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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-03-22
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...
Justin Clark-Casey (justincc)
1
-11
/
+8
2012-03-22
Fix llGiveInventory() so that it checks the destination part for AllowInvento...
Justin Clark-Casey (justincc)
2
-6
/
+63
2012-03-22
Add llGiveInventory() test from object to object where both objects are owned...
Justin Clark-Casey (justincc)
5
-6
/
+134
2012-03-22
HG Friends: don't notify if the server isn't there.
Diva Canto
1
-7
/
+10
2012-03-22
Fix merge issue from core
Melanie
1
-1
/
+1
2012-03-22
Change a false false to be truly true - or is this statement false?
Melanie
1
-1
/
+1
2012-03-22
Rework Diva's patch to simplify it
Melanie
2
-16
/
+29
2012-03-22
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...
Melanie
3
-86
/
+6
2012-03-22
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...
Diva Canto
3
-6
/
+86
2012-03-22
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
4
-9
/
+9
2012-03-21
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
7
-43
/
+83
2012-03-21
minor clean
UbitUmarov
1
-27
/
+24
2012-03-21
HG Friends: reroute the status notifications to the HGFriends service, so tha...
Diva Canto
2
-7
/
+26
2012-03-21
HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w...
Diva Canto
3
-20
/
+58
2012-03-21
fix a bad reset of shapetype on pbshape change, added missing checksculpload...
UbitUmarov
1
-7
/
+10
2012-03-21
Removed extraneous debug message
Diva Canto
1
-3
/
+0
2012-03-21
missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...
UbitUmarov
1
-4
/
+9
2012-03-21
shapetype support on chOde so it can also request a simple convex hull 'mesh'
UbitUmarov
2
-34
/
+46
2012-03-20
Removed extraneous debug messages. Added a check for UUID.Zero.
Diva Canto
1
-16
/
+23
2012-03-21
Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2
-3727
/
+3750
2012-03-21
If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
5
-5
/
+57
2012-03-21
Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
1
-10
/
+32
2012-03-21
add convex state to mesh key, so a change is detected.
UbitUmarov
1
-1
/
+1
2012-03-21
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
3
-18
/
+6
2012-03-21
Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
3
-37
/
+45
2012-03-21
fix compile error from last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
Fixed borkness with map search introduce by my last changes to it.
Diva Canto
1
-1
/
+1
2012-03-21
refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()
Justin Clark-Casey (justincc)
1
-18
/
+7
2012-03-20
HG Friends: allow the establishment of HG friendships without requiring co-pr...
Diva Canto
5
-167
/
+276
2012-03-21
Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
1
-7
/
+14
2012-03-21
Move the health monitoring stuff where it will do some good
Melanie
1
-3
/
+3
2012-03-20
Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-03-20
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-03-20
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
6
-176
/
+197
2012-03-21
let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
4
-7
/
+21
2012-03-20
added convex decomposition hulls support. Hardcoded to use mesh or this. (so...
UbitUmarov
1
-18
/
+146
2012-03-20
slight increase in jump power to make running jump slightly better.
nebadon
1
-1
/
+1
2012-03-20
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
1
-1
/
+1
2012-03-20
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2
-8
/
+16
2012-03-20
refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
1
-3
/
+7
2012-03-20
WORK in progress!! Now it reads the simple hull shape to use if convex shape ...
UbitUmarov
2
-124
/
+164
2012-03-20
Cover the case where prims are loaded and ParentGroup is not yet set
Melanie
1
-5
/
+10
2012-03-20
add some more notifications about changes on physical parameters ( still inc...
UbitUmarov
3
-10
/
+14
2012-03-20
Cause prims to be saved if extra physics parameters are changed
Melanie
1
-0
/
+5
2012-03-20
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
Justin Clark-Casey (justincc)
1
-11
/
+5
2012-03-20
Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
1
-7
/
+0
2012-03-20
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
1
-10
/
+16
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