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2010-08-17* Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman3-3/+3
to fix the build
2010-08-16Attempt at sending TeleportProgress, but it doesn't seem to be doing ↵Diva Canto1-0/+3
anything at all. Left it commented, just as a reminder for where those messages could be sent.
2010-08-16Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto3-0/+12
affected.
2010-08-16Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto8-19/+22
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-08-15Better comment (related to previous commit)Diva Canto1-1/+1
2010-08-15Addresses mantis #4929. Agent was being logged off the grid too soon -- ↵Diva Canto2-6/+23
things may still fail.
2010-08-14Fix a possible nullref in BestAvatarResponsiveness policyMelanie Thielker1-2/+2
2010-08-14clearing some debugmessagessacha1-1/+1
2010-08-14In EventQueueHelper.uintToByteArray, fetch big end-ian bytes directly from ↵Justin Clark-Casey (justincc)1-6/+4
libomv rather than little endian then swapping This avoids a problem with failing to swap on big-endian machines. This addresses http://opensimulator.org/mantis/view.php?id=4849 Thanks to Valy- for pointing this out and submitting a suggestion patch
2010-08-13Configuration files can read include files from relative paths.Marck1-1/+11
2010-08-13Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman4-41/+67
support estates without seeking further input on the console.
2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)10-63/+62
2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-3/+2
2010-08-13refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)3-110/+181
2010-08-13refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)6-173/+222
2010-08-13minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+3
2010-08-13Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)2-22/+99
Move Scene.ObjectSaleInfo() to this
2010-08-13refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)2-9/+8
2010-08-13minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-08-13refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)4-21/+10
same name
2010-08-13refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)4-32/+25
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)5-15/+15
2010-08-12Fix a nullref exception in the prioritizermeta71-1/+12
2010-08-11File wants to be committedDiva Canto1-2/+2
2010-08-11Prettify console output for long avatar names.Marck1-3/+3
2010-08-11Fix the llRemoveInventory recursive lock error (again)meta71-11/+13
2010-08-11Add some console debug to help fix a threadlock issue.meta71-2/+9
2010-08-11Fix Omega getting overwritten on startup.meta71-1/+1
2010-08-11Log the state of the prejump flagMelanie Thielker1-0/+2
2010-08-11Change chat packets to bypass the throttles. This should alleviate chat lagMelanie Thielker1-1/+1
2010-08-10Set triggering the texture and height update on a two second timer. This fixesMelanie Thielker1-4/+13
the texture rubberbanding.
2010-08-10Changing prim color generates event CHANGED_COLOR.Marck1-0/+2
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari3-8/+1
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)4-23/+48
every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10Avoid truncation of error message during region creation.Marck1-1/+1
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10This file wants to be committedDiva Canto1-37/+37
2010-08-10Fix a nullref issue in the AgentSetAppearance packet handler when removing ↵meta71-6/+11
the physactor from the scene
2010-08-10Fix a dangling lock issue in llRemoveInventorymeta71-11/+15
2010-08-10Reduce number of paths in SOP code by setting flags via Flags property ↵Justin Clark-Casey (justincc)1-15/+25
rather than _flags Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway. Deprecated ObjectFlags in favour of Flags.
2010-08-10Note to self: don't break the buildmeta71-1/+1
2010-08-10remoning debug messagessacha1-5/+0
2010-08-10fixed ground texture issues ( it seems )sacha1-2/+9
2010-08-10Resolve merge issuesMelanie1-22/+46
2010-08-10Remove 4000+ DOS line endings. Grrr!Melanie1-4332/+4332
2010-08-10Remove windows line endingeMelanie2-118/+118
2010-08-10Add a stack trace to the error output on the recursive read lock warning on ↵meta71-104/+114
my RWlocks. Whilst recursive locks are safe, coupled with other issues we're experiencing with the TaskInventoryDictionary it implies that somewhere the lock is not being freed possibly due to a merge error somewhere, and thus it needs to be looked into.
2010-08-10Extend DuplicateObject() test to check flags on the duplicated objectJustin Clark-Casey (justincc)1-7/+9
2010-08-10extend TestDuplicateObject() to a two prim objectJustin Clark-Casey (justincc)1-10/+19
2010-08-10Handle incoming ObjectImage (TextureEntry) updates synchronously rather than ↵Justin Clark-Casey (justincc)1-1/+5
asynchronously At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
2010-08-09Add a DebuggerSafe option to the ini to help with debugging in visual ↵meta72-3/+16
studio. This essentially silences exceptions in the script engine. Disabled by default, naturally.