Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-23 | Pass narrower WaitHandle rather than EventWaitHandle as co-op termination ↵ | Justin Clark-Casey (justincc) | 5 | -6/+6 | |
wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle | |||||
2013-01-23 | Improve logging by making it clearer which script is failing if an assembly ↵ | Justin Clark-Casey (justincc) | 3 | -28/+31 | |
fails to load. Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff | |||||
2013-01-23 | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2 | -36/+34 | |
This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative. | |||||
2013-01-23 | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 1 | -3/+8 | |
2013-01-23 | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 4 | -29/+9 | |
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||||
2013-01-23 | BulletSim: working on COM | Robert Adams | 4 | -7/+36 | |
2013-01-23 | BulletSim: fix build break introduced by previous commit | Robert Adams | 1 | -5/+0 | |
2013-01-23 | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 3 | -33/+2 | |
and vehicles and clean up code by removing their kludgyness. | |||||
2013-01-23 | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 3 | -13/+129 | |
2013-01-23 | Remove the return value from llGiveMoney and add llTransferLindenDollars. Also | Melanie | 3 | -33/+114 | |
make llGiveMoney async so the script thread is not held up waiting for comms to an external server. | |||||
2013-01-23 | Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and | Melanie | 3 | -31/+29 | |
make the function async so the script thread is not held up waiting for comms to an external server. | |||||
2013-01-23 | EXPERIMENTAL - Comment out the check for the agent already being in transit | Melanie | 1 | -8/+9 | |
to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right. | |||||
2013-01-23 | Guard against XMLRPC module ref being null, which will happen if it's disabled | Melanie | 1 | -3/+7 | |
2013-01-23 | If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵ | Justin Clark-Casey (justincc) | 5 | -27/+87 | |
continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts. | |||||
2013-01-21 | BulletSim: Tweeks to vehicle motion. | Robert Adams | 3 | -15/+11 | |
Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression). | |||||
2013-01-22 | Add co-op termination regression test for infinite recursive manual call on ↵ | Justin Clark-Casey (justincc) | 1 | -0/+22 | |
event function. Such code would normally terminate quickly with a stack overflow exception anyway. | |||||
2013-01-22 | Set script delay factor to 0 in co-op termination tests | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests. | |||||
2013-01-22 | Add regression test for co-op termination on infinite user function call ↵ | Justin Clark-Casey (justincc) | 1 | -0/+30 | |
regression. Such a script would probably run out of stack pretty quickly anyway. | |||||
2013-01-22 | Add regression test for co-op stop of an infinite jump loop | Justin Clark-Casey (justincc) | 1 | -8/+41 | |
Also fixes bug in do-while test Improves detection of failure due to invalid script in test Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests. Stop listening for chat after the first 'script is running' chat is received to reduce test run time. | |||||
2013-01-22 | Add do-while co-op termination test | Justin Clark-Casey (justincc) | 1 | -2/+30 | |
Minor changes to scripts in other tests. | |||||
2013-01-22 | Add single and comound while loop co-op termination test | Justin Clark-Casey (justincc) | 1 | -0/+44 | |
2013-01-22 | Fix bug in generating termination checks in compound statement for loop. | Justin Clark-Casey (justincc) | 2 | -3/+27 | |
Add regression test for this case. | |||||
2013-01-22 | factor out common code in existing co-op termination regression tests | Justin Clark-Casey (justincc) | 1 | -55/+24 | |
2013-01-22 | Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
co-op setting is active in its regression tests. | |||||
2013-01-22 | minor: comment out Console.WriteLine debugging message in XEngine | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-22 | Add regression test TestStopOnLongForLoop() | Justin Clark-Casey (justincc) | 1 | -0/+59 | |
2013-01-22 | refactor: rename XEngineTest to more descriptive XEngineBasicTests | Justin Clark-Casey (justincc) | 1 | -0/+0 | |
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 8 | -46/+112 | |
without rebuilding the whole compound shape. Should make vehicles move smoother. | |||||
2013-01-21 | Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter | Robert Adams | 2 | -1/+11 | |
routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero. | |||||
2013-01-21 | * Fix notecard loading - If the notecard name is formatted like a UUID but ↵ | teravus | 1 | -11/+35 | |
isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name. | |||||
2013-01-21 | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 3 | -8/+5 | |
2013-01-21 | Add accessors to allow serializing rot and position targets | Melanie | 1 | -2/+12 | |
2013-01-20 | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 5 | -91/+153 | |
when should be standing. Modify angular force routines to be the same pattern as linear force routines. BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!! Fix some bugs in BSMotor dealing with the motor going to zero. Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity, MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity, and most of the values are defaulted to values that are larger than in SL. Use the new parameters in BSPrim, BSCharacter and BSDynamic. | |||||
2013-01-20 | BulletSim: fix problem of avatar sliding very slowly occasionally after ↵ | Robert Adams | 1 | -34/+41 | |
stopping walking. Consolidate movement tests into the one prestep motion action | |||||
2013-01-20 | BulletSim: small fix making sure terrain height is calculated | Robert Adams | 1 | -1/+3 | |
properly if the vehicle moves during vehicle actions. | |||||
2013-01-20 | BulletSim: modify motors to return correction rather than current value | Robert Adams | 5 | -38/+36 | |
to better use them for incremental updates. Modify prim and character to use the new motors. Simplify the vehicle linear movement code to just update the velocity directly or the basic movement. | |||||
2013-01-21 | Limit active at targets to 8 | Melanie | 1 | -2/+6 | |
2013-01-21 | Prevent scene from holding references to SOGs with attargets beyond SOG deletion | Melanie | 1 | -6/+12 | |
2013-01-21 | Allow TeleportCancel packets to reset the transfer state machine | Melanie | 1 | -0/+6 | |
2013-01-20 | Implement HTTP Request froma thread pool to avoid packet congestion | Melanie | 1 | -14/+45 | |
2013-01-20 | Revert "Refactor scripted http request to use async calls rather than hard ↵ | Melanie | 1 | -87/+53 | |
threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b. | |||||
2013-01-20 | This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵ | teravus | 1 | -262/+623 | |
BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. | |||||
2013-01-20 | * Dumping BulletSimNPlugin in favor of combining the API | teravus | 23 | -11752/+0 | |
2013-01-20 | * Tweak the BulletSimN API a bit. | teravus | 2 | -17/+18 | |
2013-01-20 | Refactor scripted http request to use async calls rather than hard threads | Melanie | 1 | -53/+87 | |
2013-01-19 | Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast | Melanie | 1 | -2/+0 | |
2013-01-19 | Remove group IM test code also mentioning "OpenSimulator Testing" | Melanie | 1 | -26/+1 | |
2013-01-19 | Remove the core groups module | Melanie | 1 | -252/+0 | |
2013-01-19 | Kill the dumb Opensimulator Testing group again - for good. | Melanie | 1 | -8/+3 | |
2013-01-19 | IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵ | PixelTomsen | 4 | -273/+305 | |
OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert |