehicle motion. | |||||
2012-09-27 | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 4 | -52/+56 | |
Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION. Might reconsider this and, alternatively, have dynamic objects force activation. Clean up use of DetailLog(). | |||||
2012-09-27 | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 7 | -191/+265 | |
Rearrangement and cleanup of shape collection code. Much more readable. Enabling and use of collision filters and masks. Addition of ID to body creation BulletSimAPI calls so always set in shape for collision reporting. Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE which makes volume detect fail. | |||||
2012-09-27 | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 11 | -270/+482 | |
so the members case is consistant. Caused modifications everywhere. New logic in BSShapeCollection to track use and sharing of shapes. I just reslized, though, that shapes cannot be shared because the shape's UserPointer is the localID of the prim and is required for tracking collisions. More changes coming. Added DuplicateCollisionShape2() to API and changed BuildNativeShape2 to take a ShapeData structure so don't have to pass so many parameters. This matches the latest version of BulletSim.dll. Additions and removal of DetailLog() statements for debugging. | |||||
2012-09-27 | BulletSim: fix regression that caused cylindar shapes to have a box ↵ | Robert Adams | 1 | -1/+9 | |
collision shape | |||||
2012-09-27 | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 5 | -130/+675 | |
Eliminate some null exceptions created adding the above code. Add and remove some detailed logging statements. | |||||
2012-09-27 | BulletSim: add class and infrastructure for shape and object | Robert Adams | 5 | -39/+192 | |
tracking in the C# code. Needed for the changing body type (to and from GhostObjects) for volumeDetect. | |||||
2012-09-27 | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 5 | -117/+113 | |
Fix avatar height calculation to properly account for the capsule ends. Rearrange some locking in TerrainManager to eliminate possible race conditions. Move DetailLog() definition into common BSPhysObject class. Some variable renaming to make usage clearer (refactor.rename makes this so easy). | |||||
2012-09-27 | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 7 | -416/+361 | |
and into the parent class BSPhysObject. Rework collision logic to enable extra collision after done colliding. Rename 'Scene' to 'PhysicsScene' to differentiate it from the simulator 'Scene'. | |||||
2012-09-28 | Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent ↵ | Justin Clark-Casey (justincc) | 1 | -6/+11 | |
concurrent thread use provoking mono crashes. Same rationale as commit 13690582. | |||||
2012-09-27 | Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. | Justin Clark-Casey (justincc) | 5 | -19/+12 | |
This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity. | |||||
2012-09-26 | Don't store undo states if a scene object is manipulated when it is not in a ↵ | Justin Clark-Casey (justincc) | 2 | -3/+26 | |
scene. Adds regression test for this. | |||||
2012-09-26 | refactor: Change control structures in SOP.StoreUndoState() to reduce nesting. | Justin Clark-Casey (justincc) | 1 | -45/+43 | |
2012-09-26 | Make it possible to rescale SOGs when they are not in a scene. | Justin Clark-Casey (justincc) | 2 | -34/+40 | |
2012-09-26 | Enforce existing 5 action hardcoded undo limit. | Justin Clark-Casey (justincc) | 3 | -27/+65 | |
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source. This commit enforces that limit, which will soon become configurable. Regression test for undo limit added Should help with http://opensimulator.org/mantis/view.php?id=6279 | |||||
2012-09-26 | Add basic undo/redo regression tests. | Justin Clark-Casey (justincc) | 3 | -8/+137 | |
2012-09-26 | Use GridUser properly for foreign users. | Diva Canto | 2 | -3/+5 | |
2012-09-26 | Show the user's home url too on the console command. | Diva Canto | 1 | -4/+3 | |
2012-09-26 | Not really a change, just added a reminder to fix something here. | Diva Canto | 1 | -0/+3 | |
2012-09-25 | TOS module. WARNING: migration in GridUser table. | Diva Canto | 2 | -5/+54 | |
2012-09-25 | Oops, that should be inside the curly bracket. | Diva Canto | 1 | -3/+3 | |
2012-09-25 | Fix very recently introduced race condition where a CreateNewItem outracing ↵ | Justin Clark-Casey (justincc) | 1 | -19/+18 | |
an UploadAsset request could throw an exception because m_asset did not yet exist. This was accidentally introduced in 4fc0cfb This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation. The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves. |