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2013-11-04varregion: add plumbing to pass region size from Scene down to theRobert Adams8-16/+39
physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information.
2013-11-04varregion: remove uses of region size constant. In particular, update sceneRobert Adams3-14/+15
to check for border crossings based on the size of the region.
2013-11-03varregion: send the proper terrain patch layer code for large terrain.Robert Adams1-23/+21
Code cleanups.
2013-11-02If the LSL state_entry() event definition contains any parameters, then ↵Justin Clark-Casey (justincc)4-7471/+7692
generate syntax error as seen on the LL grid This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event. We were already enforcing event names in the parser. This is only for state_entry so far as an initial test of the approach - appears to work correctly.
2013-11-01varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams1-2/+2
Add some debugging logs on region creation to report region size.
2013-11-01add null check for jpeg2000 sculpt image decode failure. Note: the ↵dahlia1-0/+9
j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
2013-11-01varregion: push TerrainData implementation up and down the database storage ↵Robert Adams4-8/+41
stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
2013-11-01discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia1-12/+7
2013-10-31add new particle system blending rule enumerationsdahlia1-1/+5
2013-10-31Start counting resent packets in the places that I missed when the stat was ↵Justin Clark-Casey (justincc)2-0/+8
first added a few commits ago
2013-10-31minor: remove mono compiler warnings in AvatarPickerSearchModule and ↵Justin Clark-Casey (justincc)2-7/+3
UploadBakedTextureModule
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2-1/+32
This allows one to monitor the total number of messages resent to clients over time. A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
2013-10-31add new LSL constants associated with new "ribbon", "glow", and "blend" ↵dahlia1-0/+13
particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams3-39/+41
compression base computation. Complete replacement of float[] for terrain heightmap with TerrainData instance.
2013-10-30Make "fcache status" command also display information on disk/mem cache hit ↵Justin Clark-Casey (justincc)1-18/+38
rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
2013-10-30Put fcache commands output to console, not logJustin Clark-Casey (justincc)1-28/+25
2013-10-28Remove legacy sqlite lines added internally by OpenSimulator to the ↵Justin Clark-Casey (justincc)1-3/+0
[Startup] section. These are long unused but confusingly will be seen in the [Startup] section on a "config save".
2013-10-26BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams1-7/+7
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)1-0/+26
ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
2013-10-24Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)1-1/+16
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. ↵Justin Clark-Casey (justincc)1-38/+38
Appears to be a never used method.
2013-10-24Only set the data present event if we actually queued an outoing packet (not ↵Justin Clark-Casey (justincc)1-4/+17
if we sent immediately)
2013-10-23BulletSim: change collision flags for groundplane to not interact with ↵Robert Adams4-7/+13
static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere.
2013-10-18Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens1-1/+1
Signed-off-by: teravus <teravus@gmail.com>
2013-10-17After finishing to edit an attachment, let other avatars see the changes. ↵Oren Hurvitz2-8/+4
(The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
2013-10-16varregion: move the compressed heighmap compression factor fromRobert Adams3-22/+12
Constants into TerrainData. Save compression factor with the terrain blob in the database.
2013-10-15BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams1-0/+12
the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz5-134/+188
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
2013-10-15Added support for attachments to group notices when using Flotsam groups.Kevin Cozens1-50/+122
2013-10-15Made terrain uploads thread-safeOren Hurvitz4-22/+45
2013-10-11BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams1-2/+13
2013-10-07* Refactorteravus2-4/+4
* Break out common BasicDOSProtector code into separate class.
2013-10-07* Added a Basic DOS protection container/base object for the most common ↵teravus2-3/+30
HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler * Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice. * Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers * Added CircularBuffer, used for CPU and Memory friendly rate monitoring. * DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams7-210/+126
LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
2013-10-07varregion: remove scattered use of Constants.RegionSize by having routines ↵Robert Adams5-15/+10
reference RegionInfo.RegionWorldLoc?.
2013-10-07varregion: add new TerrainData and TerrainCompressor routines. ↵Robert Adams1-0/+958
TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.
2013-10-04Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, ↵Diva Canto1-0/+37
shout-range, at the request of Singularity dev Liru-Dargon
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)19-19/+19
2013-10-04Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow ↵Justin Clark-Casey (justincc)1-6/+21
region modules to directly subscribe to chat and messages received by NPCs Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
2013-09-28varregion: serious rework of TerrainChannel:Robert Adams7-122/+226
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-28Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-0/+21
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-09-28VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams22-112/+112
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
2013-09-27minor: Disable logging left active on regression test ↵Justin Clark-Casey (justincc)1-1/+1
TestSameSimulatorIsolatedRegionsV2()
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)9-17/+18
the code that this is symmetric with CloseAgent()
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)15-48/+36
it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-26minor code formatting for the sake of consistency and readabilitydahlia1-18/+36
2013-09-26minor: correct attachment spelling mistake in log message in ↵Justin Clark-Casey (justincc)1-1/+1
HGEntityTransferModule.OnIncomingSceneObject()
2013-09-25varregion: serious rework of TerrainChannel:Robert Adams7-122/+226
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-25Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-0/+21
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-09-25VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams22-112/+112
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.