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2012-06-15 SL doesn't let scripts rotate root part of physical linksets also fix ↵UbitUmarov1-16/+27
sitting avatars rotations broken in previus commit, forcing send of updates.
2012-06-15 Add sop IsPhysical and IsPhantom to be used gradually in core in place of ↵UbitUmarov1-3/+21
asking physics engines all the time. Some engines delays may make them give wrong answers.
2012-06-15 only rotation of root part change parts positions, so only call ↵UbitUmarov1-21/+31
ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
2012-06-13 Changed t adding the avatar dependent sit offset and not subtracting, so ↵UbitUmarov2-27/+46
not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
2012-06-13 convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in ↵UbitUmarov1-1/+1
SitTarget. Something seems to be doing that before this gets called, but just in case...
2012-06-13Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus ↵UbitUmarov1-9/+23
'cosmetics' and added some parts costs information.
2012-06-13*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. ↵UbitUmarov2-10/+19
Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
2012-06-13Add detecting non-physical phantoms back into raycastMelanie1-3/+11
2012-06-12 try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other ↵UbitUmarov1-3/+10
cases
2012-06-12fix the try.. finally in SetPrimitiveParams i did mess and add one for the ↵UbitUmarov1-188/+156
avatars case, so to optimize a bit 'warp' scripts.
2012-06-12 more changes to Get and Get primitiveparams: Let Get remove avatarheight ↵UbitUmarov1-26/+94
adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
2012-06-12 Moved auxiliar funtions of last commit from sop to lsl api since they are ↵UbitUmarov2-39/+22
only used on one place each
2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵UbitUmarov2-3/+272
code in SOP.cs
2012-06-11change object drag so it applies a impulse and not a push force so it works ↵UbitUmarov1-2/+6
as before my fix to impulse/forces
2012-06-08Make llTeleportAgent conform to Magnum SL Server and add ↵Melanie3-5/+73
llTeleportAgentGlobalCoords()
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
2012-06-08*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵UbitUmarov1-7/+37
position change on others; don't assume m_host is in same grp that part (possible always is)...
2012-06-08*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵UbitUmarov1-2/+84
so that if a supported one is in the middle of then it still works.
2012-06-08*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵UbitUmarov1-6/+46
avatars. Stopped setting position twice in normal SetPrimParams
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
sounds. They are distracting.
2012-06-07Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2-0/+3
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
2012-06-07Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
is not listening to at_target
2012-06-07Typo correctionMelanie1-1/+1
2012-06-07Disable default collision sounds until they can be uploaded, but enable ↵Melanie1-55/+56
custom ones
2012-06-07Set collision sound type so custom sound types are recognizedMelanie1-0/+2
2012-06-07Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie3-31/+61
it altogether. Allow a maximum of three uses before the restart goes through.
2012-06-07Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2-2/+34
URLs to banned clients.
2012-06-07Prevent a null ref when getting the velocity of an avatar during login orMelanie1-2/+3
logout.
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov1-2/+3
World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie5-9/+27
positions.
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie2-8/+34
2012-06-01Remove the kill record. Core has removed it long ago and it really does more ↵Melanie1-19/+19
harm than good these days
2012-05-30ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov1-3/+4
destrution so there are no 'leaks'.
2012-05-30Guard setting the building flagMelanie1-0/+4
2012-05-30Whitespace fixMelanie1-1/+1
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-30Fix the log standing attach-from-world bug.Melanie2-42/+59
2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10