Commit message (Collapse) | Author | Files | Lines | ||
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2012-12-17 | *TESTP unscripted sit: missing files | UbitUmarov | 2 | -0/+6 | |
2012-12-17 | * TEST * unscripted sit | UbitUmarov | 3 | -176/+244 | |
2012-12-13 | right fix this time ?? | UbitUmarov | 1 | -1/+1 | |
2012-12-13 | fix the 'fix' | UbitUmarov | 1 | -2/+2 | |
2012-12-13 | fix coment out code not in use | UbitUmarov | 1 | -2/+2 | |
2012-12-13 | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 2 | -5/+39 | |
more messy) | |||||
2012-12-13 | add a Check method to flotsamAssetCache, so to check if a asset is in | UbitUmarov | 6 | -20/+150 | |
cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED* | |||||
2012-12-11 | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 1 | -14/+37 | |
2012-12-11 | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 1 | -62/+64 | |
2012-12-11 | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 3 | -13/+8 | |
2012-12-11 | missing files remove some warnings... | UbitUmarov | 3 | -4/+3 | |
2012-12-11 | missing file | UbitUmarov | 1 | -0/+9 | |
2012-12-11 | a few more changes on avatar collider | UbitUmarov | 2 | -299/+363 | |
2012-12-10 | typo fix | UbitUmarov | 1 | -2/+3 | |
2012-12-09 | add velocityinterpolator packets handling but actually do nothing, since | UbitUmarov | 1 | -1/+27 | |
they don't do what i was looking for. | |||||
2012-12-07 | add some default size setting and checks | UbitUmarov | 1 | -1/+2 | |
2012-12-07 | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 4 | -12/+28 | |
since at least for now seems good enought | |||||
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 4 | -5/+26 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 5 | -5/+66 | |
2012-12-07 | fix regression | UbitUmarov | 1 | -2/+2 | |
2012-12-07 | *TEST* add some avatar skeleton information and use it to calculate avatar | UbitUmarov | 1 | -4/+25 | |
height and bounding box. Change LSL acording. | |||||
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 4 | -105/+85 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-04 | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 3 | -14/+47 | |
with previus code that was still assuming the avatar is g2 | |||||
2012-12-04 | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 1 | -4/+4 | |
reduce head size a bit | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 3 | -103/+350 | |
2012-12-03 | fix vertex rounding direction | UbitUmarov | 1 | -1/+8 | |
2012-12-03 | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 1 | -0/+16 | |
of unique vertices only originated by math errors in PrimMesher | |||||
2012-12-03 | adjust avatar standing Z position | UbitUmarov | 1 | -5/+11 | |
2012-12-03 | Add a transaction ID to the money module path for llTransferLindenDollars | Melanie | 2 | -3/+3 | |
2012-11-24 | don't zero constant force and torque in selection | UbitUmarov | 1 | -6/+6 | |
2012-11-24 | avoid potencial NullReferenceException | UbitUmarov | 1 | -2/+5 | |
2012-11-23 | Remove a superfluous newline from help | Melanie | 1 | -2/+2 | |
2012-11-23 | Remove the redundant BypassPermissions() checks in EstateManagmentModule. | Justin Clark-Casey (justincc) | 1 | -8/+13 | |
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value | |||||
2012-11-23 | minor: Add some console feedback on region restart and log who requested a ↵ | Justin Clark-Casey (justincc) | 2 | -1/+9 | |
region restart if done from the viewer. | |||||
2012-11-23 | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 4 | -36/+51 | |
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | |||||
2012-11-23 | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 1 | -0/+58 | |
2012-11-23 | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 1 | -4/+8 | |
where core has a simple list | |||||
2012-11-23 | Remove duplicate registration of the help topics for the module commander | Melanie | 1 | -5/+5 | |
2012-11-23 | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | |||||
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 11 | -54/+54 | |
conflicts with PhysicsShape type defined in later libOMV | |||||
2012-11-22 | * While this is not producing any problems.. and does help in low bandwidth ↵ | teravus | 1 | -7/+35 | |
situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. | |||||
2012-11-22 | Factor out command script code. | Justin Clark-Casey (justincc) | 1 | -36/+0 | |
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers | |||||
2012-11-22 | Make "config show/set/get/save" console commands available on all servers | Justin Clark-Casey (justincc) | 3 | -171/+29 | |
2012-11-22 | Make "show info" command available across all servers | Justin Clark-Casey (justincc) | 1 | -16/+1 | |
This helpfully lists version information, startup location and console log level | |||||
2012-11-22 | factor out common HandleShow code for "show uptime" | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 6 | -21/+39 | |
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground. | |||||
2012-11-21 | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵ | Robert Adams | 2 | -76/+44 | |
appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. | |||||
2012-11-21 | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 3 | -5/+46 | |
2012-11-21 | BulletSim: fix line endings to be all Linux style (windows style keeps ↵ | Robert Adams | 2 | -454/+454 | |
creeping in) | |||||
2012-11-21 | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 4 | -36/+253 | |