Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-27 | BulletSim: first attempt at reporting top colliders | Robert Adams | 5 | -11/+43 | |
2013-01-27 | BulletSim: parameterize several vehicle debugging values: physical linear ↵ | Robert Adams | 3 | -9/+57 | |
and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values | |||||
2013-01-27 | BulletSim: finish the post step event for physical object actions. Modify ↵ | Robert Adams | 3 | -13/+73 | |
vehicle to use post step event for logging. | |||||
2013-01-27 | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 2 | -6/+8 | |
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||||
2013-01-26 | Fix issue where the "set terrain texture" console command did not tell the ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513 | |||||
2013-01-26 | Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵ | Justin Clark-Casey (justincc) | 2 | -2/+60 | |
that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv. | |||||
2013-01-26 | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams | Talun | 1 | -3/+10 | |
Correction so that scripts can turn Flexi off as well as on. | |||||
2013-01-25 | * This adds llVolumeDetect functionality to the C# implementation of BulletSim. | teravus | 1 | -86/+116 | |
2013-01-26 | minor: Fix full scene part console report to show proper Light* names rather ↵ | Justin Clark-Casey (justincc) | 1 | -5/+5 | |
than all wrongly FlexiDrag | |||||
2013-01-26 | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
disable any enabled logging from previous tests | |||||
2013-01-25 | Disable json tests for now - I see this is failing on jenkins because mono ↵ | Justin Clark-Casey (justincc) | 2 | -32/+29 | |
2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting. | |||||
2013-01-25 | See if getting the registering JsonReadNotecard with MethodInfo works around ↵ | Justin Clark-Casey (justincc) | 1 | -2/+5 | |
an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 | |||||
2013-01-25 | Increase logging by enabling during test setup rather than during individual ↵ | Justin Clark-Casey (justincc) | 1 | -4/+6 | |
tests of for JsonStore | |||||
2013-01-25 | Enable logging in new json store tests to find out why they fail on jenkins ↵ | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
but not locally. | |||||
2013-01-25 | Add JsonTestPath() regression test | Justin Clark-Casey (justincc) | 1 | -0/+17 | |
2013-01-25 | Add regression test for JsonSetValue() | Justin Clark-Casey (justincc) | 1 | -0/+23 | |
2013-01-25 | minor: remove mono compiler warning in SceneCommandsModule | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-25 | Add basic JsonGetValue() regression test. | Justin Clark-Casey (justincc) | 1 | -0/+17 | |
2013-01-25 | Add basic JsonCreateStore() regression test | Justin Clark-Casey (justincc) | 2 | -1/+87 | |
2013-01-24 | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 1 | -0/+11 | |
are on the ground. Makes them a little more stable. | |||||
2013-01-24 | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 1 | -3/+1 | |
Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept. | |||||
2013-01-24 | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 1 | -3/+3 | |
contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities. | |||||
2013-01-24 | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 1 | -1/+7 | |
below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window. | |||||
2013-01-24 | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 1 | -2/+2 | |
from the console. | |||||
2013-01-24 | Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE | Talun | 1 | -1/+15 | |
This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org> | |||||
2013-01-24 | Add JSONification of WebStats module. Adds a '?json' query parameter | Robert Adams | 10 | -11/+281 | |
to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example. | |||||
2013-01-24 | * Added in the manifold point dept on collision desc. In BulletSim engine ↵ | teravus | 1 | -5/+64 | |
BulletXNA. | |||||
2013-01-24 | * Repairs the Object updates, Collision updates, and Child Prim methods ↵ | teravus | 1 | -164/+282 | |
making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library. | |||||
2013-01-23 | * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵ | teravus | 2 | -4/+18 | |
working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray. | |||||
2013-01-24 | Remove unnecessary System.Linq reference from Compiler.cs | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
Hopefully will fix windows build via compile.bat | |||||
2013-01-24 | Disable the not very useful infinite recursion co-op termination tests for ↵ | Justin Clark-Casey (justincc) | 1 | -2/+6 | |
now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack | |||||
2013-01-24 | Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
deprecated in later .net versions | |||||
2013-01-23 | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2 | -2/+4 | |
2013-01-23 | Pass narrower WaitHandle rather than EventWaitHandle as co-op termination ↵ | Justin Clark-Casey (justincc) | 5 | -6/+6 | |
wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle | |||||
2013-01-23 | Improve logging by making it clearer which script is failing if an assembly ↵ | Justin Clark-Casey (justincc) | 3 | -28/+31 | |
fails to load. Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff | |||||
2013-01-23 | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2 | -36/+34 | |
This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative. | |||||
2013-01-23 | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 1 | -3/+8 | |
2013-01-23 | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 4 | -29/+9 | |
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||||
2013-01-23 | BulletSim: working on COM | Robert Adams | 4 | -7/+36 | |
2013-01-23 | BulletSim: fix build break introduced by previous commit | Robert Adams | 1 | -5/+0 | |
2013-01-23 | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 3 | -33/+2 | |
and vehicles and clean up code by removing their kludgyness. | |||||
2013-01-23 | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 3 | -13/+129 | |
2013-01-23 | Remove the return value from llGiveMoney and add llTransferLindenDollars. Also | Melanie | 3 | -33/+114 | |
make llGiveMoney async so the script thread is not held up waiting for comms to an external server. | |||||
2013-01-23 | If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵ | Justin Clark-Casey (justincc) | 5 | -27/+87 | |
continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts. | |||||
2013-01-21 | BulletSim: Tweeks to vehicle motion. | Robert Adams | 3 | -15/+11 | |
Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression). | |||||
2013-01-22 | Add co-op termination regression test for infinite recursive manual call on ↵ | Justin Clark-Casey (justincc) | 1 | -0/+22 | |
event function. Such code would normally terminate quickly with a stack overflow exception anyway. | |||||
2013-01-22 | Set script delay factor to 0 in co-op termination tests | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests. | |||||
2013-01-22 | Add regression test for co-op termination on infinite user function call ↵ | Justin Clark-Casey (justincc) | 1 | -0/+30 | |
regression. Such a script would probably run out of stack pretty quickly anyway. | |||||
2013-01-22 | Add regression test for co-op stop of an infinite jump loop | Justin Clark-Casey (justincc) | 1 | -8/+41 | |
Also fixes bug in do-while test Improves detection of failure due to invalid script in test Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests. Stop listening for chat after the first 'script is running' chat is received to reduce test run time. | |||||
2013-01-22 | Add do-while co-op termination test | Justin Clark-Casey (justincc) | 1 | -2/+30 | |
Minor changes to scripts in other tests. |