Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2011-10-25 | Merge | Melanie | 2 | -3/+1 | |
2011-10-25 | Fix ground sit autopilot | Melanie | 2 | -9/+19 | |
2011-10-24 | Fake an AgentCircuitData if none is available rather than crashing out | Melanie | 1 | -2/+24 | |
2011-10-21 | Allow updating the movement animation while flying. This fixes falling, | Melanie | 1 | -20/+6 | |
splatting and ground sit. Walking to a ground sit still doesn't work. | |||||
2011-10-20 | Fix up the animator and ScenePresence to like each other again | Melanie | 2 | -7/+24 | |
2011-10-17 | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 10 | -5/+75 | |
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :) | |||||
2011-10-15 | improve method doc on Scene.OtherRegionUp() | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
this is really just to trigger panda. | |||||
2011-10-15 | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵ | Justin Clark-Casey (justincc) | 3 | -7/+3 | |
the others | |||||
2011-10-15 | fetch physical_prim switch from [Startup] config from inside scene, as is ↵ | Justin Clark-Casey (justincc) | 4 | -40/+18 | |
done for most other scene config params | |||||
2011-10-15 | remove now redundant m_physical_prim flag from SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 3 | -7/+7 | |
2011-10-15 | Restore [Startup] physical_prim flag which can stop any prims being subject ↵ | Justin Clark-Casey (justincc) | 1 | -1/+6 | |
to physics This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously. | |||||
2011-10-15 | remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ↵ | Justin Clark-Casey (justincc) | 1 | -4/+0 | |
done immediately afterwards in DoPhysicsPropertyUpdate() | |||||
2011-10-15 | refactor: Remove redundant code in SOP.UpdatePrimFlags() | Justin Clark-Casey (justincc) | 1 | -27/+21 | |
2011-10-15 | factor common code out into SOP.RemoveFromPhysics() | Justin Clark-Casey (justincc) | 3 | -11/+19 | |
2011-10-15 | reduce access to ODECharacter methods to make code analysis easier. ↵ | Justin Clark-Casey (justincc) | 2 | -54/+36 | |
Eliminate redundant argument on ProcessTaints() | |||||
2011-10-15 | restrict unnecessary access levels on ODEPrim fields/properties | Justin Clark-Casey (justincc) | 1 | -19/+17 | |
2011-10-15 | refactor: make methods that do not need to be public in ODE private or ↵ | Justin Clark-Casey (justincc) | 3 | -129/+195 | |
internal to aid code reading/analysis. Remove some unused method arguments | |||||
2011-10-14 | Change hardcoded ODE total frame time to match the default total frame time ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
(0.09375 -> 0.089). No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame. This is a precursor to using the elapsed value passed in (and now changeable in config). | |||||
2011-10-14 | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵ | Justin Clark-Casey (justincc) | 5 | -6/+6 | |
sends entity updates (including presence ones), not just prims. | |||||
2011-10-14 | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2 | -88/+125 | |
2011-10-14 | Don't execute rest of code in XEngine.RemoveRegion() and Close() if the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
module is disabled. | |||||
2011-10-13 | Expose minimum frame time and update periods for experimentation. | Justin Clark-Casey (justincc) | 1 | -19/+33 | |
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. | |||||
2011-10-13 | refactor: Put the frame update period when temporary objects are cleaned up ↵ | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
in a field, like all the other update periods | |||||
2011-10-13 | refactor: chain the two scene constructors together to eliminate more copypasta | Justin Clark-Casey (justincc) | 1 | -29/+1 | |
2011-10-13 | Tie reported FPS correction factor into the minimum frame time rather than ↵ | Justin Clark-Casey (justincc) | 2 | -6/+13 | |
setting separately. This makes reported FPS scale as required if min frame time changes | |||||
2011-10-13 | Move fps stat adjustment factor into field rather than hard-coded. | Justin Clark-Casey (justincc) | 1 | -1/+12 | |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 3 | -8/+39 | |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter ↵ | Justin Clark-Casey (justincc) | 2 | -91/+79 | |
into a DestroyOdeStructures() method also adds some method doc | |||||
2011-10-12 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -44/+1 | |
2011-10-12 | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 2 | -3/+1 | |
2011-10-12 | Bring LindenUDP.Tests back from the dead. No tests are running. | Justin Clark-Casey (justincc) | 5 | -343/+282 | |
Code drift means that most of this stuff doesn't compile but the structure is still useful. | |||||
2011-10-12 | When shutting down XEngine, log how many scripts are being shutdown so the ↵ | Justin Clark-Casey (justincc) | 2 | -2/+5 | |
user knows why they are waiting. | |||||
2011-10-12 | minor: insert some commented out log lines which are a blunt but useful ↵ | Justin Clark-Casey (justincc) | 3 | -3/+12 | |
instrument to see packet expiry and received acks | |||||
2011-10-12 | Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection | Justin Clark-Casey (justincc) | 3 | -17/+39 | |
2011-10-12 | Change default groups messaging module in hardcode to the empty string. | Melanie | 1 | -1/+1 | |
Modules should not assume thet they are the one and only, but only be enabled when explicitly configured. | |||||
2011-10-12 | Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken | Melanie | 1 | -12/+6 | |
2011-10-12 | HACK: Remove advanced property resending until it is fixed properly in core. | Melanie | 1 | -10/+14 | |
2011-10-12 | Fix tree populator | Melanie | 1 | -10/+0 | |
2011-10-12 | Fix rezzing coalesced object broken by core merge | Melanie | 1 | -54/+36 | |
2011-10-11 | Start recording object updates per second statistic (analogue of agent ↵ | Justin Clark-Casey (justincc) | 3 | -1/+43 | |
updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene | |||||
2011-10-11 | meaningless change to goose panda | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
2011-10-11 | osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE | Pixel Tomsen | 2 | -21/+32 | |
this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725 | |||||
2011-10-10 | Allow monitoring of stats by region name | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
2011-10-10 | Add other region stats (total frame time, physics fps, etc.) currently ↵ | Justin Clark-Casey (justincc) | 16 | -21/+326 | |
missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats. | |||||
2011-10-10 | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 3 | -15/+15 | |
idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | |||||
2011-10-10 | Provide a way to turn the MonitorModule on and off | Justin Clark-Casey (justincc) | 1 | -15/+35 | |
Default is currently on since this is the historical setting | |||||
2011-10-10 | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 3 | -15/+2 | |
than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | |||||
2011-10-10 | remove unused LastAssetID from DynamicTextureUpdaer | Justin Clark-Casey (justincc) | 1 | -6/+4 | |
2011-10-08 | Go back to lying that sim fps is 55 when it's actually locked at a maximum ↵ | Justin Clark-Casey (justincc) | 1 | -2/+6 | |
of 11. We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time. | |||||
2011-10-07 | Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
As per earlier discussions with dslake |