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2010-09-14Revert "Move OpenSimDefaults,ini into config-include in order to put it with ...Justin Clark-Casey (justincc)1-1/+1
2010-09-13LSL compatibility: Don't throw an exception if an invalid key is passed to l...meta71-4/+2
2010-09-14Move OpenSimDefaults,ini into config-include in order to put it with all the ...Justin Clark-Casey (justincc)1-1/+1
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-13Add a missing parenthesisMelanie1-1/+1
2010-09-13Change the help message to point to copying OpenSimDefaults.ini.example.Melanie1-1/+1
2010-09-13Output an error and quit if the master file is missing. Also renameMelanie1-4/+16
2010-09-13Make the inimaster option default to OpenSimDefaults.ini.Melanie1-1/+1
2010-09-13Change the help message to point to copying OpenSimDefaults.ini.example.Melanie1-1/+1
2010-09-13Output an error and quit if the master file is missing. Also renameMelanie1-4/+16
2010-09-13Make the inimaster option default to OpenSimDefaults.ini.Melanie1-1/+1
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2-0/+6
2010-09-13Improve generic message exception logging. Quieten down complaints about unh...Justin Clark-Casey (justincc)1-2/+4
2010-09-13Add client name to packet resend log messages to make them a bit more informa...Justin Clark-Casey (justincc)1-3/+7
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)1-10/+0
2010-09-13Rename now protected method SetAttachmentInventoryStatus() to ShowAttachInUse...Justin Clark-Casey (justincc)1-4/+4
2010-09-13Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2-16/+13
2010-09-13If attachment fails (e.g. because asset wasn't found) then don't try to set a...Justin Clark-Casey (justincc)1-4/+2
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)3-12/+8
2010-09-13* Fixing length calculations for HTTP texture downloads (the end byte is incl...John Hurliman1-4/+6
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman11-169/+165
2010-09-12Formatting cleanup.Jeff Ames62-509/+498
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-09-12Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService...John Hurliman2-20/+102
2010-09-11Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman1-138/+124
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman1-2/+2
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman6-11/+11
2010-09-11Prevent child agents from being blacklisted in the kill record.Melanie1-3/+6
2010-09-11Prevent child agents from being blacklisted in the kill record.Melanie1-3/+6
2010-09-11Make it clear that the "create region" command will reference ini files in th...Justin Clark-Casey (justincc)1-5/+6
2010-09-10Made it impossible to create a user with names containing spaces and prevente...randomhuman1-2/+3
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman3-58/+35
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman22-369/+245
2010-09-09Over a dozen thread safety fixes in FriendsModuleJohn Hurliman1-167/+163
2010-09-08* Changed 11 calls for session info to the more optimized API methodJohn Hurliman3-79/+35
2010-09-08Made the HG asset and inventory brokers use the Helo service in order to inst...Diva Canto1-6/+9
2010-09-08Renamed the Helo server connector to a consistent name. Added this in connect...Diva Canto1-0/+1
2010-09-08Make AddRestoredSceneObject reset the IsDeleted flag so we can take anMelanie Thielker1-1/+4
2010-09-07Rolling back the recent libomv update but keeping the ExpiringCache cleanups ...John Hurliman4-8/+8
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman6-10/+17
2010-09-07Fix some issues with unlinkingMelanie Thielker1-56/+53
2010-09-07Make sure unlinked child prims get persistedMelanie1-0/+5
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)3-3/+12
2010-09-07minor: comment out some excessive test loggingJustin Clark-Casey (justincc)1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)6-42/+58
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)6-42/+58
2010-09-06Add test that checks correct persistence when an unlink is quickly followed b...Justin Clark-Casey (justincc)1-9/+40
2010-09-06Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)4-8/+3
2010-09-06extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...Justin Clark-Casey (justincc)1-2/+3
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)7-21/+78