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2013-11-09Add initial test for checking that specifying a parameter in LSL ↵Justin Clark-Casey (justincc)1-0/+64
state_entry() generates a syntax error. Same for other events to follow at a later date.
2013-11-05add support for particle glow LSL functionsdahlia1-0/+12
2013-11-05add support for particle blending LSL functionsdahlia1-1/+15
2013-11-06Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa1-0/+6
2013-11-06Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)1-0/+23
This records how many packets were indicated to be resends by clients Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
2013-11-02If the LSL state_entry() event definition contains any parameters, then ↵Justin Clark-Casey (justincc)4-7471/+7692
generate syntax error as seen on the LL grid This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event. We were already enforcing event names in the parser. This is only for state_entry so far as an initial test of the approach - appears to work correctly.
2013-11-01add null check for jpeg2000 sculpt image decode failure. Note: the ↵dahlia1-0/+9
j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
2013-11-01discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia1-12/+7
2013-10-31add new particle system blending rule enumerationsdahlia1-1/+5
2013-10-31Start counting resent packets in the places that I missed when the stat was ↵Justin Clark-Casey (justincc)2-0/+8
first added a few commits ago
2013-10-31minor: remove mono compiler warnings in AvatarPickerSearchModule and ↵Justin Clark-Casey (justincc)2-7/+3
UploadBakedTextureModule
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2-1/+32
This allows one to monitor the total number of messages resent to clients over time. A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
2013-10-31add new LSL constants associated with new "ribbon", "glow", and "blend" ↵dahlia1-0/+13
particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
2013-10-30Make "fcache status" command also display information on disk/mem cache hit ↵Justin Clark-Casey (justincc)1-18/+38
rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
2013-10-30Put fcache commands output to console, not logJustin Clark-Casey (justincc)1-28/+25
2013-10-28Remove legacy sqlite lines added internally by OpenSimulator to the ↵Justin Clark-Casey (justincc)1-3/+0
[Startup] section. These are long unused but confusingly will be seen in the [Startup] section on a "config save".
2013-10-26BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams1-7/+7
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)1-0/+26
ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
2013-10-24Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)1-1/+16
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. ↵Justin Clark-Casey (justincc)1-38/+38
Appears to be a never used method.
2013-10-24Only set the data present event if we actually queued an outoing packet (not ↵Justin Clark-Casey (justincc)1-4/+17
if we sent immediately)
2013-10-23BulletSim: change collision flags for groundplane to not interact with ↵Robert Adams4-7/+13
static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere.
2013-10-18Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens1-1/+1
Signed-off-by: teravus <teravus@gmail.com>
2013-10-17After finishing to edit an attachment, let other avatars see the changes. ↵Oren Hurvitz2-8/+4
(The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
2013-10-15BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams1-0/+12
the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz5-134/+188
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
2013-10-15Added support for attachments to group notices when using Flotsam groups.Kevin Cozens1-50/+122
2013-10-15Made terrain uploads thread-safeOren Hurvitz4-22/+45
2013-10-11BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams1-2/+13
2013-10-07* Refactorteravus2-4/+4
* Break out common BasicDOSProtector code into separate class.
2013-10-07* Added a Basic DOS protection container/base object for the most common ↵teravus2-3/+30
HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler * Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice. * Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers * Added CircularBuffer, used for CPU and Memory friendly rate monitoring. * DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
2013-10-04Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, ↵Diva Canto1-0/+37
shout-range, at the request of Singularity dev Liru-Dargon
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)19-19/+19
2013-10-04Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow ↵Justin Clark-Casey (justincc)1-6/+21
region modules to directly subscribe to chat and messages received by NPCs Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
2013-09-27minor: Disable logging left active on regression test ↵Justin Clark-Casey (justincc)1-1/+1
TestSameSimulatorIsolatedRegionsV2()
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)9-17/+18
the code that this is symmetric with CloseAgent()
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)15-48/+36
it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-26minor code formatting for the sake of consistency and readabilitydahlia1-18/+36
2013-09-26minor: correct attachment spelling mistake in log message in ↵Justin Clark-Casey (justincc)1-1/+1
HGEntityTransferModule.OnIncomingSceneObject()
2013-09-26minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)1-1/+2
2013-09-26minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)1-1/+1
2013-09-26minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)1-0/+4
2013-09-25minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)1-1/+1
2013-09-25Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's ↵Justin Clark-Casey (justincc)1-2/+1
also called by HGUserManagementModule
2013-09-25Reinsert client.SceneAgent checks into ↵Justin Clark-Casey (justincc)2-11/+29
LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message. This is most probably why the message appeared to get lost on a proportion of entity transfers. A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.
2013-09-25Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 ↵Justin Clark-Casey (justincc)1-2/+2
21:41:51 2013 +0100)
2013-09-25Instead of swallowing any socket begin/end receive exceptions, log them for ↵Justin Clark-Casey (justincc)1-7/+32
debugging purposes. This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether.
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood7-1/+52
Patch taken from http://opensimulator.org/mantis/view.php?id=4905 originally by Greg C. Fixed to apply to r/23314 commit ba9daf849e7c8db48e7c03e7cdedb77776b2052f (cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-09-21minor: Recomment out log message uncommented in previous cbdfe969Justin Clark-Casey (justincc)1-4/+4
2013-09-21When giving items between avatars in different simulators, only add the item ↵Oren Hurvitz1-9/+44
to the receiving avatar's inventory once. When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered.