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2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams5-11/+43
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear ↵Robert Adams3-9/+57
and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
2013-01-27BulletSim: finish the post step event for physical object actions. Modify ↵Robert Adams3-13/+73
vehicle to use post step event for logging.
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2-6/+8
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-26Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)1-1/+1
viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵Justin Clark-Casey (justincc)2-2/+60
that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun1-3/+10
Correction so that scripts can turn Flexi off as well as on.
2013-01-25* This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus1-86/+116
2013-01-26minor: Fix full scene part console report to show proper Light* names rather ↵Justin Clark-Casey (justincc)1-5/+5
than all wrongly FlexiDrag
2013-01-26minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)1-0/+2
disable any enabled logging from previous tests
2013-01-25Disable json tests for now - I see this is failing on jenkins because mono ↵Justin Clark-Casey (justincc)2-32/+29
2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-01-25See if getting the registering JsonReadNotecard with MethodInfo works around ↵Justin Clark-Casey (justincc)1-2/+5
an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
2013-01-25Increase logging by enabling during test setup rather than during individual ↵Justin Clark-Casey (justincc)1-4/+6
tests of for JsonStore
2013-01-25Enable logging in new json store tests to find out why they fail on jenkins ↵Justin Clark-Casey (justincc)1-4/+4
but not locally.
2013-01-25Add JsonTestPath() regression testJustin Clark-Casey (justincc)1-0/+17
2013-01-25Add regression test for JsonSetValue()Justin Clark-Casey (justincc)1-0/+23
2013-01-25minor: remove mono compiler warning in SceneCommandsModuleJustin Clark-Casey (justincc)1-1/+1
2013-01-25Add basic JsonGetValue() regression test.Justin Clark-Casey (justincc)1-0/+17
2013-01-25Add basic JsonCreateStore() regression testJustin Clark-Casey (justincc)2-1/+87
2013-01-24BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams1-0/+11
are on the ground. Makes them a little more stable.
2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept.
2013-01-24BulletSim: disable CCD (continuious collision detection) andRobert Adams1-3/+3
contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities.
2013-01-24BulletSim: zero motion on an object that we pop up because it isRobert Adams1-1/+7
below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window.
2013-01-24BulletSim: remove exception that can happen when setting physics parameters ↵Robert Adams1-2/+2
from the console.
2013-01-24Mantis 6508 llHTTPResponse body is incorrectly interpreted by IETalun1-1/+15
This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org>
2013-01-24Add JSONification of WebStats module. Adds a '?json' query parameterRobert Adams10-11/+281
to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example.
2013-01-24* Added in the manifold point dept on collision desc. In BulletSim engine ↵teravus1-5/+64
BulletXNA.
2013-01-24* Repairs the Object updates, Collision updates, and Child Prim methods ↵teravus1-164/+282
making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-23* This makes the non-physics llCastRay 'better'. It's not 'correctly ↵teravus2-4/+18
working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
2013-01-24Remove unnecessary System.Linq reference from Compiler.csJustin Clark-Casey (justincc)1-1/+0
Hopefully will fix windows build via compile.bat
2013-01-24Disable the not very useful infinite recursion co-op termination tests for ↵Justin Clark-Casey (justincc)1-2/+6
now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call ↵Justin Clark-Casey (justincc)1-0/+1
deprecated in later .net versions
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams2-2/+4
2013-01-23Pass narrower WaitHandle rather than EventWaitHandle as co-op termination ↵Justin Clark-Casey (justincc)5-6/+6
wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle
2013-01-23Improve logging by making it clearer which script is failing if an assembly ↵Justin Clark-Casey (justincc)3-28/+31
fails to load. Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2-36/+34
This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative.
2013-01-23BulletSim: small change to center-of-mass computation left out last commitRobert Adams1-3/+8
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams4-29/+9
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
2013-01-23BulletSim: working on COMRobert Adams4-7/+36
2013-01-23BulletSim: fix build break introduced by previous commitRobert Adams1-5/+0
2013-01-23BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams3-33/+2
and vehicles and clean up code by removing their kludgyness.
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie3-13/+129
2013-01-23Remove the return value from llGiveMoney and add llTransferLindenDollars. AlsoMelanie3-33/+114
make llGiveMoney async so the script thread is not held up waiting for comms to an external server.
2013-01-23If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵Justin Clark-Casey (justincc)5-27/+87
continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams3-15/+11
Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-22Add co-op termination regression test for infinite recursive manual call on ↵Justin Clark-Casey (justincc)1-0/+22
event function. Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-22Set script delay factor to 0 in co-op termination testsJustin Clark-Casey (justincc)1-0/+3
This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests.
2013-01-22Add regression test for co-op termination on infinite user function call ↵Justin Clark-Casey (justincc)1-0/+30
regression. Such a script would probably run out of stack pretty quickly anyway.
2013-01-22Add regression test for co-op stop of an infinite jump loopJustin Clark-Casey (justincc)1-8/+41
Also fixes bug in do-while test Improves detection of failure due to invalid script in test Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests. Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-22Add do-while co-op termination testJustin Clark-Casey (justincc)1-2/+30
Minor changes to scripts in other tests.