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2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
a pre agent update handler. Null check these separately.
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-24minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)1-2/+3
attachments
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-23Add the SitGround flag back inMelanie1-1/+4
2010-05-21Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2-2/+60
Adds dialog methods for MRM. Thanks ziah.
2010-05-21Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2-0/+20
Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari4-0/+29
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman1-1/+13
update priority policy
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)1-53/+49
that uuid is already in the scene this means that we don't perform pointless work
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman9-299/+193
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)1-1/+1
isn't, really
2010-05-21add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)1-0/+34
scene with that uuid fails
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-3/+13
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2-8/+14
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21Add a new priority scheme that works like FrontBack, but completely ↵Melanie1-0/+57
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
2010-05-21make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)4-38/+75
reused in both tests and oar code reduction in checking is outweighed by greater test clarity
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)4-7/+38
2010-05-21Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)1-9/+7
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-20* Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman1-38/+32
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Refactor scene presence list for lockless iteration. Lock contention will ↵Melanie1-82/+49
now only be for simultaneous add/removes of scene presences from the scene.
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-20Removed sessionID from GridUserservice again. Removed parcel crossing ↵Diva Canto3-13/+5
detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface.
2010-05-20* Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵unknown1-1/+5
unless we were asked to
2010-05-20* Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵unknown3-6/+6
will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
2010-05-19Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo ↵Tom Grimshaw1-1/+1
with kitto
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-6/+9
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-50/+53
2010-05-19Fix a null reference issue in cmGetAvatarList()Tom Grimshaw1-1/+1
2010-05-19Fix a null reference issue in cmGetAvatarList()Tom Grimshaw1-1/+1
2010-05-18Don't send kill packets to child agents as we close themTom Grimshaw1-2/+2
2010-05-18Fix to the scenario where we send an agent to a neighbouring sim (via ↵Tom Grimshaw5-6/+59
teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
2010-05-18Missed a nullref in the previous commitTom Grimshaw1-0/+2
2010-05-18Fix for hanging on "Connecting to region".. caused by packets being ↵Tom Grimshaw5-54/+97
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready.
2010-05-18Prevent an "index out of range" error on loginMelanie Thielker1-2/+5
2010-05-17Following on from the last commit, the stop/disconnect packet should NOT be ↵Tom Grimshaw1-1/+1
sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!)
2010-05-17Provide interface to prevent the client close function from sending the stop ↵Tom Grimshaw4-3/+30
packet
2010-05-17When killing a zombie session, don't send the stop packet since it often has ↵Tom Grimshaw5-4/+31
the effect of killing a newly connected client.
2010-05-16Fixes mantis #4622.Diva Canto1-23/+14
2010-05-16* Revert last commit for now at Melanie_T's request.Teravus Ovares (Dan Olivares)1-1/+2
* Additional ways of configuring opensim break with this
2010-05-15* Add User Friendly Configuration File Exists check. If OpenSim.ini and ↵Teravus Ovares (Dan Olivares)1-1/+115
either StandaloneCommon.ini or GridCommon.ini don't exist in various casings then offer to copy the files for the user while warning them that they're missing out if they don't read the files.
2010-05-15Finalized the client's TCP IP address verification process for HG1.5.Diva Canto4-25/+78
2010-05-15Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake1-61/+53
now only be for simultaneous add/removes of scene presences from the scene.