Commit message (Collapse) | Author | Files | Lines | ||
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2012-12-04 | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 1 | -4/+4 | |
reduce head size a bit | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 3 | -103/+350 | |
2012-12-03 | fix vertex rounding direction | UbitUmarov | 1 | -1/+8 | |
2012-12-03 | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 1 | -0/+16 | |
of unique vertices only originated by math errors in PrimMesher | |||||
2012-12-03 | adjust avatar standing Z position | UbitUmarov | 1 | -5/+11 | |
2012-12-03 | Add a transaction ID to the money module path for llTransferLindenDollars | Melanie | 2 | -3/+3 | |
2012-11-24 | don't zero constant force and torque in selection | UbitUmarov | 1 | -6/+6 | |
2012-11-24 | avoid potencial NullReferenceException | UbitUmarov | 1 | -2/+5 | |
2012-11-23 | Remove a superfluous newline from help | Melanie | 1 | -2/+2 | |
2012-11-23 | Remove the redundant BypassPermissions() checks in EstateManagmentModule. | Justin Clark-Casey (justincc) | 1 | -8/+13 | |
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value | |||||
2012-11-23 | minor: Add some console feedback on region restart and log who requested a ↵ | Justin Clark-Casey (justincc) | 2 | -1/+9 | |
region restart if done from the viewer. | |||||
2012-11-23 | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 4 | -36/+51 | |
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | |||||
2012-11-23 | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 1 | -0/+58 | |
2012-11-23 | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 1 | -4/+8 | |
where core has a simple list | |||||
2012-11-23 | Remove duplicate registration of the help topics for the module commander | Melanie | 1 | -5/+5 | |
2012-11-23 | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | |||||
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 11 | -54/+54 | |
conflicts with PhysicsShape type defined in later libOMV | |||||
2012-11-22 | * While this is not producing any problems.. and does help in low bandwidth ↵ | teravus | 1 | -7/+35 | |
situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. | |||||
2012-11-22 | Factor out command script code. | Justin Clark-Casey (justincc) | 1 | -36/+0 | |
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers | |||||
2012-11-22 | Make "config show/set/get/save" console commands available on all servers | Justin Clark-Casey (justincc) | 3 | -171/+29 | |
2012-11-22 | Make "show info" command available across all servers | Justin Clark-Casey (justincc) | 1 | -16/+1 | |
This helpfully lists version information, startup location and console log level | |||||
2012-11-22 | factor out common HandleShow code for "show uptime" | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 6 | -21/+39 | |
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground. | |||||
2012-11-21 | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵ | Robert Adams | 2 | -76/+44 | |
appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. | |||||
2012-11-21 | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 3 | -5/+46 | |
2012-11-21 | BulletSim: fix line endings to be all Linux style (windows style keeps ↵ | Robert Adams | 2 | -454/+454 | |
creeping in) | |||||
2012-11-21 | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 4 | -36/+253 | |
2012-11-21 | BulletSim: pull heightmap implementation out of the terrain manager so a ↵ | Robert Adams | 4 | -181/+327 | |
mesh terrain can be implemented. | |||||
2012-11-21 | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵ | Robert Adams | 4 | -8/+8 | |
having mesh avatars. | |||||
2012-11-21 | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵ | Robert Adams | 3 | -20/+22 | |
getting simplified out of existance someday) and update all the references to same. | |||||
2012-11-21 | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵ | Robert Adams | 9 | -66/+67 | |
getting simplified out of existance someday) and update all the references to that enum. | |||||
2012-11-21 | BulletSim: change PositionSanityCheck to apply a force to correct position ↵ | Robert Adams | 2 | -33/+30 | |
corrections (below ground and floating). | |||||
2012-11-21 | BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵ | Robert Adams | 2 | -8/+10 | |
ground. This solves the bouncing, short avatar problem (Mantis 6403). | |||||
2012-11-20 | If GetAgents() is called with an empty userIDs array then don't bother with ↵ | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
a useless potentially network call on the scene presence service connector. This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument" which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens. | |||||
2012-11-20 | refactor: Move common presence connector code into BasePresenceServiceConnector | Justin Clark-Casey (justincc) | 4 | -193/+145 | |
2012-11-20 | Minor formatting for 0962a35d and a few one-line comments as to why that ↵ | Justin Clark-Casey (justincc) | 1 | -8/+7 | |
code is there | |||||
2012-11-20 | Fix movetotarget on mega regions. | Iain Oliver | 1 | -3/+21 | |
2012-11-18 | BulletSim: Use base class constructors for initialization of BSShape and ↵ | Robert Adams | 4 | -216/+214 | |
other classes. | |||||
2012-11-18 | BulletSim: fix the problem with flying being disabled when crossing region ↵ | Robert Adams | 1 | -2/+6 | |
boundries. | |||||
2012-11-18 | BulletSim: remove the obsolete interface to the Bullet code. Update ↵ | Robert Adams | 1 | -134/+0 | |
BulletSim libraries with code stripped of the obsolete code. | |||||
2012-11-17 | * Plumbing and basic setting of the GetMesh Cap Throttler. | teravus | 5 | -18/+99 | |
* Last step is to flip the throttle distribution. | |||||
2012-11-17 | Prevent a buffer overflow in asset receiving | Melanie | 1 | -11/+20 | |
2012-11-17 | Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid | Justin Clark-Casey (justincc) | 2 | -5/+4 | |
This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId | |||||
2012-11-16 | Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling. | |||||
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 159 | -15158/+6023 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-11-15 | Handle Map block requests on a separate thread rather than the main packet ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously. | |||||
2012-11-15 | Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread. | |||||
2012-11-15 | Following on from 4f982596, launch map name requests on an async thread from ↵ | Justin Clark-Casey (justincc) | 2 | -13/+9 | |
LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling | |||||
2012-11-15 | Make PacketPool class stats pull stats instead of push stats so they can be ↵ | Justin Clark-Casey (justincc) | 3 | -63/+107 | |
lifted up into LLUDPServer and be distiguished by scene name | |||||
2012-11-15 | Add IncomingPacketsProcessedCount stat for diagnostics. | Justin Clark-Casey (justincc) | 2 | -38/+96 | |
Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene. |