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2016-11-14fix unack bytes stats reportUbitUmarov1-1/+3
2016-11-14reduce calls to physics world cast rays for camera collision checkUbitUmarov2-51/+54
2016-11-13prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engineUbitUmarov3-5/+13
2016-11-13BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams4-51/+47
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
2016-11-12ubOde fix a multhreading timming issueUbitUmarov1-2/+2
2016-11-11reduce useraccouts cache timeUbitUmarov1-3/+3
2016-11-10GetUserAccounts cannot cache null accountsUbitUmarov3-5/+13
2016-11-10ubOde: add a needed lockUbitUmarov1-5/+11
2016-11-10also cache not found useraccounts when search by ID. Change the expire time ↵UbitUmarov3-13/+11
to 5minutes in this case
2016-11-10on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2-41/+34
physics via caps. This is need to reduce useless redudance
2016-11-09fix some invalid string.format argumentsUbitUmarov3-4/+89
2016-11-09stop warning about integer division cast to floatUbitUmarov2-5/+4
2016-11-09move UserAccountCache access locking to its methods and not callers.UbitUmarov3-55/+54
2016-11-09minor cleanupUbitUmarov1-6/+9
2016-11-09also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov1-3/+15
2016-11-09 change the clock source on udp outgoing, remove some dead codeUbitUmarov3-153/+10
2016-11-08 change the clock source on tokenBucketUbitUmarov1-13/+11
2016-11-08change display and log of normal script errorsUbitUmarov1-20/+47
2016-11-07partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵UbitUmarov1-135/+141
asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
2016-11-07a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov1-1/+29
talk with Robert before last changes bc of bullet
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov3-7/+39
now that TargetVelocity is avaiable
2016-11-07add a few more lsl constants for attachmentsUbitUmarov1-0/+15
2016-11-06oops bug fixUbitUmarov1-19/+29
2016-11-06restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov2-9/+22
find physical avatars.
2016-11-06change llGetTime() source clockUbitUmarov1-10/+9
2016-11-05avoid a null ref, few changes to udp updates sendUbitUmarov3-48/+19
2016-11-05some types may already be native in MOD_Api ConvertFromLSLUbitUmarov3-3/+7
2016-11-05 disable bad/broken throttle optionsUbitUmarov1-3/+8
2016-11-05 Regression, really ???UbitUmarov1-0/+2
2016-11-05add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵UbitUmarov2-2/+54
be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
2016-11-05add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typosUbitUmarov2-12/+24
2016-11-05add a few lsl constants and move some aroundUbitUmarov1-7/+20
2016-11-05It looks, that attachments show console command incorrectly returns Item ID. ↵Mandarinka Tasty1-14/+9
In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-04by design HUD objects are privateUbitUmarov1-12/+13
2016-11-04Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵Mandarinka Tasty3-0/+32
also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-03XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov1-6/+6
configurable option, since it is very slow operation
2016-11-02ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵UbitUmarov1-1/+6
convex as before but just don't collide matching the type NONE viewers display in this case
2016-11-02only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov3-57/+43
when viewers change ExtraPhysics parameters, send back the new values.
2016-10-25ignore prims with shape type none on max size check for physicsUbitUmarov1-6/+5
also on llStatus()
2016-10-25mantis 8041: check target user password on save/load IARUbitUmarov1-3/+0
2016-10-24viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵UbitUmarov2-276/+380
lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
2016-10-17ignore prims with shape type none on max size check for physicsUbitUmarov1-8/+12
2016-10-15bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵UbitUmarov1-1/+1
as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this)
2016-10-15bug fix: We can't filter out any of the avatar controls relative to ↵UbitUmarov1-4/+5
movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
2016-10-11 change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵UbitUmarov2-9/+20
round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear
2016-10-05 remove attachment to event OnPreAgentUpdate that is doing nothingUbitUmarov1-5/+0
2016-10-05dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2-60/+76
movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
2016-10-03BulletSim: zero velocity target when setting velocity through theRobert Adams2-2/+12
SetMomentum method.
2016-10-02minor cleanupUbitUmarov1-4/+5
2016-10-02 change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov1-35/+30
SimpleAngularDistance