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2012-04-25Comment out some debug ATTACHMENTS log messages for now.Justin Clark-Casey (justincc)1-15/+14
2012-04-25Comment out the noisier AVFACTORY log messages for now.Justin Clark-Casey (justincc)1-4/+6
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25Improve teleport log debug and error messages to tell us who is teleporting.Justin Clark-Casey (justincc)1-3/+14
2012-04-24Minor improvements to loggingOren Hurvitz4-11/+16
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24OSSL: fixed the threat level check for osParseJSONNewOren Hurvitz1-1/+1
2012-04-24Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ↵Justin Clark-Casey (justincc)1-0/+1
from ODEPrim.SetGeom. This occurred in 7a574be3fd from Sat 21 Apr 2012. This should fix collision detection. Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-23Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto4-8/+8
2012-04-24Add online/offline indicator to "friends show" region console command.Justin Clark-Casey (justincc)1-3/+14
Improve output table formatting.
2012-04-24Add osForceAttachToAvatar() and osForceDetachFromAvatar()Justin Clark-Casey (justincc)6-49/+127
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help. Threat level high.
2012-04-23Replace common code to fetch self inventory item (as opposed to uuid) with ↵Justin Clark-Casey (justincc)1-155/+76
GetSelfInventoryItem() However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_ApiJustin Clark-Casey (justincc)1-94/+42
There's no point look up an item ID that we already have.
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2-21/+34
2012-04-23Mantis 5977 Corrections to llRegionSayToTalun5-58/+100
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23ubitODE - several changes...UbitUmarov3-431/+379
2012-04-22refactor: simply some properties code in BasicPhysicsPluginJustin Clark-Casey (justincc)2-72/+12
2012-04-22Make TestSetPhysicsSinglePrim() actually add the object to the scene in ↵Justin Clark-Casey (justincc)1-0/+2
order to test more code paths.
2012-04-22Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)6-32/+382
rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that ↵UbitUmarov1-47/+93
doesn't colide with it)
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since ↵Justin Clark-Casey (justincc)2-10/+20
disableBody() sets Body == IntPtr.Zero on all code paths.
2012-04-21refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)1-115/+117
2012-04-21Add test for setting physics in a linksetJustin Clark-Casey (justincc)1-2/+28
2012-04-21Add regression test for prim status when root prim in a new linkset is ↵Justin Clark-Casey (justincc)2-1/+20
non-physical
2012-04-21Fix a bug where linking a non-physical prim with a physical prim as root ↵Justin Clark-Casey (justincc)2-0/+22
would make the non-physical prim phantom rather than part of the physics object. On region restart, the whole object would become physical as expected. Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim. Add regression test for this behaviour.
2012-04-21Add test for correct physics status on linking two physics objectsJustin Clark-Casey (justincc)1-2/+26
Also fixes last build break.
2012-04-21refactor: extract common setup code in SceneObjectStatusTestsJustin Clark-Casey (justincc)1-10/+16
2012-04-21Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2-3/+26
2012-04-21Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)1-116/+88
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock. Therefore, we can remove these checks which were not consistently applied anyway. If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-20Improve bitmap disposal to do null checks and not to potentially try ↵Justin Clark-Casey (justincc)1-4/+7
disposal of uninitialized variables. This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail. Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20If a physical prim is manually moved (e.g. by a user) then set the geometry ↵Justin Clark-Casey (justincc)1-12/+10
position as well as the body position This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are ↵UbitUmarov3-24/+104
sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-20ubitODE: - Change triangles used in terrain height estimationUbitUmarov1-11/+28
2012-04-20Always dispose of existing opened bitmap from file in SaveFile(), instead of ↵Justin Clark-Casey (justincc)1-22/+37
simply dropping the reference if the existing file didn't contain a bitmap of the same size.
2012-04-20Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and ↵Justin Clark-Casey (justincc)2-18/+31
JPEG.cs
2012-04-20concerns GenericSystemDrawing.csGarmin Kawaguichi1-8/+9
in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs Ln 67 Apply Justin's solution Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ↵UbitUmarov1-6/+14
efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.
2012-04-20Stop teleports from dropping tall avatars through or embedding them in the ↵Justin Clark-Casey (justincc)1-1/+7
floor when lured by short avatars. This involves giving the ceiling of the Z-component in a lure rather than the floor. Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵UbitUmarov2-13/+40
forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
2012-04-18Fix a logic error in app domain creationMelanie1-1/+1
2012-04-18Allow setting a specific target velocity on TeleportWithMomentumMelanie1-1/+11
2012-04-18Don't re-add the assembly resolver for each script if not creating the appdomainMelanie1-4/+8
2012-04-18Allow scripts in attachments owned by the NPC to control the NPCMelanie1-1/+7
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-18On "show part" command, show link number.Justin Clark-Casey (justincc)1-1/+1
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root). This information is still avaliable on the "show object" command.
2012-04-17minor: Add some method doc. Add warnings since calling SOG link/delink ↵Justin Clark-Casey (justincc)2-0/+22
methods directly rather than through Scene may allow race conditions.
2012-04-17Prevent objects rezzed in sim from being seen as attachments and becoming ↵Melanie2-0/+8
uneditable or crashers. (Foxtail of death)
2012-04-17clean up some more logging spam in the jsonstore modulesMic Bowman2-2/+4
2012-04-17Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.Mic Bowman3-5/+7
Cut down on the logging spam.
2012-04-17This commit adds a new optional region module, JsonStore, that provides ↵Mic Bowman4-0/+1464
structured storage (dictionaries and arrays of string values) for scripts and region modules. In addition, there are operations on the storage that enable "real" distributed computation between scripts through operations similar to those of a tuple space. Scripts can share task queues, implement shared locks or semaphores, etc. The structured store is limited to the current region and is not currently persisted. However, script operations are defined to initialize a store from a notecard and to serialize the store to a notecard. Documentation will be posted to the opensim wiki soon.