Commit message (Collapse) | Author | Files | Lines | ||
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2010-03-23 | Change land overlay to send group owned status properly | Melanie Thielker | 1 | -0/+4 | |
2010-03-19 | Update acceleration to 0 on no tphysical. | Kitto Flora | 1 | -1/+3 | |
2010-03-19 | Fix sit with autopilot. | Kitto Flora | 1 | -3/+5 | |
2010-03-18 | Unify a previous refactor of object return with the older solution. We | Melanie | 6 | -102/+21 | |
really don't need two methods doing the same thing, but differently. | |||||
2010-03-17 | Prevent llTeleportAgentHome from affecting gods | Thomas Grimshaw | 1 | -0/+3 | |
2010-03-16 | Debugger tags for VS2010 | Thomas Grimshaw | 2 | -193/+196 | |
2010-03-14 | RotLookAt repaired; debug msg cleanup. | Kitto Flora | 4 | -444/+151 | |
2010-03-13 | Fix the delay in llGiveInventory so that it only takes effect when giving ↵ | CasperW | 1 | -2/+5 | |
inventory to an avatar (this now replicates SL behaviour) | |||||
2010-03-12 | Fix Rotation Lock. NOTE: This version had poor border crossing control | Kitto Flora | 2 | -24/+18 | |
2010-03-11 | Dynamics Integration Part 1 | Kitto Flora | 3 | -1756/+1644 | |
2010-03-07 | Small consistency change | Melanie | 1 | -1/+1 | |
2010-03-06 | - implementing server 1.38 functions | unknown | 5 | -10/+119 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-04 | Fix Physics angular reference frame. | Kitto Flora | 3 | -655/+84 | |
2010-03-04 | Remove a superfluous array creation | Melanie | 1 | -1/+0 | |
2010-03-04 | Remove a superfluous array creation | Melanie | 1 | -1/+0 | |
2010-02-26 | fix bug where region settings loaded via an oar (water height, terrain ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart | |||||
2010-02-25 | Allow particles and texture anims to be persisted to XML. This behaviour is ↵ | CasperW | 1 | -2/+0 | |
expected. | |||||
2010-02-25 | llDie() should not work on attachments (results in an incosistent attachment ↵ | CasperW | 1 | -1/+1 | |
state) | |||||
2010-02-25 | Disable blocking teleports within the same parcel for now; it's not ↵ | CasperW | 1 | -2/+4 | |
implemented correctly. Will review soon. | |||||
2010-02-22 | Separate PhysX classes into separate files. | Jeff Ames | 4 | -770/+882 | |
2010-02-22 | Formatting cleanup. | Jeff Ames | 2 | -5/+5 | |
2010-02-20 | Formatting cleanup. | Jeff Ames | 2 | -74/+59 | |
2010-02-19 | Apply http://opensimulator.org/mantis/view.php?id=4495 | Justin Clark-Casey (justincc) | 2 | -0/+8 | |
Adds IsChildAgent property to IAvatar in MRM. Thanks ziah | |||||
2010-02-19 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-02-19 | forestall bug reports about the Command error: ↵ | Justin Clark-Casey (justincc) | 3 | -8/+86 | |
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is | |||||
2010-02-19 | minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵ | Justin Clark-Casey (justincc) | 2 | -4/+4 | |
bin/config-include/FlotsamCache.ini.example | |||||
2010-02-18 | Change handling of the SYSTEMIP constant to be more sane. | Melanie | 1 | -0/+2 | |
This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP. | |||||
2010-02-17 | remove old commented out switch statement in LLClientView since this has ↵ | Justin Clark-Casey (justincc) | 1 | -4845/+2 | |
successfully been split into separate methods for quite some time now | |||||
2010-02-17 | minor: fix error inserting field in log message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-02-16 | Change a condition to actually make linden land reclaim work | Melanie | 1 | -1/+1 | |
2010-02-16 | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵ | Justin Clark-Casey (justincc) | 2 | -11/+26 | |
instead of void | |||||
2010-02-15 | Fix an inconsistency in llSetPayPrice between SL and OS behaviour | CasperW | 1 | -3/+6 | |
2010-02-15 | Formatting cleanup. | Jeff Ames | 18 | -181/+178 | |
2010-02-15 | Implement missing llGetPrimitiveParams parameters | CasperW | 1 | -32/+138 | |
2010-02-15 | Fixes a bug in the previous patch. | Revolution | 1 | -18/+13 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-15 | Plug a small hole | Melanie | 1 | -0/+3 | |
2010-02-14 | Plug a small hole | Melanie | 1 | -0/+3 | |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 32 | -215/+1380 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-12 | Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 | Justin Clark-Casey (justincc) | 8 | -50/+50 | |
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place. | |||||
2010-02-12 | minor: remove completely commented out and unused class | Justin Clark-Casey (justincc) | 1 | -226/+0 | |
2010-02-12 | Fix http://opensimulator.org/mantis/view.php?id=4224 | Justin Clark-Casey (justincc) | 8 | -50/+70 | |
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector. | |||||
2010-02-12 | Angular motor adjustments | Kitto Flora | 1 | -22/+26 | |
2010-02-08 | add some method doc to IDynamicTextureManager | Justin Clark-Casey (justincc) | 1 | -2/+59 | |
2010-02-08 | refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵ | Justin Clark-Casey (justincc) | 2 | -5/+12 | |
Scene.AddSceneObject since this wraps a check that is much less clear | |||||
2010-02-08 | Add EventManager.OnIncomingSceneObject event which is triggered by an ↵ | Justin Clark-Casey (justincc) | 4 | -17/+58 | |
incoming scene object Add a read-only Attachments property to ScenePresence | |||||
2010-02-06 | endline fix 2 | Teravus Ovares (Dan Olivares) | 1 | -6/+6 | |
2010-02-06 | Endline fix | Teravus Ovares (Dan Olivares) | 1 | -12/+12 | |
2010-02-05 | minor: log what kind of wearable cannot be found | Justin Clark-Casey (justincc) | 2 | -5/+6 | |
2010-02-05 | Revert "Old OpenSim installations may have no AssetCaching setting in ↵ | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)" This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16. | |||||
2010-02-05 | Old OpenSim installations may have no AssetCaching setting in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects |