Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-22 | HG Friends: don't notify if the server isn't there. | Diva Canto | 1 | -7/+10 | |
2012-03-22 | Change a false false to be truly true - or is this statement false? | Melanie | 1 | -1/+1 | |
Fixes perms boo-boo | |||||
2012-03-22 | Rework Diva's patch to simplify it | Melanie | 2 | -16/+29 | |
2012-03-22 | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵ | Melanie | 3 | -86/+6 | |
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9. | |||||
2012-03-22 | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵ | Diva Canto | 3 | -6/+86 | |
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. | |||||
2012-03-22 | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵ | Justin Clark-Casey (justincc) | 4 | -9/+9 | |
clarity since non-default animations are handled completely separately from this class | |||||
2012-03-21 | Instead of loading default avatar animations in both SLUtil and ↵ | Justin Clark-Casey (justincc) | 7 | -43/+83 | |
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit"). | |||||
2012-03-21 | HG Friends: reroute the status notifications to the HGFriends service, so ↵ | Diva Canto | 2 | -7/+26 | |
that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release. | |||||
2012-03-21 | HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that ↵ | Diva Canto | 3 | -20/+58 | |
we can better manage this traffic. | |||||
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -3/+0 | |
2012-03-20 | Removed extraneous debug messages. Added a check for UUID.Zero. | Diva Canto | 1 | -16/+23 | |
2012-03-21 | If "debug scene updates true" then print out to log when a garbage ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
collection occurs. | |||||
2012-03-21 | Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵ | Justin Clark-Casey (justincc) | 1 | -10/+32 | |
when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false" | |||||
2012-03-21 | Incorporate scene teleporting debugging into "debug scene teleport ↵ | Justin Clark-Casey (justincc) | 3 | -18/+6 | |
true|false" command | |||||
2012-03-21 | Replace "scene debug true false true" console command with "scene debug ↵ | Justin Clark-Casey (justincc) | 3 | -37/+45 | |
scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. | |||||
2012-03-21 | fix compile error from last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-20 | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 1 | -1/+1 | |
2012-03-21 | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 1 | -18/+7 | |
2012-03-20 | HG Friends: allow the establishment of HG friendships without requiring ↵ | Diva Canto | 5 | -167/+276 | |
co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. | |||||
2012-03-21 | Add ability to log warn if a frame takes longer than twice the expected ↵ | Justin Clark-Casey (justincc) | 1 | -7/+14 | |
time. Currently commented out. | |||||
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-20 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
2012-03-20 | remove unnecessary tmpFrameMS, use maintc instead for frame time calculation | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
2012-03-20 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-20 | Move frame loop entirely within Scene.Update() for better future performance ↵ | Justin Clark-Casey (justincc) | 6 | -176/+197 | |
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame. | |||||
2012-03-20 | slight increase in jump power to make running jump slightly better. | nebadon | 1 | -1/+1 | |
2012-03-20 | reduce avatar verticle jump from the absurd 5 meter jump to a less | nebadon | 1 | -1/+1 | |
absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect. | |||||
2012-03-20 | refactor: precalculate the fixed movement factor for avatar tilting ↵ | Justin Clark-Casey (justincc) | 2 | -8/+16 | |
(sqrt(2)) rather than doing it multiple times on every move. | |||||
2012-03-20 | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 1 | -3/+7 | |
2012-03-20 | Remove pointless ThreadAbortException catching in a test that isn't run anyway. | Justin Clark-Casey (justincc) | 1 | -11/+5 | |
2012-03-20 | Remove some pointless catching/throwing in the scene loop. | Justin Clark-Casey (justincc) | 1 | -7/+0 | |
2012-03-20 | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at ↵ | Justin Clark-Casey (justincc) | 1 | -10/+16 | |
the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time. | |||||
2012-03-19 | Add some doc about the EventManager.OnLoginsEnabled event. | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
2012-03-19 | Fix a bug where logins to standalones would fail if the RegionReady module ↵ | Justin Clark-Casey (justincc) | 1 | -7/+2 | |
was not active Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active. However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded | |||||
2012-03-19 | Stop console command "xengine status" throwing an exception if there are no ↵ | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
scripts in a region. Addresses http://opensimulator.org/mantis/view.php?id=5940 | |||||
2012-03-17 | Added GetUUID(first, last) on UserAgentsService so that we can finally make ↵ | Diva Canto | 2 | -7/+34 | |
direct user connections. | |||||
2012-03-17 | Amend to previous commit: normalize strings ToLower. | Diva Canto | 1 | -2/+6 | |
2012-03-17 | More on HG access control. This commit splits the UserManagementModule into ↵ | Diva Canto | 3 | -40/+182 | |
the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com. | |||||
2012-03-17 | Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ↵ | Diva Canto | 3 | -55/+62 | |
UserManagementModule where it belongs. No functional changes. | |||||
2012-03-17 | Region access control! Region operators can now specify things like ↵ | Diva Canto | 3 | -29/+142 | |
DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. | |||||
2012-03-17 | Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927 | Justin Clark-Casey (justincc) | 3 | -0/+30 | |
This allows one to get description data for a given prim inventory item. Thanks MarcelEdward and GuduleLapointe! | |||||
2012-03-17 | Clean up "save iar" help | Justin Clark-Casey (justincc) | 1 | -8/+8 | |
2012-03-16 | Terrain: added [Terrain] section with an option to load an initial flat ↵ | Diva Canto | 3 | -19/+59 | |
terrain. Default is still pinhead island. I much rather have a flat land in the beginning. | |||||
2012-03-16 | refactor: separate out console and status report generation parts of XEngine | Justin Clark-Casey (justincc) | 1 | -1/+6 | |
2012-03-15 | More on map search: send extra messages to the user regarding the region ↵ | Diva Canto | 1 | -0/+11 | |
being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. | |||||
2012-03-16 | Allow comments to appear in command scripts (e.g. shutdown_commands.txt). | Justin Clark-Casey (justincc) | 1 | -1/+5 | |
These can start with ; # or // | |||||
2012-03-16 | In Top Scripts report, don't show scripts with no or less than 1 microsecond ↵ | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
of execution time. This is to make the report clearer and less confusing. | |||||
2012-03-16 | Aggregate script execution times by linksets rather than individual prims. | Justin Clark-Casey (justincc) | 4 | -4/+23 | |
This is for the top scripts report. | |||||
2012-03-16 | Fix owner name display in "Top Colliders" and "Top Script" region reports. | Justin Clark-Casey (justincc) | 1 | -45/+1 | |
2012-03-16 | Replace script-lines-per-second with the script execution time scaled by its ↵ | Justin Clark-Casey (justincc) | 7 | -70/+145 | |
measurement period and an idealised frame time. The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations. |