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2009-02-12Thanks Kitto Flora for a patch that adds automatic min fly height to ODE - ↵Dahlia Trimble2-9/+21
Mantis #3134
2009-02-12Sending this to Justin, so that he can see what's wrong with the ↵diva2-12/+22
StandaloneTeleportTests when we add RESTInterregionComms module to the ScenePresenceTests.
2009-02-12Makes ban of HG users exactly the same as ban of local users, that is upon ↵diva1-75/+44
AddClient and not before.
2009-02-12Fixes mantis #3121.diva1-0/+1
2009-02-11Enforce estate bans on Teleports.diva4-249/+277
2009-02-11* minor: remove some mono compiler warningsJustin Clarke Casey3-3/+5
2009-02-11* When an inventory archive is loaded, immediately update the client's ↵Justin Clarke Casey2-21/+62
inventory if that client is online at that region server * Not useable yet
2009-02-11* Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey3-19/+19
InventoryNode
2009-02-11* Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey1-0/+11
InventoryFolderBase
2009-02-11* Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey5-54/+328
support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey5-72/+5
* Not ready for use yet
2009-02-11Thank you kindly, FrankNichols for a patch that:Charles Krinke1-1/+1
The following patch fixes http://opensimulator.org/mantis/view.php?id=3107 [^] by changing call from setRot to llSetRot, the later handles child prim being rotated relative to root prim in linked set.
2009-02-11From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+146
This changeset add the RegionReady module code. The module sends a message on a configurable channel when an oar file has finished loading or if the script engine has emptied its queue for the first time (eg server startup). Config is something like this: [RegionReady] enabled = true channel_notify = -800 The module also knows if there was an error with startup.
2009-02-10If an instance contains only one region, select it in the console by defaultMelanie Thielker1-1/+4
2009-02-10fix a typo where the High Southwest height was getting set to the LowSean Dague1-1/+1
Southwest height
2009-02-10Add proper handling for shared vs. unshared modules to the commandMelanie Thielker5-54/+68
interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10Fixes the problem of attachment offset after crossings/TPs. Hopefully it ↵diva5-42/+43
fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
2009-02-10* Remove load and save inventory commands from the console since these are ↵Justin Clarke Casey1-0/+2
actually experimental and the storage format may soon undergo incompatible changes * If you were using these please uncomment the code before rebuilding, but be aware that old files may become incompatible soon
2009-02-10* minor: Remove SOG XML2 serialization log messages for nowJustin Clarke Casey1-3/+2
2009-02-10* Stop OpenSim crashing if an exception from a command makes it right up to ↵Justin Clarke Casey1-2/+8
the top of the stack
2009-02-10* Implement merging of oars in codeJustin Clarke Casey4-27/+145
* Not fully tested yet and not yet available as an option from the user console
2009-02-10* extend load oar test to check that an object was actually loadedJustin Clarke Casey1-5/+37
2009-02-10* Fix build break, parentheses in the wrong placeJustin Clarke Casey1-1/+1
2009-02-10* Overwrite the old saved OpenSim.ini file saved in response to a crash if ↵Justin Clarke Casey1-1/+1
one already exists
2009-02-10fixing ConciergeModule to follow coding conventionsDr Scofield1-106/+106
2009-02-10From Rob Smart <SMARTROB@uk.ibm.com>Sean Dague1-1/+5
In SL if llAbs() is called with the minimum integer value of -2147483648 it will return that value untouched without error. this patch replicates the SL functionality. OpenSim currently throws an overflow exception: number too small under mono or a "System.OverflowException: Negating the minimum value of a twos complement number is invalid. " under .NET
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield166-266/+205
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10Stopgap measure: To use gridlaunch, or GUI, start opensim withMelanie Thielker2-1/+5
OpenSim.exe -gui=true
2009-02-10Commented out a problematic test that needs more careful revision.diva1-1/+2
2009-02-09Fixes a failed unit test on ScenePresences tests. That test unit needs some ↵diva1-1/+2
fixing too.
2009-02-09Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2009-02-09Moved prim crossing out of OGS1 and into RESTComms and ↵diva10-111/+546
LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP. The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague21-57/+73
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-09* Add the ability to type help <command> for more detailed help about a ↵Justin Clarke Casey4-11/+16
specific command if any is available
2009-02-09a last set of files that seem to have embedded ^M in themSean Dague4-343/+343
2009-02-09* Restore show information for the OpenSim region server (version, info, ↵Justin Clarke Casey1-1/+4
threads, etc.)
2009-02-09Reinstate the KickUserCommand handler, which was commented out byMelanie Thielker1-26/+26
another dev whiel I was putting the reference to it back in
2009-02-09Correct a delegate in OpenSim.csMelanie Thielker1-1/+1
Fixes Mantis #3117
2009-02-09* Reinstate tests that are now in CoreModulesJustin Clarke Casey1-0/+1
2009-02-09fixing warnings.Dr Scofield3-40/+40
2009-02-09This patch implements llLookAt to the extent that an object will correctlyDr Scofield1-1/+23
rotate and point to the target, however it doesnt yet use the damping or strength parameters. From: Robert Smart <smartrob@uk.ibm.com>
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield13-13/+13
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-09Thanks Tommi Laukkanen for a patch that allows theMike Mazur1-3/+7
CSCodeGeneratorTest.TestStringsWithEscapedQuotesAndComments unit test to pass on Windows. Fixes Mantis #3104.
2009-02-08* Once again, fixing linked prim collisions by putting AbsolutePosition = ↵Teravus Ovares1-1/+23
AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene. * Fixes mantis #3108
2009-02-08* Some minor cleanupTeravus Ovares1-30/+30
* sealed OdeScene
2009-02-08Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares7-225/+216
2009-02-08send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble1-1/+6
2009-02-08* Limit the total number of joints created per frame to the maximum possible ↵Teravus Ovares1-12/+53
without causing a stack collision. * This fixes crashing on large sets of physical prims because of stack collisions (assuming you follow the directions on linux for starting ode with ulimit). After the maximum joints are created, objects will start to fall through the ground and be disabled. Not the best solution, but it's better then a crash caused by a stack collision with the process exceeding the maximum available memory/recursions per thread. * Make a clean region, make a stack of 5000 prim, 20 layers high. Make them physical, *SLOW*, but no crash.
2009-02-08* Fixes colliding with the terrain lower then 0 and higher then 256mTeravus Ovares1-11/+10
* The actual AABB of the heightfield on the Z is now determined by the minimum and maximum heightfield value in the terrain array (assuming it's a reasonable number). This might optimize collisions in simulators that have a small difference between minimum and maximum heightfield values.
2009-02-08* Removed the duplicate AddCapsHandler that existed in ↵diva2-6/+7
ScenePresence.MakeRootAgent; CAPs are already in place when this runs. * Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService