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2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker3-15/+11
on IDwellModule
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-09-02Fixes to JUMP system.Kitto Flora3-56/+168
2010-09-02Remove commented code and the comment, as the change has proven outMelanie Thielker1-3/+0
2010-09-02Experimentally comment the sending of unbaked avatarsMelanie Thielker1-1/+3
2010-09-02Show when appearance is sent to an avatar to help track down failureMelanie Thielker1-0/+1
\to display avatars
2010-09-02Remove commented code and the comment, as the change has proven outMelanie Thielker1-3/+0
2010-09-02Experimentally comment the sending of unbaked avatarsMelanie Thielker1-1/+3
2010-09-02Show when appearance is sent to an avatar to help track down failureMelanie Thielker1-0/+1
\to display avatars
2010-09-02Remove the annoying "Script saved" popups when saving scripts in taskMelanie Thielker1-13/+1
inventory. They cause spam when using recompile scripts in selection and are redundant because that message is also shown in the script window message pane. These popups were a legacy from when we couldn't drive the message pane and their finest hour has now come.
2010-09-01Prevent Meta7 plants from being treated like dropped attachments and removedMelanie Thielker1-1/+1
from the sim.
2010-09-01Improve sim health reporting. Output error message if heartbeat thread is ↵Melanie Thielker1-1/+2
restarted by scene. This may help to find out why this recovery mechanism isn't working.
2010-09-01refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2-78/+74
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker4-4/+4
script state enum to reflect recent changes.
2010-08-31refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵Justin Clark-Casey (justincc)1-9/+5
rather than filter sp.Attachments list directly
2010-08-31Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)1-0/+21
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker4-4/+4
script state enum to reflect recent changes.
2010-08-31reinsert functionality to debug log more levels of incoming and outgoing ↵Justin Clark-Casey (justincc)3-11/+50
client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions.
2010-08-30Report exception message as well as stack trace if a region fails to ↵Justin Clark-Casey (justincc)1-1/+3
register with the grid service in grid mode
2010-08-30Kick the user from the region in the circumstance that the TP home failed - ↵meta75-18/+42
ONLY if it was triggered by an estate ban. This makes baby jesus cry, and should be fixed to search for alternative regions if the home region is unavailable.
2010-08-30Remove CRLF endingsMelanie1-1045/+1045
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman7-187/+166
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman7-187/+166
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-28Replace hardcoded 0 with KickFlags provided by the client.Justin Clark-Casey (justincc)1-1/+1
This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed. Thanks Revolution.
2010-08-28very minor log message and var name tweaking for iar savingJustin Clark-Casey (justincc)2-5/+8
2010-08-27Addresses mantis #4991 -- HG between two regions with the same map ↵Diva Canto1-0/+9
coordinates fails with no warning
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)9-371/+384
2010-08-27minor: reduce log chattiness of "load iar" for IARs with lots of foldersJustin Clark-Casey (justincc)1-1/+1
2010-08-27allow inventory path specified in "load iar" to start with a / (e.g. ↵Justin Clark-Casey (justincc)2-1/+33
/Objects is now valid where it wasn't before)
2010-08-27refactor: Make IAR tests set up standard iar for loadingJustin Clark-Casey (justincc)1-44/+60
2010-08-26Send a null result search packet when no results are passsed inMelanie1-1/+4
2010-08-26More on mantis #4985Diva Canto1-6/+14
2010-08-26Addresses mantis #4985 -- exceptions in DataSnapshotDiva Canto1-7/+23
2010-08-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+4
2010-08-26refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)2-49/+58
since this appears to relate solely to attachments
2010-08-26refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)3-25/+41
Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
2010-08-26minor: change log message from info to debugJustin Clark-Casey (justincc)1-1/+1
2010-08-26Addresses mantis #4984 -- Datasnapshot exceptions.Diva Canto1-3/+12
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)7-36/+7
2010-08-26Reinstate kill record check that prevents an entity update being sent to a ↵Justin Clark-Casey (justincc)1-1/+19
client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
2010-08-26replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵Justin Clark-Casey (justincc)1-1/+1
always 0 (and any other number would cause an error anyway)
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)19-586/+739
conditions in linking and unlinking
2010-08-26Fix a horrible bug in SG, where iteration of scene objects is carriedMelanie Thielker1-2/+4
out in a fashion that causes the delegate to be invoked once per child prim for a given group.
2010-08-26Correct whitespaceMelanie Thielker1-510/+0
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2-18/+29
sticking around
2010-08-25minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+1
2010-08-25If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)1-1/+10
Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)3-55/+82
SceneObjectPartInventory