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2017-06-24change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov1-1/+1
2017-06-24remove a DynamicTexture leak, make it actually return the new texture ID to ↵UbitUmarov1-9/+16
ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
2017-06-24add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵UbitUmarov3-1/+15
string data, string extraParams, int timer, int face) to easy only setting a prim face
2017-06-24osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov4-0/+26
2017-06-24 a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov3-24/+70
known to be asset errors
2017-06-23 code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov4-15/+15
all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 do the same on OAR savesUbitUmarov1-1/+16
2017-06-23 coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov2-12/+42
very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
2017-06-23several changes to iar/oar assets error reportsUbitUmarov5-26/+33
2017-06-22 actually iar do it for iarUbitUmarov2-1/+4
2017-06-22 show the count of broken assets we now have from gather on iar/oar pre save ↵UbitUmarov1-0/+3
information
2017-06-22 change uuidgather a bit moreUbitUmarov1-16/+32
2017-06-22 split some asset uuids gather i stages with dif possible errors, and dont ↵UbitUmarov1-32/+45
let them be fatal
2017-06-21 avoid some broken object assets present in osgrid inventories due to past ↵UbitUmarov3-2/+15
problems, etc
2017-06-21do not try to store on oars temporary or in transit objects ( they may be ↵UbitUmarov1-9/+8
deleted during the save)
2017-06-21make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov3-176/+50
oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this
2017-06-21 changes to AutoBackModule. Store folder and number of days expire is now ↵UbitUmarov2-133/+89
also only defined in OpenSim.ini and so same for all regions.
2017-06-21 changes to AutoBackModule. Add option ALL to dooarbackup to save all ↵UbitUmarov1-2/+14
regions in instance
2017-06-21 changes to AutoBackModule. Time interval is now unique and only definable ↵UbitUmarov2-556/+221
on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
2017-06-19 revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov2-80/+46
on some code paths. Clean a bit get mesh and get texture throttle
2017-06-15 update inventory item permissions on deattachUbitUmarov1-0/+25
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov4-171/+13
2017-06-13guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov1-1/+1
2017-06-13coment out tests that now depend on active thread poolUbitUmarov1-1/+2
2017-06-13change llclient async udp packets processing. Removed the shared Jobengine ↵UbitUmarov2-11/+15
that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
2017-06-13 hope gc does remove a little dic and contentsUbitUmarov1-5/+3
2017-06-13 dont let time go backUbitUmarov1-7/+31
2017-06-13 some cleanupUbitUmarov4-36/+16
2017-06-13udp is not tcp. If mono versions have bronke udp sento, better update, also ↵UbitUmarov3-5/+27
having 300 threads because object select is not funny
2017-06-13 remove excessive notion of paralelismUbitUmarov2-23/+5
2017-06-12fix some issues on ubOde physics shape type changesUbitUmarov2-15/+18
2017-06-12improve english on few messages (thx)UbitUmarov2-3/+3
2017-06-12try to mk jenkins happyUbitUmarov1-1/+1
2017-06-12stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov1-2/+2
incorrect changes
2017-06-11fix a error messageUbitUmarov1-2/+5
2017-06-09add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov6-6/+33
usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
2017-06-09 make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov2-13/+20
thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
2017-06-09Fixed typo in log messageKevin Cozens1-1/+1
2017-06-09still losing time with of halcyon incompatibile oars... cathch exceptions of ↵UbitUmarov1-8/+6
the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
2017-06-08Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams1-1/+22
Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML.
2017-06-09bug fix plus some cleanupUbitUmarov1-56/+65
2017-06-08 revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov1-2/+1
2017-06-07so no real need for Maintenance thread.. so removedUbitUmarov1-77/+1
2017-06-07course locations is a also heartbeat job (for now sync)UbitUmarov1-30/+13
2017-06-07remove some more dead scene optionsUbitUmarov2-117/+1
2017-06-07remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2-41/+5
a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
2017-06-06set optional group position and rotation before attach to sceneUbitUmarov2-19/+6
2017-06-06bug fix: handle current region on GetChildAgentsToCloseUbitUmarov1-4/+19
2017-06-04Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵Robert Adams1-1/+2
OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty.
2017-06-03remove redundant UpdateMovementAnimations();UbitUmarov1-2/+2