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2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2-11/+42
2012-04-24SOG bug fix in UI object changesUbitUmarov1-11/+20
2012-04-24 fix animations if sited in ground alsoUbitUmarov1-1/+1
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-24"save the catgirls"UbitUmarov2-18/+13
2012-04-24 display heatbeat sleep time in stats. This may not be good for general use, ...UbitUmarov1-0/+5
2012-04-24 fix Simulation time reportUbitUmarov1-0/+7
2012-04-24some reduction on time resolution efects on spare time reportUbitUmarov1-4/+8
2012-04-24*testing* changed stats time reports to be per reported frame and not acumul...UbitUmarov1-11/+64
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2-21/+34
2012-04-23ubitODE - several changes...UbitUmarov3-431/+379
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov1-47/+93
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are se...UbitUmarov3-24/+104
2012-04-20ubitODE: - Change triangles used in terrain height estimationUbitUmarov1-11/+28
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov1-6/+14
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...UbitUmarov2-13/+40
2012-04-18Allow setting a specific target velocity on TeleportWithMomentumMelanie1-1/+11
2012-04-18Allow scripts in attachments owned by the NPC to control the NPCMelanie1-1/+7
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-17Prevent objects rezzed in sim from being seen as attachments and becoming une...Melanie2-0/+8
2012-04-17ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov1-78/+46
2012-04-17ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2-119/+48
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2-6/+7
2012-04-17ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov1-0/+1
2012-04-16fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ba...UbitUmarov1-2/+23
2012-04-16ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2-8/+16
2012-04-16chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov1-1/+10
2012-04-16 chODE bug fixUbitUmarov1-7/+9
2012-04-16 Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ...UbitUmarov1-22/+86
2012-04-16 added suport funtions for ubitODE raycastFilteredUbitUmarov1-0/+13
2012-04-16Downgrade an error log message to info because there is nothing we can do ifMelanie2-2/+2
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov7-729/+983
2012-04-14Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2-2/+22
2012-04-13Use presence absolute position to request raycast to camera. Used m_pos maybe...UbitUmarov1-3/+11
2012-04-13 don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...UbitUmarov1-2/+3
2012-04-09make llGetGeometricCenter() work as in current SL. Now this is not real geom ...UbitUmarov2-10/+49
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov4-69/+315
2012-04-09 llGetMass and llGetObjectMass (and push estimation) always use object mass a...UbitUmarov3-9/+30
2012-04-09sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....UbitUmarov1-263/+147
2012-04-08Fix a LSL merge artefactMelanie1-10/+2
2012-04-06Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAc...Diva Canto4-150/+208
2012-04-07Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)4-10/+19
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)8-34/+29
2012-04-06refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)1-10/+1
2012-04-06Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ...Justin Clark-Casey (justincc)1-0/+1
2012-04-06refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()Justin Clark-Casey (justincc)1-4/+4
2012-04-06Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)2-13/+24
2012-04-06For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2-3/+40