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2010-06-26Fix a bug with DeRezObjects (check for a null remoteClient)Tom Grimshaw1-7/+9
2010-06-26Return objects which are NoCopy instead of just leaving them when cleaning ↵Tom Grimshaw1-0/+4
the scene, if exceptNoCopy = true.
2010-06-26Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy ↵Tom Grimshaw1-2/+15
objects to be retained when the scene is cleared.
2010-06-26Fix loading of attachments on loginMelanie Thielker1-1/+8
2010-06-25Add new event: OnChangedBackupTom Grimshaw2-0/+15
2010-06-25Add two events: OnAttachToBackup and OnDetachFromBackup.Tom Grimshaw2-0/+30
2010-06-25stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ↵Justin Clark-Casey (justincc)1-6/+7
isn't present in the presence dictionary the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
2010-06-25minor: Move log information about SYSTEMIP to the place where it's resolvedJustin Clark-Casey (justincc)1-3/+1
2010-06-25This file wants to be committed. Line endings mess up.Diva Canto1-14/+14
2010-06-25Add DwellModule interfaceMelanie Thielker1-0/+37
2010-06-25Unhook the dwell request from the land module (and therefore local storage)Melanie Thielker1-1/+1
2010-06-24Also make prims send the proper position. I hate it when people commentMelanie Thielker1-4/+4
out things just because they're "not yet used". Grrrr.
2010-06-24Add the object owner UUID into the binary bucket of object to user IMMelanie Thielker2-1/+3
2010-06-24Replace the imSessionID, which is useless out of context, with the scope idMelanie Thielker1-0/+7
in saved IMs
2010-06-24New viewers don't set the "save offline IM" flag anymore. Set it serversideMelanie Thielker1-0/+6
so messages get saved
2010-06-24bug fix. 0,0 is a vlid sim coordinateMelanie Thielker1-1/+1
2010-06-24Move loading of parcels to before script start. Scripts using parcel functionsMelanie1-3/+3
can fail if no land is loaded
2010-06-24And anotherMelanie Thielker1-2/+0
2010-06-24And another conflictMelanie1-17/+0
2010-06-23Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie1-10/+12
2010-06-22Line ending fixJohn Hurliman1-14/+14
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-22Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker1-0/+12
2010-06-22Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker1-0/+12
2010-06-22Cause collisions with the avatar to be sent to attachments. CurrentlyMelanie Thielker1-0/+140
ignores collision filter. Physics collisions are still dodgy, so we don't get the events we should be getting.
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-20Fix the StandUp position to calculate as if we're still using the child prim id.Tom Grimshaw1-1/+1
2010-06-20Fix the sit code to ensure that we use the root prim of a linkset as a ↵Tom Grimshaw1-3/+15
reference in the case of an avatar sitting on a child prim. This fixes various camera issues and fixes mantis #0000059.
2010-06-20Update all clients sitting on a linkset if a child prim is moved. This ↵Tom Grimshaw1-0/+6
prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.
2010-06-20Modify avatar responsiveness policy to send roots before childrenMelanie Thielker1-4/+11
2010-06-20Insert a space after the comma on the ToString methos of lsl vectorsMelanie Thielker1-6/+6
and rotations to match SL.
2010-06-20Set the offline flag in inventory offersMelanie Thielker1-0/+2
2010-06-20Make dataserver() return a 0 when agent id offline, instead of a timeoutMelanie Thielker1-5/+4
2010-06-19fix faulty profile cut parameter checking in llSetPrimitiveParams() - see ↵dahlia1-6/+16
Mantis #4510
2010-06-19Bug fix: wrong name of requester in local friendship offer.Diva Canto1-1/+4
2010-06-19Allow moving an avatar as part of a linkset using llSetLinkPrimitiveParams. ↵Tom Grimshaw3-4/+188
This unlocks an awful lot of poseball-free content, and is a step towards resolving mantis #59.
2010-06-19Hunting for the problem in #4777Diva Canto2-0/+5
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. ↵Diva Canto1-1/+10
Doesn't solve #4777.
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵Diva Canto1-10/+1
Trying to fix mantis #4777
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to ↵Diva Canto1-0/+1
fix mantis #4777
2010-06-19Add "AvatarHeight/2" to the Home Position when set to avoid having the ↵Tom Grimshaw1-0/+10
avatar fall through the ground when they TP home.
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
anymore on a bad sculpt
2010-06-18Fix problem where iar load would duplicate huge number of foldersJustin Clark-Casey (justincc)2-29/+52
This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too
2010-06-18change TestPartExistingIarPath() to check appropriate folder creationJustin Clark-Casey (justincc)2-32/+45
change some names in InventoryArchiveReadRequest in an effort to make the code more comprehendable
2010-06-18in IAR utils, return all folders that match a particular path rather than ↵Justin Clark-Casey (justincc)4-27/+36
just the first one
2010-06-17Add rez on water surface.Kitto Flora1-11/+21
2010-06-17Fix llRot2Euler with a mathematically sound implementation. The only ↵Tom Grimshaw1-19/+27
difference between this an SL is that SL resolves a figure of negative PI into PI, and does the equivalent in the reverse (llEuler2Rot, -1.0 becomes 1.0);
2010-06-16Fix llAttachToAvatar. This addresses mantis 128 .Tom Grimshaw1-4/+6
2010-06-16Allow llMapDestination to be used in any event if the host is an attachment. ↵Tom Grimshaw1-2/+14
This fixes Mantis 0000098.
2010-06-14* Deleted duplicated migration that was failing anyway.Diva Canto1-0/+2
* Added an error message in initial estate owner creation that makes it clear what needs to happen.