| Commit message (Collapse) | Author | Files | Lines |
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arrive before creating the object in viewer with respective full update
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sp.KnownRegions is unreliable for this.
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throttle and makes more packets to be sent in bursts and not in steady
state flow.
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int64, etc. Limite brust bytes to the total rate client requested times a
look ahead estimation time, Avoid queues starvation with updates waiting...
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reduce MeshModule impact on udp rate
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acumulated ( variable named BurtRate, not exactly a rate...)
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region with a lot of contents. Should not affect much average rates.
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category in specified time
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should send other avatarinformation with same priority on same Task category ( plus cleanup )
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dont send the information.
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top element of a category queue, equivalente to using a queue.peek() if
avaiable
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NameValue AttachItemID is a root part thing only
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abort
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path
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sog ( updates will mess this again but well... )
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the kill work
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rebuild the world map to clean out unused tiles.
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Conflicts:
OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
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official way of doing it
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