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2010-11-20Fix global region coordinates that are delivered by llRequestSimulatorData.Marck1-6/+6
Also did some source code clean-up by replacing literals with constants.
2010-11-20Knock V0_2 decals off archive tests since they're misleadingJustin Clark-Casey (justincc)1-8/+8
2010-11-20Fix unit tests and save problemsJustin Clark-Casey (justincc)3-3/+4
(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly). Firstly, if you can save a version 1.0 OAR then you can load it too. Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
2010-11-20correct build break. for some reason, xbuild didn't rebuild test dllsJustin Clark-Casey (justincc)1-2/+2
2010-11-20Bump oar version to 1.0 from 0.5Justin Clark-Casey (justincc)2-85/+121
If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved Also closes save stream properly in the event of an error Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line e.g. save oar --version=0 oars/test.oar
2010-11-18Fixed appearance send for avatars with only default textures. This should ↵Master ScienceSim1-53/+74
fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes. Signed-off-by: Melanie <melanie@t-data.com>
2010-11-17Make "show queues [full]" behave like "show users [full]"Justin Clark-Casey (justincc)1-11/+22
Now, "show queues" only shows root agents. "show queues full" will show child agents as well
2010-11-17add "Unacked bytes" column to "show queues"Justin Clark-Casey (justincc)2-8/+13
This should show the number of bytes sent to the client that it has not yet acknowledged.
2010-11-17Fix "show queues" console commandJustin Clark-Casey (justincc)2-35/+88
For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.) Sometimes useful for diagnostics
2010-11-17minor: add some method commentsJustin Clark-Casey (justincc)1-2/+7
2010-11-17Fix gesture and viewer preview sounds not playingMelanie2-9/+16
2010-11-17Add osUnixTimeToTimestamp()Justin Clark-Casey (justincc)3-2/+30
This allows an input unix time to be converted to an llGetTimeStamp() format. Thanks Thomax.
2010-11-16Prevent leftover attachments from clogging up the pipesMelanie1-1/+4
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie9-60/+101
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-11-16Fix osTeleportAgent for hypergrid destinations.Marck1-1/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16Add osTeleportOwner.Marck3-2/+48
This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map. The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access. Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16Can't detach an object from within the script thread because it will throw. ↵Melanie1-6/+14
Use FireAndForget for that.
2010-11-16Diva needs a spanking! Serializing OldItemID breaks script state persistence ↵Melanie1-1/+4
in agent inventory.
2010-11-12provide avatar name in log if an exception ends up at the top of an async ↵Justin Clark-Casey (justincc)1-2/+3
packet processing stack
2010-11-12Add PARCEL_DETAILS_ID to LSLBlueWall2-0/+4
2010-11-10Prevent teleporting to a region when the egent is banned in all parcelsMelanie1-0/+7
2010-11-10Remove a debug spamMelanie1-1/+0
2010-11-09Although the Allow Voice setting is per estate rather than per region,Melanie1-1/+3
apparently it is required in the region handshake to let the client enable parcel voice controls. So, send it.
2010-11-09Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie2-15/+15
instead of pushing all avatars, even the ones that are allowed.
2010-11-08Formatting cleanup.Jeff Ames4-36/+35
2010-11-08Reinstate a lost fixMelanie1-2/+1
2010-11-08Fix merge artefactsMelanie1-14/+19
2010-11-08Prevent plants from being treated like dropped attachments and removedMelanie1-2/+1
from the sim.
2010-11-08Call the cleanup after saving attachment states, so that the attachmentsMelanie1-1/+3
don't get killed before they can be saved
2010-11-08Call the Cleanup when an agent logs out, when an agent leaves and justMelanie1-0/+3
before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
2010-11-08Call attachment cleanup when an agent crosses outMelanie Thielker1-0/+2
2010-11-08Add a method to delete left over / dropped attachmentsMelanie Thielker1-0/+32
2010-11-08Detach attachments displaced by other attachmentsMelanie1-4/+8
2010-11-05Fix playing sound from HUDsMelanie2-2/+17
2010-11-05Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie1-0/+19
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie5-0/+24
from a region and allow normal day cycles to be reestablished
2010-11-03When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie2-1/+3
midday defaults when no specific LightShare profile is set. This prevents LightShare info being send out when the region has no LightShare profile, allowing normal day/night cycles to happen.
2010-11-03Actually calculate the height before setting it, this isn't done automaticallyMelanie1-1/+7
on incoming transfers in all cases.
2010-11-03Trying to prevent a wrong physical actor sizeMelanie1-0/+3
2010-11-02Fix avatar height managementMelanie1-24/+11
2010-11-02Fix sitting and standing upMelanie1-5/+14
2010-11-02Old deserialization can't deal with commas in flag fields. Making use of ↵Diva Canto4-21/+30
-version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
2010-11-02Thanks Snoopy for a patch that addresses Mantis #0005165: ↵dahlia1-32/+32
osSetDynamicTextureURL crashed region server Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-10-31Removed a couple of very verbose debug messages.Diva Canto1-2/+2
2010-10-30Move physics actor creation to after SetHeight to try and preventMelanie1-11/+11
bowlegginess. Didn't work but is better this way anyway.
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2-5/+11
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30* AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)1-1/+1
to using prim.GetWorldPosition() in the warp renderer.
2010-10-30minor: remove some old commented out codeJustin Clark-Casey (justincc)1-22/+0
2010-10-30Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)1-1/+1
Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
2010-10-30Change level of some logging messages, turning some info into arguably more ↵Justin Clark-Casey (justincc)1-5/+6
appropriate debug to reduce console spam when log level is info