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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-09
HGAssetMapper: Get wasn't really working. It's true that some assets are copi...
Diva Canto
1
-3
/
+35
2012-12-09
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
1
-6
/
+4
2012-12-09
UserManagementModule: search the local cache for names too.
Diva Canto
2
-1
/
+11
2012-12-09
add velocityinterpolator packets handling but actually do nothing, since
UbitUmarov
1
-1
/
+27
2012-12-08
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2
-11
/
+24
2012-12-08
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
1
-6
/
+9
2012-12-08
BulletSim: update comments and add more to TODO list.
Robert Adams
2
-4
/
+10
2012-12-08
Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message t...
Justin Clark-Casey (justincc)
1
-70
/
+68
2012-12-07
add some default size setting and checks
UbitUmarov
1
-1
/
+2
2012-12-07
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
4
-12
/
+28
2012-12-07
create a new ode character also with the new information
UbitUmarov
4
-5
/
+26
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
5
-5
/
+66
2012-12-07
fix regression
UbitUmarov
1
-2
/
+2
2012-12-07
*TEST* add some avatar skeleton information and use it to calculate avatar
UbitUmarov
1
-4
/
+25
2012-12-07
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2
-83
/
+130
2012-12-06
BulletSim: update and add to the TODO list.
Robert Adams
1
-31
/
+56
2012-12-06
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
1
-27
/
+34
2012-12-06
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
1
-3
/
+1
2012-12-06
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
1
-191
/
+185
2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2
-20
/
+38
2012-12-06
Instead of printing script errors out to console, put to debug log so that we...
Justin Clark-Casey (justincc)
1
-1
/
+11
2012-12-05
minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
5
-5
/
+16
2012-12-05
Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
1
-1
/
+14
2012-12-05
Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
5
-7
/
+13
2012-12-05
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
3
-4
/
+15
2012-12-05
For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
1
-3
/
+21
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
4
-105
/
+85
2012-12-05
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
3
-0
/
+10
2012-12-05
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
1
-2
/
+1
2012-12-05
On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
1
-2
/
+1
2012-12-04
minor: also comment out the debug log message which reports searching for chi...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-12-04
minor: Comment out "Delivering IM to..." messages for now.
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-12-04
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
1
-4
/
+11
2012-12-04
Bug fix in OfflineMessageModule. Mantis #6446
Diva Canto
1
-1
/
+1
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
XmlRpcGridRouter
BlueWall
4
-19
/
+77
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
7
-80
/
+95
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
3
-103
/
+350
2012-12-03
fix vertex rounding direction
UbitUmarov
1
-1
/
+8
2012-12-03
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
1
-0
/
+16
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-12-03
Add a transaction ID to the money module path for llTransferLindenDollars
Melanie
2
-3
/
+3
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
4
-111
/
+115
2012-12-03
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2
-3
/
+22
2012-12-03
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
1
-0
/
+112
2012-12-03
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
1
-47
/
+19
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2
-17
/
+17
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