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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-01-04
Automatically grant sit-related llRequestPermissions() for subsequent avatars...
Justin Clark-Casey (justincc)
1
-15
/
+1
2013-01-04
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...
Justin Clark-Casey (justincc)
1
-7
/
+1
2013-01-04
Fix llGetLinkName() to return the name of the last avatar sat as the last lin...
Justin Clark-Casey (justincc)
1
-41
/
+35
2013-01-04
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
3
-63
/
+99
2013-01-04
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...
Justin Clark-Casey (justincc)
1
-1
/
+4
2013-01-04
Fix problem where object attached from ground often does not get attached pro...
Justin Clark-Casey (justincc)
1
-9
/
+1
2013-01-04
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...
SignpostMarv
1
-8
/
+15
2013-01-04
updating documentation in SampleMoneyModule based on doxygen error log output...
SignpostMarv
1
-6
/
+8
2013-01-04
Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
Oren Hurvitz
1
-0
/
+6
2013-01-04
minor: Change channel digger replacement message in TerrainModule to Info fro...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-04
Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-04
minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-04
Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...
Oren Hurvitz
1
-5
/
+55
2013-01-04
Add "show animations" console command for debug purposes.
Justin Clark-Casey (justincc)
2
-0
/
+216
2013-01-04
If an NPC is unowned, then always auto-grant permissions requested via llRequ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-01
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
4
-7
/
+11
2013-01-01
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2
-6
/
+8
2013-01-01
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
7
-315
/
+623
2013-01-01
BulletSim: fix line endings.
Robert Adams
2
-52
/
+52
2013-01-01
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
6
-278
/
+1806
2013-01-01
minor: Assign names to the different SmartThreadPools for debugging purposes.
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-12-31
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2
-2
/
+4
2012-12-31
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2
-61
/
+0
2012-12-31
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
4
-42
/
+20
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
10
-194
/
+311
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
15
-201
/
+372
2012-12-31
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
7
-25
/
+58
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
15
-1248
/
+1454
2012-12-31
BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2
-0
/
+1146
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
11
-839
/
+234
2012-12-31
BulletSim: change physical data structures to classes. Add default
Robert Adams
5
-15
/
+29
2012-12-31
Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
Robert Adams
1
-2
/
+11
2012-12-31
Comment out test messages that go directly to the console.
Robert Adams
1
-2
/
+2
2012-12-29
BulletSim: remove check for small motor movement because, while it
Robert Adams
2
-3
/
+6
2012-12-29
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
1
-5
/
+9
2012-12-29
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
4
-46
/
+81
2012-12-28
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
1
-0
/
+4
2012-12-28
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2
-3
/
+9
2012-12-28
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
1
-51
/
+55
2012-12-27
BulletSim: correct collision mask definition for linkset children.
Robert Adams
4
-35
/
+18
2012-12-27
BulletSim: fix physical object not interacting with static objects.
Robert Adams
1
-9
/
+24
2012-12-27
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
4
-5
/
+21
2012-12-27
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
4
-39
/
+55
2012-12-27
Add check to always push terse updates for presences that have new velocities...
Robert Adams
1
-3
/
+8
2012-12-27
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
4
-15
/
+44
2012-12-27
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
1
-7
/
+7
2012-12-27
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
4
-11
/
+15
2012-12-27
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
1
-8
/
+17
2012-12-18
* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)
teravus
19
-79
/
+116
2012-12-26
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
3
-1
/
+19
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