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2014-09-09 force update of movement animationUbitUmarov2-2/+15
2014-09-09 on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov1-1/+2
2014-09-09*test*UbitUmarov2-1/+22
2014-09-09Plumb the rest of the serverside AOMelanie Thielker4-0/+113
2014-09-09Add some case magic and send an anim pack when an override is setMelanie Thielker2-1/+2
2014-09-09add full delete if uuid iz zero and state is ALLUbitUmarov1-1/+4
2014-09-09 only cancel attchment needed update type on sending sheduled updates.UbitUmarov1-4/+3
This is wrong but its as original worked
2014-09-09huds bug fixUbitUmarov1-28/+50
2014-09-09Add perms checkMelanie Thielker2-0/+8
2014-09-09 remove messing with KeyframeMotion on attachUbitUmarov1-2/+2
2014-09-09 dont force Phantom on attachments, breaking no mod objects if wear byUbitUmarov1-1/+1
mistake
2014-09-09drop attachments with original physical proprietiesUbitUmarov1-21/+6
2014-09-09Add some forgotten callsMelanie Thielker1-0/+2
2014-09-09Add missing fileMelanie Thielker1-0/+76
2014-09-09Actually do the overridingMelanie Thielker2-1/+14
2014-09-09Also check standard anim namesMelanie Thielker1-4/+16
2014-09-09set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov1-1/+1
object is disabled
2014-09-09make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker1-1/+2
2014-09-09Plumb llSetAnimationOverrideMelanie Thielker5-0/+54
2014-09-09 dont send fullObjectUpdate on deselectUbitUmarov1-4/+4
2014-09-08limit number of prims on physical objects. Not all cases covered stillUbitUmarov5-3/+78
2014-09-08 on drop send full update on root prim, terse on others ( as sl ). FixUbitUmarov1-2/+5
count down of number of physicial prims on attach, if removing them
2014-09-08 change attachment drop, to make object Phanton. THis is not as SL, butUbitUmarov1-8/+12
rez position is automatic and object interpenetrations will happen including with the avatar, with the usual ugly effects.
2014-09-08*NEEDS more testing* on attachment drop: fix adding prims to physicsUbitUmarov1-4/+31
engine, remove disturbing phantom flag. On attach: fix removing prims from physics engine, delete any keyframeMotion, remove physical flag. This is executed in all attachs possible only need on attach from the scene (?), but its where original code removed only root part from physics engine
2014-09-05 do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov1-2/+2
arrive before creating the object in viewer with respective full update
2014-09-05 near region check on tp needs to be a full current view check.UbitUmarov1-6/+6
sp.KnownRegions is unreliable for this.
2014-09-02 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov1-1/+1
throttle and makes more packets to be sent in bursts and not in steady state flow.
2014-09-02void time change between gettime callsUbitUmarov1-4/+3
2014-09-02*needs testing, not that good* change throttles math using floats and notUbitUmarov4-125/+112
int64, etc. Limite brust bytes to the total rate client requested times a look ahead estimation time, Avoid queues starvation with updates waiting...
2014-08-29make use of it in GetMeshModule, and meshs are Assets not Task itens,UbitUmarov1-43/+4
reduce MeshModule impact on udp rate
2014-08-29 add method to get a category throttle rateUbitUmarov4-38/+47
2014-08-29 reduce burstUbitUmarov1-1/+1
2014-08-29 replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2-15/+39
acumulated ( variable named BurtRate, not exactly a rate...)
2014-08-29 disable first dripUbitUmarov1-1/+1
2014-08-28try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2-1/+11
region with a lot of contents. Should not affect much average rates.
2014-08-28remove misplaced commentUbitUmarov1-1/+0
2014-08-28try to make sense of throttle rate limitsUbitUmarov2-4/+15
2014-08-28 add some functions for estimation of number of bytes that can be send in a ↵UbitUmarov2-0/+13
category in specified time
2014-08-28 send all presences terseupdates in same batchUbitUmarov1-3/+3
2014-08-28 if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2-125/+18
should send other avatarinformation with same priority on same Task category ( plus cleanup )
2014-08-28 try to make child presence know its root region. Incomplete, some paths ↵UbitUmarov2-43/+15
dont send the information.
2014-08-27 dont create a cadu that is not used. Add a root region global positionUbitUmarov1-9/+27
2014-08-27dont mess throotles values sent to child presences. Some cleanupUbitUmarov1-53/+38
2014-08-27 enqueue also if m_nextPackets[category] is not null. This is really theUbitUmarov1-4/+8
top element of a category queue, equivalente to using a queue.peek() if avaiable
2014-08-27 bug fix. Was not deleting attachments if on public parcelUbitUmarov1-2/+6
2014-08-27 on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2-13/+37
2014-08-26 dont append acks to a resend packetUbitUmarov1-1/+1
2014-08-26still testingUbitUmarov1-28/+28
2014-08-26 even less kills on tpsUbitUmarov1-1/+2
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov2-5/+5
NameValue AttachItemID is a root part thing only