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2008-04-10* Minor: get CreateNewUserInventory() to return true on successJustin Clarke Casey1-1/+2
2008-04-10* Slightly smoother transition between land, shallow water and deep water in ↵Teravus Ovares1-2/+11
map tile generation.
2008-04-10renaming of attributes in UserAgentData for readabilitySean Dague1-4/+4
2008-04-10changing UserAgentData to use properties. This caused moreSean Dague1-4/+4
grief than expected, as monodevelop doesn't like to refactor properties of properties.
2008-04-10further renaming of properties for claritySean Dague6-32/+32
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague10-58/+58
actually a little more work than I expected given the copious use of out params.
2008-04-10* Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares1-0/+108
produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
2008-04-10* Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares1-3/+3
2008-04-10* Made it safe again to use the restart button from the estate tools and the ↵Teravus Ovares2-4/+11
restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory.
2008-04-10* Updates BetaGridLikeMoneyModuleTeravus Ovares7-21/+212
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
2008-04-10* Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares5-11/+365
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
2008-04-09* Put explicit braces in for single line blocksJustin Clarke Casey1-3/+9
2008-04-09From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey3-7/+26
"This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
2008-04-09From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-3/+9
"a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks!
2008-04-08* Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey1-1/+7
console output
2008-04-08* Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey1-1/+1
of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
2008-04-08* Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey1-1/+1
where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08* Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2-60/+168
a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
2008-04-08* Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2-2/+113
notice the huge nasty facets! Regular spheres still work as they did.
2008-04-07more refactoring, this time on InventoryFolderBaseSean Dague5-17/+17
* wrap attributes in properties * clean up names a little bit * clean up name styles
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague6-142/+142
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07* Updated ODE.NET bindings to the ODE library.Teravus Ovares1-11/+15
* Fixed some Tapers with Cylinders in the Meshmerizer
2008-04-07* Objects which have their name or description changed while within ↵Justin Clarke Casey1-40/+59
inventory will now retain those details when rezzed to a scene
2008-04-07* Preserve original creator's name when an object is givenJustin Clarke Casey1-2/+2
2008-04-07* Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey3-5/+22
deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07* Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2-27/+36
items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
2008-04-07Update svn properties.Jeff Ames6-1065/+1065
2008-04-07Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke6-0/+1065
of search capability to OpenSim in the form of a configurable module.
2008-04-07* I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2-1/+2
things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07Remove some dead code.Jeff Ames1-13/+0
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey5-11/+337
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-06Update svn properties.Jeff Ames8-593/+593
2008-04-06* Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby8-0/+593
* Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
2008-04-06* Various terrain engine fixesAdam Frisby9-89/+231
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-04-06* Fixed up some documentationTeravus Ovares2-13/+13
* Should help the sinking feeling when new avatar arrive in the scene.
2008-04-06* Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵Teravus Ovares1-7/+22
for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
2008-04-05* Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares1-8/+8
* This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
2008-04-05* The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares1-0/+10
the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
2008-04-04From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2-24/+7
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04* Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey1-1/+1
2008-04-03* Fixes Region/Estate panel in current Linden Official client.Teravus Ovares1-4/+7
* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
2008-04-03move NullStorage => OpenSim.Data.Null to be consistant withSean Dague2-152/+0
where other data storage assemblies are.
2008-04-03* Attempted resolution for mantis 854Justin Clarke Casey1-0/+3
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey3-2/+234
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03* Minor: fix doc glitchJustin Clarke Casey1-1/+1
2008-04-03* Adding request time limiting strategy for texture requests, though this ↵Justin Clarke Casey1-4/+12
isn't useable yet
2008-04-03* Resolve mantis 849Justin Clarke Casey6-9/+20
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03* ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).Teravus Ovares1-5/+12
2008-04-02from krtaylorSean Dague1-3/+6
Fixe for Mantis 821
2008-04-02Minor: just some method commentsJustin Clarke Casey2-3/+11