Commit message (Collapse) | Author | Files | Lines | ||
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2010-05-27 | Prevent a null ref | Melanie Thielker | 1 | -0/+3 | |
2010-05-26 | Just because there is an agent update handler, that doesn't mean there is | Melanie Thielker | 1 | -3/+4 | |
a pre agent update handler. Null check these separately. | |||||
2010-05-24 | fix sculpt normal direction for mirrored plane sculpts | dahlia | 1 | -2/+1 | |
2010-05-24 | Change the way alpha is interpreted on prim text. Manris #4723 | Melanie | 1 | -1/+1 | |
2010-05-24 | minor: expand upon comments about not scheduling two full updates for ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
attachments | |||||
2010-05-23 | Remove an unneeded conditional | Melanie | 1 | -2/+1 | |
2010-05-23 | Add the SitGround flag back in | Melanie | 1 | -1/+4 | |
2010-05-21 | Apply http://opensimulator.org/mantis/view.php?id=4632 | Justin Clark-Casey (justincc) | 2 | -2/+60 | |
Adds dialog methods for MRM. Thanks ziah. | |||||
2010-05-21 | Apply http://opensimulator.org/mantis/view.php?id=4627 | Justin Clark-Casey (justincc) | 2 | -0/+20 | |
Adds OwnerId and CreatorId properties to MRM.IObject | |||||
2010-05-21 | Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune! | |||||
2010-05-21 | Added overload of SendGenericMessage to LLClientView with string list as ↵ | Mikko Pallari | 4 | -0/+29 | |
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. | |||||
2010-05-21 | Added a sanity check before using m_config in the Scene constructor | John Hurliman | 1 | -16/+19 | |
2010-05-21 | * Added code comments to Prioritizer.cs that document how to add a new ↵ | John Hurliman | 1 | -1/+13 | |
update priority policy | |||||
2010-05-21 | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵ | Justin Clark-Casey (justincc) | 1 | -53/+49 | |
that uuid is already in the scene this means that we don't perform pointless work | |||||
2010-05-21 | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 9 | -299/+193 | |
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | |||||
2010-05-21 | minor: remove LongRunning test designator from TestAddSceneObject() since it ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
isn't, really | |||||
2010-05-21 | add test to make sure that adding an object where one already exists in the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+34 | |
scene with that uuid fails | |||||
2010-05-21 | extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean | Justin Clark-Casey (justincc) | 1 | -3/+13 | |
improve test to retrieve object by known uuid rather than dynamically assigned local id | |||||
2010-05-21 | Fix a problem where SceneGraph.AddSceneObject() would return false on ↵ | Justin Clark-Casey (justincc) | 2 | -8/+14 | |
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. | |||||
2010-05-21 | Add a new priority scheme that works like FrontBack, but completely ↵ | Melanie | 1 | -0/+57 | |
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack | |||||
2010-05-21 | make oar object filename/pathname creation a helper method | Justin Clark-Casey (justincc) | 4 | -38/+75 | |
reused in both tests and oar code reduction in checking is outweighed by greater test clarity | |||||
2010-05-21 | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 4 | -7/+38 | |
2010-05-21 | Only send dialogs and notices to root agents, not child agents | Justin Clark-Casey (justincc) | 1 | -9/+7 | |
2010-05-21 | Change the way the object perms are propagated to attempt to salvage | Melanie | 1 | -21/+23 | |
some older content | |||||
2010-05-20 | * Made PriorityQueue non-generic so it natively understands EntityUpdate structs | John Hurliman | 1 | -38/+32 | |
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates | |||||
2010-05-21 | Ensure that the first update sent out for any given prim is a full update | Melanie Thielker | 1 | -0/+11 | |
2010-05-21 | Ensure that the first update sent out for any given prim is a full update | Melanie Thielker | 1 | -0/+11 | |
2010-05-21 | Refactor scene presence list for lockless iteration. Lock contention will ↵ | Melanie | 1 | -82/+49 | |
now only be for simultaneous add/removes of scene presences from the scene. | |||||
2010-05-21 | Change the way the object perms are propagated to attempt to salvage | Melanie | 1 | -21/+23 | |
some older content | |||||
2010-05-20 | Removed sessionID from GridUserservice again. Removed parcel crossing ↵ | Diva Canto | 3 | -13/+5 | |
detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface. | |||||
2010-05-20 | * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵ | unknown | 1 | -1/+5 | |
unless we were asked to | |||||
2010-05-20 | * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵ | unknown | 3 | -6/+6 | |
will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing | |||||
2010-05-19 | Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo ↵ | Tom Grimshaw | 1 | -1/+1 | |
with kitto | |||||
2010-05-19 | Fix a nullref issue in SitAltitudeCallback | Tom Grimshaw | 1 | -6/+9 | |
2010-05-19 | Fix a nullref issue in SitAltitudeCallback | Tom Grimshaw | 1 | -50/+53 | |
2010-05-19 | Fix a null reference issue in cmGetAvatarList() | Tom Grimshaw | 1 | -1/+1 | |
2010-05-19 | Fix a null reference issue in cmGetAvatarList() | Tom Grimshaw | 1 | -1/+1 | |
2010-05-18 | Don't send kill packets to child agents as we close them | Tom Grimshaw | 1 | -2/+2 | |
2010-05-18 | Fix to the scenario where we send an agent to a neighbouring sim (via ↵ | Tom Grimshaw | 5 | -6/+59 | |
teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it. | |||||
2010-05-18 | Missed a nullref in the previous commit | Tom Grimshaw | 1 | -0/+2 | |
2010-05-18 | Fix for hanging on "Connecting to region".. caused by packets being ↵ | Tom Grimshaw | 5 | -54/+97 | |
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready. | |||||
2010-05-18 | Prevent an "index out of range" error on login | Melanie Thielker | 1 | -2/+5 | |
2010-05-17 | Following on from the last commit, the stop/disconnect packet should NOT be ↵ | Tom Grimshaw | 1 | -1/+1 | |
sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!) | |||||
2010-05-17 | Provide interface to prevent the client close function from sending the stop ↵ | Tom Grimshaw | 4 | -3/+30 | |
packet | |||||
2010-05-17 | When killing a zombie session, don't send the stop packet since it often has ↵ | Tom Grimshaw | 5 | -4/+31 | |
the effect of killing a newly connected client. | |||||
2010-05-16 | Fixes mantis #4622. | Diva Canto | 1 | -23/+14 | |
2010-05-16 | * Revert last commit for now at Melanie_T's request. | Teravus Ovares (Dan Olivares) | 1 | -1/+2 | |
* Additional ways of configuring opensim break with this | |||||
2010-05-15 | * Add User Friendly Configuration File Exists check. If OpenSim.ini and ↵ | Teravus Ovares (Dan Olivares) | 1 | -1/+115 | |
either StandaloneCommon.ini or GridCommon.ini don't exist in various casings then offer to copy the files for the user while warning them that they're missing out if they don't read the files. | |||||
2010-05-15 | Finalized the client's TCP IP address verification process for HG1.5. | Diva Canto | 4 | -25/+78 | |
2010-05-15 | Refactor scene presence list for lockless iteration. Lock contention will ↵ | Dan Lake | 1 | -61/+53 | |
now only be for simultaneous add/removes of scene presences from the scene. |