Commit message (Collapse) | Author | Files | Lines | ||
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2012-10-09 | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 9 | -12/+45 | |
2012-10-09 | temporary debug code | UbitUmarov | 1 | -0/+19 | |
2012-10-09 | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 1 | -0/+3 | |
cases things seem not to stop | |||||
2012-10-09 | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 1 | -6/+8 | |
geom types | |||||
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 4 | -83/+229 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
2012-10-07 | a few changes/fix (?) | UbitUmarov | 4 | -117/+112 | |
2012-10-07 | bug fix + make costs visible for testing | UbitUmarov | 4 | -41/+85 | |
2012-10-07 | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 1 | -0/+11 | |
2012-10-07 | fix wrong file commited | UbitUmarov | 1 | -10/+0 | |
2012-10-07 | comment out a spam coment on core Meshmerizer | UbitUmarov | 1 | -26/+4 | |
2012-10-07 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 3 | -24/+118 | |
2012-10-07 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 7 | -1052/+632 | |
now | |||||
2012-10-04 | Allow default animation to be stopped to be replaced with another one. | Melanie | 2 | -16/+29 | |
Fixes Mantis #6327 | |||||
2012-10-04 | more changes and more non active code | UbitUmarov | 4 | -29/+144 | |
2012-10-04 | apply cmic fix to multi layer wearables | UbitUmarov | 1 | -1/+1 | |
2012-10-04 | more changes. Most code not in use | UbitUmarov | 5 | -23/+615 | |
2012-10-03 | missing changed file | UbitUmarov | 1 | -1/+1 | |
2012-10-03 | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2 | -4/+41 | |
for all physics engines) | |||||
2012-10-03 | making meshworker have more work.. | UbitUmarov | 2 | -4/+23 | |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 7 | -163/+262 | |
2012-10-03 | Fix a viewer crash issue | Melanie | 1 | -1/+12 | |
2012-10-02 | Attempt to fix Mantis #6311. Honor a destination folder if one is given | Melanie | 1 | -0/+39 | |
2012-09-28 | Fix a possible NRE | Melanie | 1 | -3/+10 | |
2012-09-27 | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2 | -34/+126 | |
2012-09-26 | Streamline and improve llGetMass | Melanie | 1 | -23/+17 | |
2012-09-26 | just remove the damm thing | UbitUmarov | 4 | -4/+4 | |
2012-09-26 | Seems nothing actually need the request body for getevents. so change | UbitUmarov | 3 | -12/+2 | |
control flag to false | |||||
2012-09-26 | UriModule GetEvents also doesn't need a request body | UbitUmarov | 1 | -0/+1 | |
2012-09-26 | more changes to PollService | UbitUmarov | 2 | -1/+7 | |
2012-09-25 | missed change | UbitUmarov | 1 | -1/+2 | |
2012-09-25 | do the same to webFecthInvDescModule | UbitUmarov | 1 | -33/+25 | |
2012-09-25 | change GetTextureModule processing | UbitUmarov | 1 | -29/+31 | |
2012-09-24 | more upload changes (plus untouch prebuild.xml) | UbitUmarov | 2 | -68/+128 | |
2012-09-24 | Text changes for upload messages | Melanie | 1 | -4/+4 | |
2012-09-24 | add missing transactionID in SendInventoryItemCreateUpdate. and make use | UbitUmarov | 5 | -7/+33 | |
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero | |||||
2012-09-24 | If an asset upload transaction doesn't exist for a CreateInventory request, | Melanie | 4 | -37/+38 | |
simply process it as if UUID.Zero had been given. | |||||
2012-09-23 | Protect the responses map with a lock. Also remove ugly "this." type of | Melanie | 2 | -18/+24 | |
member notation. | |||||
2012-09-23 | Comment out asset error for sculpts/meshes. If an asset is missing it's missing. | Melanie | 1 | -4/+4 | |
We can't put it back so we don't need to know. | |||||
2012-09-23 | try to allow free uploads for testing, if users prefix names with "TEST-". Let | UbitUmarov | 2 | -41/+210 | |
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes | |||||
2012-09-22 | report asset upload errors the right away | UbitUmarov | 2 | -29/+75 | |
2012-09-22 | removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some | UbitUmarov | 1 | -42/+24 | |
more needed fields in request | |||||
2012-09-22 | removed unused data in MeshUploadFlag response | UbitUmarov | 1 | -8/+8 | |
2012-09-21 | read model upload cost parameters from config [Economy] section | UbitUmarov | 2 | -4/+23 | |
2012-09-20 | refix prior commit | Melanie | 1 | -1/+1 | |
2012-09-20 | Make uploads free for now - we will have to announce this | Melanie | 1 | -3/+6 | |
2012-09-20 | Fix model upload rotations and offsets ( i hope ) | UbitUmarov | 1 | -103/+56 | |
2012-09-19 | Change texture price back to 10 C$ | Melanie | 1 | -3/+2 | |
2012-09-19 | be more tolerant to small prims, skipping them, only failing if they are | UbitUmarov | 2 | -16/+82 | |
more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good) | |||||
2012-09-19 | create a single ModelCost provider for the caps instance. Let it know and | UbitUmarov | 2 | -14/+56 | |
check scene prim size limits. | |||||
2012-09-19 | coment out mesh model upload code to add textures and individual meshs | UbitUmarov | 2 | -204/+255 | |
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts. |