aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Expand)AuthorFilesLines
2019-03-20RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov4-10/+9
2019-03-20lludp direct encode RegionHandshakeUbitUmarov1-113/+167
2019-03-19LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2-11/+59
2019-03-19prevent spurius acceleration valuesUbitUmarov1-1/+1
2019-03-19recover the UnAckedBytes are in KB fixUbitUmarov1-1/+2
2019-03-19try to avoid some useless full object updatesUbitUmarov1-5/+13
2019-03-19lludp ObjectAnimation encodingUbitUmarov1-9/+29
2019-03-19lludp SimStats encodingUbitUmarov1-13/+38
2019-03-19UnAckedBytes are in KBUbitUmarov1-0/+1
2019-03-19take the deafult on the parameter overlayUbitUmarov3-3/+3
2019-03-19do not send parceloverlay on crossings (may be bad, or not)UbitUmarov3-8/+10
2019-03-19ooopsUbitUmarov1-2/+2
2019-03-19try save a few ns on parcel overlaysUbitUmarov1-85/+143
2019-03-19add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2-2/+8
2019-03-18lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov1-18/+73
2019-03-18also fix the ThrottleOutPacketTypeUbitUmarov1-8/+8
2019-03-18oopsUbitUmarov1-2/+4
2019-03-18lludp GenericMessage encondingUbitUmarov1-22/+132
2019-03-18lludp ImprovedInstantMessage encondingUbitUmarov1-22/+93
2019-03-18lludp ChatFromSimulator enconding; some simplificationUbitUmarov2-32/+87
2019-03-18lludp AgentMovementComplete encondingUbitUmarov1-28/+36
2019-03-17stop sending some useless small packetsUbitUmarov1-4/+22
2019-03-17remove redundant codeUbitUmarov4-24/+6
2019-03-17lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov1-26/+73
2019-03-17lludp: direct encode AvatarAppearanceUbitUmarov1-22/+39
2019-03-16lludp: direct encode CoarseLocationUpdateUbitUmarov1-25/+40
2019-03-16lludp: direct encode rest of send terseupdatesUbitUmarov1-228/+23
2019-03-16bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov1-33/+85
2019-03-16lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...UbitUmarov1-38/+117
2019-03-15minor cleanupUbitUmarov2-32/+2
2019-03-15LSL: limit sittext and touchtext to length current viewers cand displayUbitUmarov1-2/+8
2019-03-15lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2-172/+90
2019-03-14lludp direct encode object Properties update packetsUbitUmarov1-128/+199
2019-03-11Add a but more status info on marker filesroot1-0/+24
2019-03-11Allow anyone to get a CAP to the console - check rights on useroot1-2/+8
2019-03-10lludp: direct encode terrain patchs packetsUbitUmarov2-5/+83
2019-03-10lludp fix max packet size on ack appendsUbitUmarov1-1/+2
2019-03-09do not send animated attachments to viewers that do not support them.UbitUmarov1-1/+6
2019-03-08ooops bad zeroencode flagUbitUmarov1-1/+1
2019-03-08just direct encode avatar animation alsoUbitUmarov1-0/+74
2019-03-08agent animation object ids are only for self avatarUbitUmarov1-10/+40
2019-03-07well let trees have special state and grass data block again.UbitUmarov1-4/+3
2019-03-07grass even moreUbitUmarov1-7/+38
2019-03-07vegetation is specialUbitUmarov1-28/+71
2019-03-07make use of direct object update encodingUbitUmarov1-23/+88
2019-03-07prims have at most 9 face texturesUbitUmarov3-7/+7
2019-03-07don't send irrelevant dataUbitUmarov1-25/+36
2019-03-06fix packet typeUbitUmarov1-1/+5
2019-03-06llupd add direct encode, with inline zeroencode, of objects update ( code pat...UbitUmarov2-34/+227
2019-03-06lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2-37/+356