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2013-08-13Remove exception when printing error for failure removing script state.Robert Adams1-1/+1
2013-08-12BulletSim: add check in avatar stair step code to verify the collisionRobert Adams4-13/+26
is not with a volume detect object. This fixes a problem of avatars trying to step over a volume detect object that they collide with. This appeared as the avatar popping up as it started to step up but then continuing on since the object wasn't physically interacting.
2013-08-12Don't try and send group updates to NPCs via event queue, since NPCs have no ↵Justin Clark-Casey (justincc)1-1/+0
event queue. I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events. However, would need to stop event messages building up on NPC queues if they are never retrieved.
2013-08-12minor: Extend warning message when adding trying to add an event for a ↵Justin Clark-Casey (justincc)1-3/+8
client without a queue to include the event message name.
2013-08-12Get rid of issue where removing NPCs would through an exception by routing ↵Justin Clark-Casey (justincc)1-1/+3
close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient(). This exception was actually harmless since it occurred at the very last stage of the remove client process.
2013-08-12Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for ↵Justin Clark-Casey (justincc)1-1/+112
V2 transfer protocol.
2013-08-09minor: Consistently log IOCP for IO completion thread startup log ↵Justin Clark-Casey (justincc)1-3/+3
information instead of mixing this with "IO Completion Threads"
2013-08-09Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.Justin Clark-Casey (justincc)1-1/+1
This is giving much better results on teleports between simulators over my lan where for some reason there is a pause before the receiving simulator processes UpdateAgent() At this point, v2 teleports between neighbour and non-neighbour regions on a single simulator and between v2 simulators and between a v1 and v2 simulator are working okay for me in different scenarios (e.g. simple teleport, teleport back to original quickly and re-teleport, teleport back to neighbour and re-teleport. etc.)
2013-08-09Add missing file from b1c26a56Justin Clark-Casey (justincc)1-0/+102
2013-08-09Comment back out seed dump code enabled in b1c26a56. Also adds a few ↵Justin Clark-Casey (justincc)1-16/+22
teleport comments.
2013-08-09Go easy on enforcing session ids in position updatesDiva Canto1-16/+17
2013-08-09Fix an issue with an A->C->B->A teleport where these regions are in a row ↵Justin Clark-Casey (justincc)1-0/+8
(A,B,C) where the A root agent is still closed, terminating the connection. This was occuring because teleport to B did not set DoNotCloseAfterTeleport on A as it was a neighbour (where it isn't set to avoid the issue where the source region doesn't send Close() to regions that are still neighbours (hence not resetting DoNotCloseAfterTeleport). Fix here is to still set DoNotCloseAfterTeleport if scene presence is still registered as in transit from A
2013-08-08Fix an issue where under teleport v2 protocol, teleporting from regions in ↵Justin Clark-Casey (justincc)8-147/+267
an line from A->B->C would not close region A when reaching C The root cause was that v2 was only closing neighbour agents if the root connection also needed a close. However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection. This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports). Also, has not been completely tested yet in scenarios where regions are running on different simulators
2013-08-08BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams2-4/+12
This fixes the problem of avatars bouncing when logged in. Added a little height to the avatar height fudges to eliminate a problem of feet being in the ground a bit.
2013-08-08Make m_originRegionID in ScenePresence public to allow DSG module to work ↵Dan Lake1-2/+2
for now. Once the code churn on teleport ends, I can find a better solution
2013-08-08Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.Robert Adams1-2/+2
Add 'callback' query parameter to managed stats return to return function form of JSON data.
2013-08-08Better error reporting when registering LSL function extensions (comms module).Robert Adams1-4/+13
For unknown reasons, a dynamic function signature cannot have more than 5 parameters. Error message now tells you this fact so you can curse MS and then go change your function definitions.
2013-08-08Add a JSON web fetch of the statististics managed by StatsManager.Robert Adams2-0/+9
Disabled by default. Enable by setting [Startup]ManagedStatsRemoteFetchURI="Something" and thereafter "http://ServerHTTPPort/Something/" will return all the managed stats (equivilent to "show stats all" console command). Accepts queries "cat=", "cont=" and "stat=" to specify statistic category, container and statistic names. The special name "all" is the default and returns all values in that group.
2013-08-07* Added set water height <height> [<x>] [<y>] console command following the ↵teravus1-1/+30
set terrain heights console command as an example.
2013-08-07* This makes in-world terrain editing smoother, even in MegaRegions. This ↵teravus1-3/+30
change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
2013-08-08Remove never implemented stub modules commands (list, load, unload) from ↵Justin Clark-Casey (justincc)1-40/+0
back in 2009. "show modules" is the functional console command that will show currently loaded modules. Addresses http://opensimulator.org/mantis/view.php?id=6730
2013-08-07minor: add some method doc to ScenePresence fields used for entity transfer, ↵Justin Clark-Casey (justincc)3-25/+42
add minor details to some log messages, rename a misleading local variable name. No functional changes.
2013-08-07Add post-CreateAgent teleport cancellation/abortion functionality from v1 ↵Justin Clark-Casey (justincc)1-0/+21
transfer protocol into v2. This stops OpenSimulator still trying to teleport the user if they hit cancel on the teleport screen or closed the viewer whilst the protocol was trying to create an agent on the remote region. Ideally, the code may also attempt to tell the destination simulator that the agent should be removed (accounting for issues where the destination was not responding in the first place, etc.)
2013-08-07Fixed incomplete commit r/23317 -- see_into_region. Put the guard around ↵Diva Canto2-17/+16
estate bans also, and delete the obsolete config var.
2013-08-05For LLImageManagerTests, make tests execute under synchronous fire and ↵Justin Clark-Casey (justincc)1-8/+12
forget conditions. I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions.
2013-08-05Child agent updates: remove the dependency on the root agent's camera ↵Diva Canto1-2/+1
position. That was a complete overkill that is unnecessary at this point.
2013-08-05Comment out debug log lines about script modules comms for now.Justin Clark-Casey (justincc)1-2/+2
If this is an issue, could change log4net config instead to allow re-enablement
2013-08-05At OpenSimulator startup, print out default min built-in threadpool threads ↵Justin Clark-Casey (justincc)1-14/+27
as well as max. Make it clear that we only try to adjust max, and log at warn level if this fails. Other minor logging cleanup.
2013-08-03Fix the failing TestSendImage. J2K decoding is async.Diva Canto1-1/+9
2013-08-03More on HG inventory and OutboundPermission: disallowing giving inventory to ↵Diva Canto2-1/+15
foreigners if OutboundPermission is false
2013-08-03HG: If OutboundPermission is set to false, let's enforce stricter ↵Diva Canto2-0/+34
permissions by not allowing objects to be taken to inventory.
2013-08-03Making the J2KDecoderModule decoder function async. Could this be the cause ↵Diva Canto1-1/+1
of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
2013-08-02Amend Justin's last commit regarding the new config var ServiceVersion. The ↵Diva Canto1-1/+2
section may not exist at all.
2013-08-02Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be ↵Justin Clark-Casey (justincc)2-27/+27
manually forced in a new [SimulationService] config setting. This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not "SIMULATION/0.2" (the newer teleport protocol) remains the default. If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol. Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used.
2013-08-02BulletSim: When converting linkset types, don't try to change the listRobert Adams1-9/+20
of linkset children while iterating through the list.
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams9-7/+159
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
2013-08-02BulletSim: add BSLinkInfo structure to remember link specific informationRobert Adams3-86/+174
for each link in a linkset. Extend BSLinksetConstraint to create and use BSLinkInfo with the default static constraint.
2013-08-02Fix problem with modInvoke defined integer constants being build intoRobert Adams2-3/+3
scripts as boxed integers rather than proper reference to a new LSLInteger. This fixes an exception when using a registered integer constant in a script.
2013-08-01Turn off edit beams when object is derezed while being edited. (mantis #6722)Diva Canto1-0/+6
2013-08-02minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in ↵Justin Clark-Casey (justincc)1-1/+1
InventoryAccessModules.RezObject() - structs are passed by value
2013-08-02Move experimental attachments throttling further down the chain so that ↵Justin Clark-Casey (justincc)1-16/+15
multiple attachments changes (e.g. change outfit) are also throttled
2013-08-01minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)1-1/+1
2013-08-01Add experimental "debug attachments throttle <ms>" setting (command line) ↵Justin Clark-Casey (justincc)1-15/+87
and ThrottlePer100PrimsRezzed in [Attachments] in config This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously. It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in. Default is 0 (no throttling). "debug attachments <level>" changes to "debug attachments log <level>" which controls logging. A logging level of 1 will show the throttling performed if applicable. Also adds "debug attachments status" command to show current throttle and debug logging levels.
2013-08-01Try a different approach to slow terrain update by always cycling the loop ↵Justin Clark-Casey (justincc)1-1/+2
immediately if any data was sent, rather than waiting. What I believe is happening is that on initial terrain send, this is done one packet at a time. With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send. This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data.
2013-08-01Revert "Issue: painfully slow terrain loading. The cause is commit ↵Justin Clark-Casey (justincc)1-5/+5
d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does." This reverts commit 59b461ac0eaae1cc34bb82431106fdf0476037f3.
2013-08-01Issue: painfully slow terrain loading. The cause is commit ↵Diva Canto1-5/+5
d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.
2013-07-31Experimental comment to eneralize the handling of Linden caps when theMic Bowman2-1/+53
cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
2013-07-31HGWorldMapModule: unregister event on RemoveRegionDiva Canto1-1/+10
2013-07-31HGWorldMapModule: check whether it's enabled or not.Diva Canto1-0/+6
2013-07-30Avoid another null ref opportunity.Diva Canto1-1/+1