Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2016-11-14 | fix unack bytes stats report | UbitUmarov | 1 | -1/+3 | |
2016-11-14 | reduce calls to physics world cast rays for camera collision check | UbitUmarov | 2 | -51/+54 | |
2016-11-13 | prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engine | UbitUmarov | 3 | -5/+13 | |
2016-11-13 | BulletSim: update avatar velocity setting to the new TargetVelocity pattern. | Robert Adams | 4 | -51/+47 | |
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity. | |||||
2016-11-12 | ubOde fix a multhreading timming issue | UbitUmarov | 1 | -2/+2 | |
2016-11-11 | reduce useraccouts cache time | UbitUmarov | 1 | -3/+3 | |
2016-11-10 | GetUserAccounts cannot cache null accounts | UbitUmarov | 3 | -5/+13 | |
2016-11-10 | ubOde: add a needed lock | UbitUmarov | 1 | -5/+11 | |
2016-11-10 | also cache not found useraccounts when search by ID. Change the expire time ↵ | UbitUmarov | 3 | -13/+11 | |
to 5minutes in this case | |||||
2016-11-10 | on Select use again the priority queues to send ObjectProperties, including ↵ | UbitUmarov | 2 | -41/+34 | |
physics via caps. This is need to reduce useless redudance | |||||
2016-11-09 | fix some invalid string.format arguments | UbitUmarov | 3 | -4/+89 | |
2016-11-09 | stop warning about integer division cast to float | UbitUmarov | 2 | -5/+4 | |
2016-11-09 | move UserAccountCache access locking to its methods and not callers. | UbitUmarov | 3 | -55/+54 | |
2016-11-09 | minor cleanup | UbitUmarov | 1 | -6/+9 | |
2016-11-09 | also log estimated average Util.GetTimeStampMS() resolution | UbitUmarov | 1 | -3/+15 | |
2016-11-09 | change the clock source on udp outgoing, remove some dead code | UbitUmarov | 3 | -153/+10 | |
2016-11-08 | change the clock source on tokenBucket | UbitUmarov | 1 | -13/+11 | |
2016-11-08 | change display and log of normal script errors | UbitUmarov | 1 | -20/+47 | |
2016-11-07 | partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵ | UbitUmarov | 1 | -135/+141 | |
asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc | |||||
2016-11-07 | a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵ | UbitUmarov | 1 | -1/+29 | |
talk with Robert before last changes bc of bullet | |||||
2016-11-07 | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 3 | -7/+39 | |
now that TargetVelocity is avaiable | |||||
2016-11-07 | add a few more lsl constants for attachments | UbitUmarov | 1 | -0/+15 | |
2016-11-06 | oops bug fix | UbitUmarov | 1 | -19/+29 | |
2016-11-06 | restrict ubOde castray with terrain range only on horizontal plane, let it ↵ | UbitUmarov | 2 | -9/+22 | |
find physical avatars. | |||||
2016-11-06 | change llGetTime() source clock | UbitUmarov | 1 | -10/+9 | |
2016-11-05 | avoid a null ref, few changes to udp updates send | UbitUmarov | 3 | -48/+19 | |
2016-11-05 | some types may already be native in MOD_Api ConvertFromLSL | UbitUmarov | 3 | -3/+7 | |
2016-11-05 | disable bad/broken throttle options | UbitUmarov | 1 | -3/+8 | |
2016-11-05 | Regression, really ??? | UbitUmarov | 1 | -0/+2 | |
2016-11-05 | add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵ | UbitUmarov | 2 | -2/+54 | |
be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset | |||||
2016-11-05 | add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typos | UbitUmarov | 2 | -12/+24 | |
2016-11-05 | add a few lsl constants and move some around | UbitUmarov | 1 | -7/+20 | |
2016-11-05 | It looks, that attachments show console command incorrectly returns Item ID. ↵ | Mandarinka Tasty | 1 | -14/+9 | |
In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
2016-11-04 | by design HUD objects are private | UbitUmarov | 1 | -12/+13 | |
2016-11-04 | Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵ | Mandarinka Tasty | 3 | -0/+32 | |
also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
2016-11-03 | XEngine: make calls to gc.collect on region startup scripts loading a ↵ | UbitUmarov | 1 | -6/+6 | |
configurable option, since it is very slow operation | |||||
2016-11-02 | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵ | UbitUmarov | 1 | -1/+6 | |
convex as before but just don't collide matching the type NONE viewers display in this case | |||||
2016-11-02 | only add a prim to physics in PhysicsShapeType if changing from type none. ↵ | UbitUmarov | 3 | -57/+43 | |
when viewers change ExtraPhysics parameters, send back the new values. | |||||
2016-10-25 | ignore prims with shape type none on max size check for physics | UbitUmarov | 1 | -6/+5 | |
also on llStatus() | |||||
2016-10-25 | mantis 8041: check target user password on save/load IAR | UbitUmarov | 1 | -3/+0 | |
2016-10-24 | viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵ | UbitUmarov | 2 | -276/+380 | |
lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol | |||||
2016-10-17 | ignore prims with shape type none on max size check for physics | UbitUmarov | 1 | -8/+12 | |
2016-10-15 | bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵ | UbitUmarov | 1 | -1/+1 | |
as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this) | |||||
2016-10-15 | bug fix: We can't filter out any of the avatar controls relative to ↵ | UbitUmarov | 1 | -4/+5 | |
movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it... | |||||
2016-10-11 | change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵ | UbitUmarov | 2 | -9/+20 | |
round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear | |||||
2016-10-05 | remove attachment to event OnPreAgentUpdate that is doing nothing | UbitUmarov | 1 | -5/+0 | |
2016-10-05 | dont let ignored AgentUpdates change their throttles. Apply respective ↵ | UbitUmarov | 2 | -60/+76 | |
movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere | |||||
2016-10-03 | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2 | -2/+12 | |
SetMomentum method. | |||||
2016-10-02 | minor cleanup | UbitUmarov | 1 | -4/+5 | |
2016-10-02 | change avatar and attachments priority (downgraded) in priritizer option ↵ | UbitUmarov | 1 | -35/+30 | |
SimpleAngularDistance |