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2012-06-01Add avatar and prim update milliseconds per frame optional statsJustin Clark-Casey (justincc)1-7/+31
2012-06-01Add option native step frame ms statJustin Clark-Casey (justincc)1-9/+21
2012-06-01Add total ODE frame time optional stat, as a sanity check on the main scene p...Justin Clark-Casey (justincc)1-7/+21
2012-06-01Break down native ODE collision frame time stat into native space collision a...Justin Clark-Casey (justincc)1-4/+22
2012-06-01Rename new collision stats to 'contacts' - there are/can be multiple contacts...Justin Clark-Casey (justincc)1-6/+6
2012-06-01Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...Justin Clark-Casey (justincc)1-9/+4
2012-06-01minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)1-9/+9
2012-06-01Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)1-5/+34
2012-06-01Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...Justin Clark-Casey (justincc)1-19/+13
2012-06-01Remove the kill record. Core has removed it long ago and it really does more ...Melanie1-19/+19
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)5-60/+252
2012-05-30ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov1-3/+4
2012-05-30Guard setting the building flagMelanie1-0/+4
2012-05-30Whitespace fixMelanie1-1/+1
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-30Fix the log standing attach-from-world bug.Melanie2-42/+59
2012-05-29Add console command "teleport user" to allow teleport from the region consoleJustin Clark-Casey (justincc)1-0/+189
2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-29Fix collision filtering. The filter should be checked on the receiving part!Melanie1-9/+9
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Re-add script collisions that were lost in a mergeMelanie1-0/+2
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28refactor: factor out entity transfer state machine into a separate class to m...Justin Clark-Casey (justincc)3-239/+330
2012-05-28 fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov1-2/+1
2012-05-28If handling the failure of teleport, move agent state to CleaningUp when we s...Justin Clark-Casey (justincc)1-3/+6
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
2012-05-27Let OOB information usable outside ubitodeUbitUmarov3-29/+33
2012-05-26minor: code formatting from 0b72f773Justin Clark-Casey (justincc)1-12/+11
2012-05-26Mantis 6025 llRequestPermissions auto grant for NPCs.Talun1-1/+23
2012-05-26If restating a region, clean up the physics scene after the main scene has be...Justin Clark-Casey (justincc)1-4/+4
2012-05-26One can now get hyoergrid region co-ordinates with llRequestSimulatorDataBlake.Bourque1-5/+21
2012-05-26Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).Justin Clark-Casey (justincc)1-17/+7
2012-05-26Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation i...Justin Clark-Casey (justincc)1-14/+12
2012-05-26refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn...Justin Clark-Casey (justincc)3-45/+42
2012-05-25Mantis 6028 osAvatarStopAnimation not stopping animations via UUIDTalun1-7/+11
2012-05-25Resolve some mono compiler warnings.Justin Clark-Casey (justincc)9-26/+33
2012-05-25on agent cross, remove from physics scene after its been placed in transit, n...Justin Clark-Casey (justincc)1-3/+7
2012-05-25refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check r...Justin Clark-Casey (justincc)1-90/+92
2012-05-25Remove a call stack debugging line accidentally left in from a few days ago a...Justin Clark-Casey (justincc)1-2/+0
2012-05-25Fix bug where a failed QueryAccess to a remove region would always have the r...Justin Clark-Casey (justincc)1-2/+1
2012-05-25Stop it being possible for an agent to teleport back to its source region bef...Justin Clark-Casey (justincc)3-28/+169
2012-05-24Don't actually proceed on a within-region teleport if another is already taki...Justin Clark-Casey (justincc)1-0/+2
2012-05-24On inter-region teleport, only stand the avatar up if the QueryAccess call to...Justin Clark-Casey (justincc)1-7/+7
2012-05-24Now that the EntityTransferModule is per-region, fetch the event queue module...Justin Clark-Casey (justincc)1-18/+22
2012-05-24Fix issue where a dns resolution failure on the final destination might leave...Justin Clark-Casey (justincc)1-192/+200