| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
collider and collidee clearer. Also fix (when did it break?) avatars not moving
if standing on a moving object. Now friction will move avatars if standing
on a disc or the top of a train.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
also make sure ninjaJoints are disabled
|
|
thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region.
|
|
|
|
better way to fix this)
|
|
|
|
|
|
|
|
|
|
|
|
ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856aeab2b535094804f15317d5dc544e1 A comparison of consistent 'default' values determines whether boundingBox check is true.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
|
prior functionality.
Avination code wasn't designed for deep building.
|
|
issues
|
|
early merge debug
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
|
|
|
|
|
|
|
|
|
|