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2015-12-09dont try to process packets for deleted clientsUbitUmarov1-34/+28
2015-12-09disable useless and totally wrong incoming PoolsUbitUmarov1-4/+7
2015-12-09don't keep a reference to config, if not in useUbitUmarov1-1/+3
2015-12-09minor cleanupUbitUmarov1-13/+4
2015-12-09tick region health a bit fasterUbitUmarov1-1/+1
2015-12-09fix the queue type in useUbitUmarov1-11/+12
2015-12-09fix the queue type in useUbitUmarov1-7/+8
2015-12-09add some missing GC.RemoveMemoryPressure()UbitUmarov1-0/+2
2015-12-05send a full update on GroupResize, not a terseUbitUmarov1-1/+1
2015-12-04add default eyes to default wearables, and revert previus bad commitUbitUmarov1-2/+1
2015-12-04add other Eyes asset id to xferupload defaultsUbitUmarov1-2/+4
2015-12-03change handling of optional skirt baked textureUbitUmarov1-12/+40
2015-12-02remove failed CreateAgent from agent child regions listUbitUmarov1-6/+8
2015-12-01more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov3-35/+92
2015-12-01some changes due to lookAt and RotLookAtUbitUmarov2-63/+46
2015-12-01fix a more few typosUbitUmarov1-2/+2
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams4-20/+27
collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
2015-11-30fix a few typosUbitUmarov1-3/+2
2015-11-30add a few more known texture IDsUbitUmarov1-5/+15
2015-11-29fix llLookAt in non-physical caseUbitUmarov1-2/+2
2015-11-29change llLookAt math to master cleaner solution, assuming lAxis2rot does workUbitUmarov1-13/+18
2015-11-29fix the default shape type on upload, it is always convexUbitUmarov1-3/+1
2015-11-29let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov1-1/+8
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov2-2/+21
2015-11-27remove terrain height clamping left over the ushort format testingUbitUmarov1-5/+1
2015-11-27add a nasty global lock, ode.dll requires on multi regions per instance ( ↵UbitUmarov1-5/+8
also make sure ninjaJoints are disabled
2015-11-27Sometimes the viewer sends a null string as mapName; this made the client ↵Diva Canto1-2/+2
thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region.
2015-11-27add a delay to consume other change messages on move and crossUbitUmarov1-0/+1
2015-11-27stop some requests processing when module as no scenes (there must be a ↵UbitUmarov1-0/+17
better way to fix this)
2015-11-27DeregisterRegion from grid earlier on closeUbitUmarov1-4/+4
2015-11-27change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov1-1/+1
2015-11-27remove thread Heartbeat from watchdogUbitUmarov1-5/+7
2015-11-27 change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov3-62/+69
2015-11-27 change threading on GetTexture and GetMesh NonSharable region modulesUbitUmarov2-44/+44
2015-11-27Fix Region Max height in boundingSize parameters checking in ↵Jak Daniels1-2/+2
ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856aeab2b535094804f15317d5dc544e1 A comparison of consistent 'default' values determines whether boundingBox check is true. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-26Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2-2/+13
prior functionality. Avination code wasn't designed for deep building.
2015-11-25 suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2-15/+14
issues
2015-11-25 remove default of 60minutes on MapImageService Refresh time, forgotten from ↵UbitUmarov1-1/+1
early merge debug
2015-11-24 simplify DeliverChatToAvatars(..) ( hopefully not breaking it )UbitUmarov1-73/+62
2015-11-24 again chat echos, check repeats uncondicionallyUbitUmarov1-2/+5
2015-11-24reset control even prior to useUbitUmarov1-0/+2
2015-11-24at end of teleport disable the sending simulator, not destinyUbitUmarov1-2/+6
2015-11-24reduce 'echos' on several regions per instance (mantis 7754)UbitUmarov1-1/+2
2015-11-23 remove warning on siting in phantom prims without sittargetUbitUmarov1-1/+1
2015-11-22Fixed some stupid math and checks on --bounding-origin and --bounding-size. ↵Jak Daniels1-20/+9
Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 change silly Monitor useUbitUmarov1-11/+11
2015-11-22 change syncronization methodUbitUmarov1-76/+65
2015-11-22 revert take the Monitor.wait out of the locksUbitUmarov1-17/+16
2015-11-22 coment out merge option on multiregion oar load i addedUbitUmarov1-1/+1
2015-11-22 take the Monitor.wait out of the locksUbitUmarov1-16/+17