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2014-04-12BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams3-4/+11
objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain.
2014-04-12Tweak to PrimLimits and add missing Regions.ini exampleDev Random1-16/+5
Signed-off-by: Melanie <melanie@t-data.com>
2014-04-12Add per-user checking to PrimLimitsModuleDev Random1-24/+69
Signed-off-by: Melanie <melanie@t-data.com>
2014-04-11minor: use constants instead of magic numbers in llRequestAgentData() where ↵Justin Clark-Casey (justincc)1-6/+6
possible
2014-04-11Actually add the llRequestAgentData() test class for commit 530c86Justin Clark-Casey (justincc)1-0/+157
2014-04-11Fix the presence info caching used in llRequestAgentData(), which was ↵Justin Clark-Casey (justincc)1-58/+85
completely inoperative. This means the presence info may be out of date by up to 20 seconds, but this avoids scripts potentially triggering constants requests to user accout and presence info services. Relates to http://opensimulator.org/mantis/view.php?id=7088 though I fixed in a different way. Adds regression test for this case.
2014-04-10BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams1-1/+1
This adjustment makes a default, shoeless avatar stand properly on a prim for the various heights (0% to 100% in the appearance adjustment).
2014-04-10Allows to sell objects on a parcel of land together with that parcel of ↵Snoopy Pfeffer1-0/+44
land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group.
2014-04-09Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz1-6/+67
When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
2014-04-09In teleports, pass the source region to the destination (similar to an HTTP ↵Oren Hurvitz6-24/+34
referrer)
2014-04-08Improved error messages when a teleport fails. The viewer's dialog already ↵Oren Hurvitz1-4/+4
says "Teleport failed", so adding "Teleport refused" is redundant.
2014-04-08Allow invalidating the users cacheOren Hurvitz2-2/+15
2014-04-07When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz4-9/+13
2014-04-07Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz4-14/+15
2014-04-06Fixed: during a teleport we always sent the error "The teleport destination ↵Oren Hurvitz2-7/+1
could not be found" to the client. This happened on both success and failure. On successful teleports this error wasn't actually shown to the user. But on failed teleports this error could hide the true cause of the failure. For example, attempting to use a Landmark that's more than 4095 regions away would result in two warnings appearing in the viewer: "Region too far" and "Destination could not be found". The second message hid the first one, so it wasn't obvious to the user what is actually the problem.
2014-04-06When preparing a Hypergrid teleport, tell the receiving grid which user is ↵Oren Hurvitz3-6/+23
entering the grid. This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
2014-04-06Pass the correct position to QueryAccess() instead of UUID.Zero (it was ↵Oren Hurvitz1-1/+1
wrong in one place)
2014-04-05Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it ↵Justin Clark-Casey (justincc)1-2/+1
(this time with the right code change)
2014-04-05Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already ↵Justin Clark-Casey (justincc)1-2/+0
have it." This reverts commit 2c00b73cd27a7183a5c105b4e2865f11e4a00d98. Wrong code change
2014-04-05Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it.Justin Clark-Casey (justincc)1-0/+2
2014-04-04fixed object-collision issue after uncheck phantom-flagtglion1-0/+2
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03Fix sp.AbsolutePosition when agent is sitting on a child prim, which in ↵Justin Clark-Casey (justincc)2-4/+64
turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions. Add regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7043
2014-04-03remove some whitespace that snuck in with last patchMichael Cerquoni1-2/+2
2014-04-03Add Varregion support to Terragen HandlerDev Random1-28/+23
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.Vegaslon1-1/+1
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03Move new Estate commands to OpenSim.csDev Random3-190/+156
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03When teleporting using Hypergrid, show more informative error messages in ↵Oren Hurvitz3-11/+39
case of error
2014-04-02BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams4-16/+48
a capsule. Set the default to be the rectangle shape and adjust the parameters in OpenSimDefaults.ini for the new shape. The rectangle shape will perform better and avatar height can be computed more accurately.
2014-04-02Fix problem with floating avatar by passing avatar size informationRobert Adams1-3/+7
to the physics engine. This operation was accidentally removed while in the middle of improving the computation of the avatar height. This is a temp fix until the real solution is added.
2014-04-03Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as ↵Justin Clark-Casey (justincc)1-2/+0
part.AddSittingAvatar already does this.
2014-04-03refactor: Use m_sittingAvatars to maintain the list of sitting avatars ↵Justin Clark-Casey (justincc)6-87/+36
instead of two independent structures that do exactly the same thing m_sittingAvatars code also already properly handles locking to avoid races.
2014-04-03minor: Fix warning in AvatarFactoryModuleJustin Clark-Casey (justincc)1-1/+1
2014-04-03Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a ↵Justin Clark-Casey (justincc)1-13/+19
failure terminating simulators running on Windows In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-03Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary ↵Justin Clark-Casey (justincc)1-6/+1
since the structure is local and never reused after the clear
2014-04-03Fix bug where crossing to a neighbouring region and back again would trigger ↵Justin Clark-Casey (justincc)4-8/+138
an exception, and a second recross would stop the user moving until relog Also fixes an issue where sitting avatar counts became inaccurate after any cross. Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures. Adds regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-02Made GetScenePresence() case-insensitive when searching by user name. This ↵Oren Hurvitz1-1/+2
makes it easier to use console commands such as "show appearance".
2014-04-02Added assets service method AssetsExist(), which returns whether the given ↵Oren Hurvitz4-20/+83
list of assets exist. This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
2014-04-01fix orphaned code in sun module per mantis 7068Mic Bowman1-5/+5
2014-04-02Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() ↵Justin Clark-Casey (justincc)1-0/+1
by actually checking whether delinked grp3 is not null
2014-04-02minor: comment out currently unused RegionCombinerModule.LogHeaderJustin Clark-Casey (justincc)1-1/+1
2014-04-02remove EstateManagmentCommands.m_commander that has been unused for some timeJustin Clark-Casey (justincc)1-2/+0
2014-04-02Console command to rename EstateDev Random3-221/+329
2014-04-02minor: Only calculate fetched usedPrims and simulatorCapacity info in ↵Justin Clark-Casey (justincc)1-4/+4
PrimLimitsModule.CanObjectEnter() when we know for sure that we need them.
2014-04-02minor: disable logging in recently added scene object crossing tests and ↵Justin Clark-Casey (justincc)1-6/+2
remove some unnecessary test config
2014-04-02Fix problem where moving an object to another region on the same simulator ↵Justin Clark-Casey (justincc)3-6/+181
was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case.
2014-03-31Add check to prevent the return of a wrong value when key is NULL_KEYBlueWall1-1/+4
2014-03-29Console command to change Estate ownerDev Random2-3/+157
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-03-28Removed default timeout when starting scripts after Load OAROren Hurvitz1-2/+2
2014-03-28Better skipping of "SculptData" when parsing XMLOren Hurvitz1-7/+1
2014-03-28Removed "SculptData" from the serialized XML format of primsOren Hurvitz1-11/+3