Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-06 | Prevent scripted region crossings from crashing with prim limits enabled | Melanie | 1 | -1/+7 | |
2012-03-06 | Null PhysActor on SOP.Copy() to prevent clobbering the original one | Melanie | 1 | -4/+3 | |
2012-03-06 | Removed some whitespace errors - don't be naughty, don't use hard tabs! | Melanie | 1 | -11/+0 | |
Also removed commented code block. | |||||
2012-03-06 | make copied parts have diferent LocalIds than original. More building ↵ | UbitUmarov | 2 | -5/+74 | |
control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED | |||||
2012-03-06 | Fix off by one error in script error reporting. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-06 | Simplify NPCModuleTests code by putting the NPCModule in an instance ↵ | Justin Clark-Casey (justincc) | 1 | -61/+56 | |
variable rather than making each test fetch it seperately. Also rename instance variables in the test to conform to naming standards and for understandability | |||||
2012-03-06 | Go back to setting appearance directly in NPCModule.SetAppearance() to fix ↵ | Justin Clark-Casey (justincc) | 2 | -9/+57 | |
mantis 5914 The part reverted is from commit 2ebb421. Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments. I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :) Regression test added for this case. Mantis ref: http://opensimulator.org/mantis/view.php?id=5914 | |||||
2012-03-05 | Allow NPC to be removed by the owner of the parcel they're over. | Melanie | 1 | -2/+9 | |
Don't allow NPC creation unless the prim owner has rez rights. | |||||
2012-03-05 | Teleport users to the cornfield when they are teleported with | Melanie | 1 | -3/+13 | |
llTeleportAgentHome(). Don't try to teleport NPCs. | |||||
2012-03-05 | update ubitOde | UbitUmarov | 4 | -78/+297 | |
2012-03-05 | llListSort SL compatibility: When sorting strided list and the list | Melanie | 1 | -2/+5 | |
length is not a multiple of the stride, return the original list. Also, enforce that sort is ascending only when the ascending parameter is 1, and not when it is != 0 | |||||
2012-03-05 | SL compatibility - return only points on segemtn, not ray in llCastRay | Melanie | 1 | -0/+5 | |
2012-03-05 | A stab at making llEjectFromLand work in all cases | Melanie | 1 | -3/+10 | |
2012-03-04 | update UbitOde | UbitUmarov | 5 | -65/+69 | |
2012-03-04 | update UbitODE | UbitUmarov | 3 | -36/+55 | |
2012-03-04 | Zero velocity when drag-copying | Melanie | 1 | -0/+2 | |
2012-03-02 | comment out "[CAPS]: ScriptTaskInventory Request" log spam | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-02 | Remove outdated comment about checking attachment prims in ↵ | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
Scene.PipeEventsForScript() | |||||
2012-03-02 | Allow a script to receive events if its root prim is in an area where it's ↵ | Justin Clark-Casey (justincc) | 1 | -4/+1 | |
allowed to run rather than checking its own prim. This allows scripts to run in child prims that are outside region boundaries. This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug Thanks tglion! | |||||
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+3 | |
Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648. | |||||
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+1 | |
Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e. | |||||
2012-03-02 | ScenePresence line endings and fix AllowMovement default to true. | Dan Lake | 1 | -30/+30 | |
2012-03-02 | update ubitODE | UbitUmarov | 1 | -15/+45 | |
2012-03-02 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
2012-03-01 | Send the right name and creation date on the BasicProfileModule. | Diva Canto | 1 | -2/+11 | |
2012-03-01 | In ScenePresence, removed several private variables used to store public ↵ | Dan Lake | 1 | -108/+44 | |
parameters. They were only used by the get/set and make code harder to refactor. | |||||
2012-03-02 | Move SenseRepeaters.Count check inside the SenseRepeatListLock. | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
No methods in the List class are thread safe in the MS specification/documentation | |||||
2012-03-02 | lock SenseRepeatListLock when added a new sensor during script reconstitution. | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
This is already being done in the other place where a sensor is added. Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception. | |||||
2012-03-01 | Adds an OSSL command for regular expression-based string replacement. Parameters | Mic Bowman | 3 | -0/+32 | |
are osReplaceString(string source, string patter, string replace, integer count, integer start) The count parameter specifies the total number of replacements to make, -1 makes all replacements. | |||||
2012-03-01 | Fix indexing on string trim | BlueWall | 1 | -1/+1 | |
Thanks to zadark for pointing this out, smxy for deciphering the ?: operator and Plugh for the fix \o/ yay for IRC | |||||
2012-02-29 | ubitODE bug fix | UbitUmarov | 1 | -1/+1 | |
2012-02-29 | update ubitODE to current working state | UbitUmarov | 2 | -113/+199 | |
2012-02-29 | fix | UbitUmarov | 1 | -1/+3 | |
2012-02-29 | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵ | UbitUmarov | 2 | -503/+148 | |
They will not colide if non-physical and Will collide with land if physical. assume UNTESTED | |||||
2012-02-28 | Call Dispose() via using() on SqliteCommands in WebStatsModule after use. | Justin Clark-Casey (justincc) | 1 | -99/+98 | |
2012-02-28 | Fixed two typos. White space cleanups. | Kevin Cozens | 1 | -16/+16 | |
Signed-off-by: nebadon <michael@osgrid.org> | |||||
2012-02-28 | made box a little larger | UbitUmarov | 1 | -6/+6 | |
2012-02-28 | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 1 | -67/+50 | |
2012-02-28 | Fix and hook up llTeleportAgent | Melanie | 3 | -1/+7 | |
2012-02-28 | Implement llTeleportAgent | Melanie | 1 | -0/+22 | |
2012-02-28 | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 1 | -1/+5 | |
when fixed right. | |||||
2012-02-27 | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 2 | -5/+10 | |
Removed also LOD, and outerskin on colision meshs. | |||||
2012-02-27 | Fix vehicles going physical stopping llTargetOmega parts (boat radar) | Melanie | 1 | -3/+5 | |
2012-02-27 | Fix NPC appearance setting to include attachments again | Melanie | 1 | -1/+4 | |
2012-02-27 | update ubitODE to my current working state | UbitUmarov | 4 | -568/+378 | |
2012-02-26 | Make llSetKeyframedMotion prims waut at the borders of down sims and try again | Melanie | 2 | -0/+18 | |
periodically. | |||||
2012-02-26 | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 2 | -3/+41 | |
data. | |||||
2012-02-26 | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 7 | -39/+52 | |
other way because SOG doesn't technically exist in the DB | |||||
2012-02-26 | Implement proper selection behavior | Melanie | 3 | -2/+37 | |
2012-02-26 | Implement KeyframedMotion selection behavior | Melanie | 3 | -2/+37 | |