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2016-08-24 remove some dead codeUbitUmarov1-9/+0
2016-08-24 use known name a group ejetee if its local clientUbitUmarov1-13/+10
2016-08-23 coment some debug messagesUbitUmarov3-6/+6
2016-08-23 replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2-106/+56
2016-08-22change strange rotation in legacy MapImageModule (untested)UbitUmarov1-4/+4
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov5-40/+34
2016-08-22workaround potencial memory leakUbitUmarov1-0/+4
2016-08-22locking issueUbitUmarov1-4/+5
2016-08-22minor locking issueUbitUmarov1-11/+11
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-22locking issueUbitUmarov1-2/+2
2016-08-22minor locking issueUbitUmarov1-13/+3
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-22minor locking issueUbitUmarov1-2/+2
2016-08-22workaround potencial memory leakUbitUmarov1-0/+2
2016-08-22workaround potencial memory leaksUbitUmarov7-50/+32
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 add a missing lock()UbitUmarov1-1/+2
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov3-7/+19
2016-08-21 in HGAssetBroker do cache all if asset id changedUbitUmarov1-5/+7
2016-08-21 limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov1-2/+23
2016-08-21 fix llSetText utf8 string size clipingUbitUmarov1-12/+2
2016-08-21 fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov1-1/+1
2016-08-21 make the case llCollisionSound("",1.0) more clear its retunring to default s...UbitUmarov1-1/+3
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...UbitUmarov2-22/+50
2016-08-20Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker1-23/+29
2016-08-20fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2-2/+29
2016-08-19fix physics sits on child primsUbitUmarov1-1/+1
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2-6/+28
2016-08-19 on sog unlink loose the reference to the deleted physics actorUbitUmarov1-0/+3
2016-08-19on object delete send a direct kill and a delayed one via updates queue, Unti...UbitUmarov2-8/+3
2016-08-19fix updates resend by reEnqueing, that got broken down the lineUbitUmarov1-15/+13
2016-08-19 avoid telling a work job to cancel itselfUbitUmarov1-2/+9
2016-08-19do not enqueue next event processing if script is in SelfDelete stateUbitUmarov1-3/+4
2016-08-19 catch some NULL refsUbitUmarov1-1/+6
2016-08-19 add cap GroupMemberDataUbitUmarov1-1/+132
2016-08-19 missed another UserAccounts cache, add a few locksUbitUmarov2-13/+69
2016-08-18Collect any group join fees. Pass group name when applying join/create fees.Kevin Cozens1-6/+22
2016-08-18Fixed grammer in a commentKevin Cozens1-1/+1
2016-08-18 allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov1-3/+16
2016-08-18add caps HomeLocation ; add client SendAlertMessage(string message, string in...UbitUmarov4-2/+164
2016-08-18several changes on BunchOfCaps. Move some mesh cost initialization to its cla...UbitUmarov3-129/+78
2016-08-18in GetUsersNames(string[] ids) why are empty names in cache? ignore them, cac...UbitUmarov1-8/+19
2016-08-17Fixed typo in two group messagesKevin Cozens1-1/+1
2016-08-18in GetUsersNames(string[] ids) dont loose names HGFriends may have cachedUbitUmarov1-3/+22
2016-08-17fix region Allow damage and parcel safe flags handlingUbitUmarov1-6/+6
2016-08-17ubOde reduce collision_start latency in same cases (only one collision happen...UbitUmarov2-10/+8
2016-08-17 remove some dead codeUbitUmarov1-240/+2
2016-08-17 increase physics collisions report rate back to 20/sUbitUmarov1-1/+1
2016-08-17 add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap ...UbitUmarov2-2/+116