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2015-09-23 fix the DC term on flat patch encodingUbitUmarov1-3/+3
2015-09-23 speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov1-173/+62
2015-09-23 add Culture.FormatProvider on all casts to LSLString on Vectors and ↵UbitUmarov1-6/+4
Quaternions. This may need better checking
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2-22/+64
2015-09-22fix GetPacketsQueuedCount typos in last commitUbitUmarov1-1/+1
2015-09-22let minimum wqburst be a bit larger than MTUUbitUmarov2-4/+4
2015-09-22 removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov5-100/+35
changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21replace LSL reference to sog GetLinkedAvatarsUbitUmarov1-3/+5
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2-14/+6
still work
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens6-44/+37
2015-09-21coment out lludp debug things that only fill up the help screenUbitUmarov1-0/+2
2015-09-21 revert my change to the range of greyscale image maps, setting it back to 0 ↵UbitUmarov1-3/+8
- 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
2015-09-20 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range ↵UbitUmarov1-54/+16
and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
2015-09-19 put back the hack to make viewers display map tags (now and then at least) ↵UbitUmarov1-127/+236
that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
2015-09-19a few more changes to worldMap. Use ExpireCaches, cache remote mapItems ↵UbitUmarov2-269/+196
requests, etc
2015-09-18MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov3-63/+16
2015-09-17sync remote responses for mapItens with the local ones, but sending all ↵UbitUmarov1-18/+11
valid information, so later we can cache/throotle
2015-09-17dont block a region just bc it doesnt have the requested map itemUbitUmarov1-10/+0
2015-09-17dont create terrain map asset for V1 viewers on large regions again, but do ↵UbitUmarov1-165/+186
create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-17remove messages on agents cross fails that got mergedUbitUmarov1-64/+40
2015-09-17generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov1-2/+2
2015-09-17 merge issues and a few more changesUbitUmarov1-152/+116
2015-09-17 remove bad merge code..UbitUmarov1-14/+16
2015-09-16 remove bad merge from masterUbitUmarov1-12/+0
2015-09-16 change point of evocation of AgentHasMovedAway for HGUbitUmarov1-19/+9
2015-09-16restore some avn code, fixing for var regionsUbitUmarov1-23/+8
2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov1-20/+28
of thread jobs, where one is good enought
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-15 mute watchdog timeouts on world map work threads. They do wait for events ↵UbitUmarov1-2/+2
for a long time
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov5-13/+28
but needs testing, specially the fail cases, that most likelly need more work
2015-09-13Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2-12/+52
2015-09-13change the names also on the assembyInfo filesUbitUmarov2-7/+7
2015-09-12missing file...UbitUmarov1-29/+34
2015-09-12rename Ubit physics modulesUbitUmarov17-70/+71
2015-09-12 let regionCache really find a varregion by a positionUbitUmarov1-13/+26
2015-09-12 try to be more friendly to HGUbitUmarov2-21/+30
2015-09-12 revert validating Library textures. Those need to be on a grid assets or ↵UbitUmarov1-14/+0
will not work anyway
2015-09-12 try to validate textures from library folderUbitUmarov1-0/+14
2015-09-12 try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov1-2/+2
2015-09-12 fix the typos that seem to matter so much to some :pUbitUmarov2-2/+2
2015-09-12 send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵UbitUmarov1-1/+3
Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
2015-09-11 put back diva's cache with her recent fix but also avoid duplicated ↵UbitUmarov1-10/+25
InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
2015-09-11 inventory mess return to the state before divas cache issueUbitUmarov2-43/+122
2015-09-11 inventory messUbitUmarov1-22/+22