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2010-07-01handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)1-14/+55
Other avatars can now see the webpages that you're navigating to. The requirement for an initial prim click before the texture displayed has gone away. Flash (e.g. YouTube) appears to work fine. Still not persisting any media data so this all disappears on server restart
2010-07-01send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)1-6/+2
this allows other avatars to see it, but still only after they've clicked on the face still not handling navigation yet
2010-07-01start sending media url in object full updatesJustin Clark-Casey (justincc)1-2/+1
2010-07-01start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2-7/+30
not yet persisted or sent in the update
2010-07-01replace hand parsing of incoming object media messages with parsing code in ↵Justin Clark-Casey (justincc)1-60/+31
libopenmetaverse
2010-07-01start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)1-3/+60
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
2010-07-01have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)1-2/+14
actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell
2010-07-01do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)1-6/+89
currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again
2010-06-30Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.Justin Clark-Casey (justincc)1-5/+53
Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet.
2010-06-30add stub media-on-a-prim (shared media) moduleJustin Clark-Casey (justincc)1-0/+56
2010-06-30minor: comment out high volume texture serving module debug messageJustin Clark-Casey (justincc)1-2/+2
2010-06-29Revert "stop exceptions in setting and getting state from propogating since ↵Justin Clark-Casey (justincc)1-31/+8
they aren't fatal to operations" This reverts commit 94cb6fc916e1bd039f2b59214e68a0b3c4847445.
2010-06-29Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto1-1/+2
may be causing the infinite loop, not sure.
2010-06-29Fix the XML serializationt to provide an empty script state element ifMelanie1-4/+28
the script hasn't yet saved state, or can't save state because of a loop
2010-06-29stop exceptions in setting and getting state from propogating since they ↵Justin Clark-Casey (justincc)1-8/+31
aren't fatal to operations this will hopefully stop "save oar" from failing if a script asset is corrupt
2010-06-29Fix a nullref on autoreturnMelanie1-5/+17
2010-06-29Revert "don't report the null uuid as a missing asset on saving oars/iars"Justin Clark-Casey (justincc)1-5/+3
This reverts commit 5ce119174e03715bfc61f7864bd3e7182c5d21ea. This change led to infinite timeout since the expected number of assets no longer matched requests. Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient
2010-06-29This file wants to be committed.Diva Canto1-70/+70
2010-06-29Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto1-1/+1
xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
2010-06-29Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto2-12/+3
comments in InventoryAccessModule.
2010-06-28Thanks Micheil Merlin for Mantis #4784: [PATCH] llRotBetween does not return ↵dahlia1-18/+71
correct rotations for a 180 degree angle between vectors Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-06-28One more bug fix in FriendsModule: GrantRights. One of the caches was not ↵Diva Canto1-0/+7
being updated.
2010-06-28Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker2-2/+2
allow later conversion to new style
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker4-6/+6
used, but made for a very mispleading read of the code in the callers.
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker3-20/+6
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
2010-06-27Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker1-0/+22
2010-06-27Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.Melanie1-8/+9
Preserve "Anyone can move" flag in most cases.
2010-06-27Fix permission propagation to prevent permanently locked objects from beingMelanie1-3/+3
created.
2010-06-25don't report the null uuid as a missing asset on saving oars/iarsJustin Clark-Casey (justincc)1-3/+5
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-25stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ↵Justin Clark-Casey (justincc)1-6/+7
isn't present in the presence dictionary the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
2010-06-25minor: Move log information about SYSTEMIP to the place where it's resolvedJustin Clark-Casey (justincc)1-3/+1
2010-06-25This file wants to be committed. Line endings mess up.Diva Canto1-14/+14
2010-06-24Move loading of parcels to before script start. Scripts using parcel functionsMelanie1-3/+3
can fail if no land is loaded
2010-06-23Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie1-10/+12
2010-06-22Line ending fixJohn Hurliman1-14/+14
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-22Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker1-0/+12
2010-06-19fix faulty profile cut parameter checking in llSetPrimitiveParams() - see ↵dahlia1-6/+16
Mantis #4510
2010-06-19Bug fix: wrong name of requester in local friendship offer.Diva Canto1-1/+4
2010-06-19Hunting for the problem in #4777Diva Canto2-0/+5
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. ↵Diva Canto1-1/+10
Doesn't solve #4777.
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵Diva Canto1-10/+1
Trying to fix mantis #4777
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to ↵Diva Canto1-0/+1
fix mantis #4777
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
anymore on a bad sculpt
2010-06-18Fix problem where iar load would duplicate huge number of foldersJustin Clark-Casey (justincc)2-29/+52
This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too
2010-06-18change TestPartExistingIarPath() to check appropriate folder creationJustin Clark-Casey (justincc)2-32/+45
change some names in InventoryArchiveReadRequest in an effort to make the code more comprehendable
2010-06-18in IAR utils, return all folders that match a particular path rather than ↵Justin Clark-Casey (justincc)4-27/+36
just the first one
2010-06-14* Deleted duplicated migration that was failing anyway.Diva Canto1-0/+2
* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-14osGetAvatarList: Use AbsolutePosition instead of the position of the physics ↵Tom Grimshaw1-6/+3
actor, or the avatar disappears when they sit down.