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2010-05-31Fix a nullref in EventManager caused by RegionReady not setting the sceneMelanie Thielker1-0/+1
2010-05-30Changes osFunction permissions again. Allow_ with a list of UUIDs now againMelanie Thielker1-16/+51
refers to prim OWNERS. A new option set, Creators_, is added to allow selection by script creator. For existing installs, this means no functional change. The warning from my prior commit doesn't apply anymore.
2010-05-30Changes OSSL Api permissions for the case of UUID list. In 0.6.9, the UUIDsMelanie Thielker1-3/+18
would be the IDs of the prim owners in whose prims these functions would run. This changes it so the UUID is the SCRIPT CREATOR instead. Further, osfunctions limited by uuid will not run if the creator and owner differ and the owner has mod rights on the script. There is still a danger in passing moodifiable scripts to others, as they can insert a harmful function, then remove the mod rights to make it runnable. As before, care needs to be taken, but where it was modable prims that were the risk before, modable scripts are the weak spot now. In cases where prim owner == script creator == script owner, nothing will change.
2010-05-29Implement suspended updates - When an operation is occurring on lots of ↵Tom Grimshaw5-39/+168
prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
2010-05-29Stop IGridService from throwing a fatal exception when an IPEndPoint cannot ↵Tom Grimshaw1-11/+20
be resolved, and add some handlers to deal with this cleanly; a condition was observed on OSGrid where a neighbouring region with an invalid (unresolveable) hostname would prevent a region from starting. This is bad.
2010-05-28get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2-106/+101
didn't get the authentication server to work and my brain is about to fizzle out my ears
2010-05-28restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to ↵Justin Clark-Casey (justincc)1-51/+37
work with the new UserAccountService/InventoryService
2010-05-28fission UserAccountService.HandleCreateUser() into two methods, one which ↵Justin Clark-Casey (justincc)1-52/+50
handles user command parsing and another which actually does the work
2010-05-28Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)3-7/+43
So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
2010-05-28minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-05-28tidy up help information on load oar and save oarJustin Clark-Casey (justincc)1-5/+11
2010-05-28refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵Justin Clark-Casey (justincc)3-64/+65
ArchiveHelpers
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)1-2/+5
object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-28remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)1-9/+0
code calls SceneViewer.QueuePartForUpdate() directly
2010-05-27fix hanging output throttle arithmeticMike Rieker1-39/+27
had multiply overflow and subtract wrap-around errors
2010-05-28Apply Mike's TokenBucket fixMelanie Thielker1-39/+27
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-27Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie2-14/+2
Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2-2/+14
important stuff off screen too fast
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
a pre agent update handler. Null check these separately.
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
a pre agent update handler. Null check these separately.
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-24minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)1-2/+3
attachments
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-23Add the SitGround flag back inMelanie1-1/+4
2010-05-21Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2-2/+60
Adds dialog methods for MRM. Thanks ziah.
2010-05-21Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2-0/+20
Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari4-0/+29
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman1-1/+13
update priority policy
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)1-53/+49
that uuid is already in the scene this means that we don't perform pointless work
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman9-299/+193
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)1-1/+1
isn't, really
2010-05-21add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)1-0/+34
scene with that uuid fails
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-3/+13
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2-8/+14
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21Add a new priority scheme that works like FrontBack, but completely ↵Melanie1-0/+57
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
2010-05-21make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)4-38/+75
reused in both tests and oar code reduction in checking is outweighed by greater test clarity
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)4-7/+38
2010-05-21Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)1-9/+7
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-20* Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman1-38/+32
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Refactor scene presence list for lockless iteration. Lock contention will ↵Melanie1-82/+49
now only be for simultaneous add/removes of scene presences from the scene.
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content