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2011-01-23Fixes mantis #5343Diva Canto1-0/+1
2011-01-22stop extremely old region serialization commands from appearing in the consoleJustin Clark-Casey (justincc)1-27/+26
as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
2011-01-21Update the "config get <section> <key>" command to "config get [<section>] ↵Justin Clark-Casey (justincc)1-22/+44
[<key>]" The config get command shows a current config value on the console. Now, if <key> is omitted then all the values for the given section are printed. If <section> is ommitted then all sections and all keys are printed. Current config can also be dumped to a file using "config save <path>". This can be handy for resolving or eliminating config issues
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)8-18/+19
2011-01-21minor: remove unnecessary newline from "show throttles" informationJustin Clark-Casey (justincc)1-1/+1
2011-01-21properly format "show throttles" tableJustin Clark-Casey (justincc)1-26/+55
2011-01-21crudely refactor table generation code for "show queues" and "show throttles"Justin Clark-Casey (justincc)1-41/+30
2011-01-21implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)3-13/+146
the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-20minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)1-2/+2
2011-01-20remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)1-2/+2
client stack uses modules in the same way that scene does - through their interfaces
2011-01-20Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2-99/+200
2011-01-20remove unimplemented "show assets" commandJustin Clark-Casey (justincc)1-8/+0
2011-01-19For now, comment out logging messages about IM sending, since these cause ↵Justin Clark-Casey (justincc)1-3/+3
high spam for large group messaging
2011-01-19with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)1-3/+3
for now
2011-01-19With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)1-1/+1
2011-01-19Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)1-5/+4
2011-01-19Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2-21/+21
of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
2011-01-18Fix build breakMelanie1-1/+1
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto1-8/+0
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-18Change gesture activation to not quash any other flagsMelanie1-3/+3
2011-01-17force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia1-1/+4
packet
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)5-10/+10
Didn't touch the appearance related stuff.
2011-01-17refactor: remove redundant null checksJustin Clark-Casey (justincc)1-30/+15
2011-01-17Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2-3/+3
Bytes were being wrongly added again on a resend
2011-01-17objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia1-2/+0
animations
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-17Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto1-1/+11
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2-1/+6
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie5-23/+73
2011-01-12Use ToString() rather than a cast (more robust)Melanie1-1/+1
2011-01-12Partial permissions fix for boxed items.Melanie2-0/+17
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2011-01-08Added more debug messages under the -verbose option.Diva Canto1-2/+6
2011-01-08Added a -v|verbose option to save iar.Diva Canto2-1/+9
2011-01-08Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2-1/+13
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-07Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵Diva Canto1-0/+4
forever.
2011-01-07Minor additional debug message.Diva Canto1-0/+2
2011-01-07Make HG map search consistent with new syntax for link-region, i.e. ↵Diva Canto1-1/+1
http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
2011-01-07A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto1-16/+20
receiving end is async. No need for so much concurrency.
2011-01-07Spawn a threadlet upon receiving requests to close agents. The operation may ↵Diva Canto1-1/+4
take too long, and we don't need to keep the caller waiting.
2011-01-06Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto1-1/+4
2011-01-06Map search: changed the flag sent to the client. It was 2 (???), now it's 0. ↵Diva Canto1-3/+3
This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
2011-01-06HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto1-4/+11
2011-01-05Commented a verbose Debug message in LLUDPServer that got uncommented at ↵Diva Canto1-1/+1
some point.
2011-01-04Make the default for the very verbose XMLRPC groups debug setting false ↵Justin Clark-Casey (justincc)1-2/+1
rather than true!
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2