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2011-02-21Prevent giving copies of no copy scripts or transferring no trans scriptsMelanie1-2/+14
through LSL
2011-02-21Prevent attaching things you don't own from inworld. Simple solution for aMelanie1-0/+7
complex issue
2011-02-19Restore heartbeat threadMelanie1-5/+3
2011-02-19Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)1-19/+0
This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
2011-02-18Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)1-4/+11
Stop tests setting up a capabilities module by default
2011-02-18If GridService.GetNeighbours() could not find the region then log a warning ↵Justin Clark-Casey (justincc)1-2/+5
rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-02-18extend TestChildAgentEstablished() test slightly to put in ↵Justin Clark-Casey (justincc)2-3/+12
EntityTransferModule. Not yet enabled.
2011-02-18On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)1-19/+41
for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18remove another unused test teardown methodJustin Clark-Casey (justincc)1-6/+0
2011-02-18remove unused test teardown methodJustin Clark-Casey (justincc)1-8/+2
2011-02-18separate attachment tests out into their own classJustin Clark-Casey (justincc)2-50/+180
2011-02-18Add very basic test which invokes the scene update loop once and checks the ↵Justin Clark-Casey (justincc)3-157/+224
frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)1-2/+13
2011-02-18Stop the avatar sometimes pausing for more than a second on the border when ↵Justin Clark-Casey (justincc)1-0/+7
region crossing. This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit. If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update() until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-17Add needed dummy to sample moneyMelanie1-0/+4
2011-02-17Add support for new naming syntax of linked regions to osTeleportAgent and ↵Marck2-18/+5
osTeleportOwner.
2011-02-17Make osTeleportOwner work in foreign regions by relaxing the restrictions on ↵Marck1-9/+14
teleporting an agent.
2011-02-16Changed console command "alert" and added new command "alert-user".Marck1-42/+18
This addresses Mantis #4709. Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie4-11/+14
2011-02-16Streamline ban line processing. Remove remnants of old advisory messages.Melanie2-59/+24
Centralize ban checking and prepare for adding a "ban and eject" function.
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie4-12/+16
2011-02-13Set filter to send proper rotations for root partBlueWall1-1/+1
This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset.
2011-02-12Add the country functions in the careminster APIMelanie3-0/+235
2011-02-12Improved error message on TP failureDiva Canto1-1/+1
2011-02-12minor: add comment explaining that GetRegionsByName needs to stay in ↵Justin Clark-Casey (justincc)1-0/+2
TeleportAgent for its side effects.
2011-02-12Fix bug where "My estate" name was always used even if the user entered a ↵Justin Clark-Casey (justincc)1-4/+8
different name on initial setup. Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this.
2011-02-12Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)3-22/+94
This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
2011-02-11refactor: split out estate management commands into separate classJustin Clark-Casey (justincc)2-340/+400
2011-02-11add estate name to show regions console commandJustin Clark-Casey (justincc)1-2/+3
2011-02-10Reinstated a couple of null checks related to the previous revert.Diva Canto1-11/+15
2011-02-10Revert "Hunting down mantis #5365"Diva Canto1-30/+15
This reverts commit ebeef02fef1a04b5b4cfe13dad588bcce7f9ba21.
2011-02-09Put the Ack of UseCircuitCode back to where it used to be. Some ppl are ↵Diva Canto1-6/+5
reporting login issues.
2011-02-09Comment instrumentation out. Not needed anymore. Left in comments, in case ↵Diva Canto1-4/+7
it is needed again. Mantis #5365
2011-02-09Fix the negative number problem in TokenBucket. mantis #5365Diva Canto1-5/+4
2011-02-09Revert "Brute-force debug -- mantis #5365"Diva Canto2-20/+3
This reverts commit 585473aade100c3ffeef27e0c8e6b6c8c09d0109.
2011-02-09Revert "Don't build strings unless we're in emergency debugging."Diva Canto1-8/+8
This reverts commit ba202ea9b08b1205de343c65fd209b6cca4cb6bc.
2011-02-09More detection of negatives.Diva Canto1-0/+3
2011-02-09Detect negative dripAmounts in TokenBuckets. These negatives result from ↵Diva Canto2-1/+4
overflown integer operations. Also added Total to the scene throttles in show throttles.
2011-02-08Don't build strings unless we're in emergency debugging.Diva Canto1-8/+8
2011-02-08Brute-force debug -- mantis #5365Diva Canto2-3/+20
2011-02-08Avoid potential race conditions on UseCircuitCode. I artificially made the ↵Diva Canto1-23/+28
race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back.
2011-02-08Minor addition to the previous commitDiva Canto1-3/+12
2011-02-08Minor improvement to previous commit.Diva Canto1-2/+4
2011-02-08Temp fix (or is it a fox?) for map weirdnessMelanie1-1/+1
2011-02-08Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto3-2/+130
"emergency-monitoring on/off"
2011-02-07Mantis #5368 -- exception on WorldMapDiva Canto1-3/+4
2011-02-07Thanks Tokeiito for noticing this bug. mantis #5366Diva Canto1-1/+1
2011-02-07Fix merge issuesMelanie2-17/+0
2011-02-07Prevent a nonexistent inventory item from throwing an exceptionMelanie1-1/+2