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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-10-25
Fix a missing locking call
Melanie
1
-0
/
+1
2011-10-25
Merge
Melanie
2
-3
/
+1
2011-10-25
Fix ground sit autopilot
Melanie
2
-9
/
+19
2011-10-24
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...
Justin Clark-Casey (justincc)
2
-4
/
+22
2011-10-24
separate out future common setup code from EventQueueTests.AddForClient()
Justin Clark-Casey (justincc)
1
-8
/
+14
2011-10-24
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
3
-2
/
+75
2011-10-24
Add optional getauthinfo and setauthinfo authentication service calls.
Justin Clark-Casey (justincc)
1
-1
/
+10
2011-10-24
Fake an AgentCircuitData if none is available rather than crashing out
Melanie
1
-2
/
+24
2011-10-23
Comment out the uuid gatherer lines that I accidentally left in.
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-22
Fix missing Busy-Mode Response
Pixel Tomsen
1
-0
/
+1
2011-10-22
Add case to Lightshare/Windlight
BlueWall
1
-0
/
+3
2011-10-22
Get UUIDGatherer to scan notecards in the graph for asset uuids.
Justin Clark-Casey (justincc)
2
-16
/
+48
2011-10-22
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...
Justin Clark-Casey (justincc)
2
-5
/
+5
2011-10-21
Allow updating the movement animation while flying. This fixes falling,
Melanie
1
-20
/
+6
2011-10-21
very minor removal of old commented out line of code in OdeScene
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-10-20
Fix up the animator and ScenePresence to like each other again
Melanie
2
-7
/
+24
2011-10-20
remove unnecessary null check on _collisionEventPrim
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-10-20
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
3
-25
/
+32
2011-10-20
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
1
-12
/
+4
2011-10-20
For now, stop passing timeStep into methods where it's not actually used.
Justin Clark-Casey (justincc)
2
-13
/
+5
2011-10-19
Change wording on asset requests.
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-19
Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...
Dan Lake
1
-5
/
+0
2011-10-19
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
5
-318
/
+318
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
9
-344
/
+319
2011-10-19
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
2
-72
/
+100
2011-10-19
Add "scripts stop" and "scripts start" console commands.
Justin Clark-Casey (justincc)
1
-2
/
+48
2011-10-19
minor: improve command help on scripts suspend/resume
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-10-19
Fix resume scripts.
Justin Clark-Casey (justincc)
2
-9
/
+33
2011-10-19
Add "scripts suspend" and "scripts resume" commands.
Justin Clark-Casey (justincc)
2
-3
/
+53
2011-10-19
on log and "show scripts" messages, show script item UUID rather than asset UUID
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-19
add current script status to "scripts show" command (running, suspended, etc.)
Justin Clark-Casey (justincc)
3
-7
/
+31
2011-10-19
Add "show scripts" command to show all scripts currently known to the script ...
Justin Clark-Casey (justincc)
2
-2
/
+28
2011-10-18
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2
-2
/
+10
2011-10-18
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
1
-16
/
+13
2011-10-18
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
1
-18
/
+13
2011-10-18
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2
-1
/
+3
2011-10-18
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
4
-97
/
+81
2011-10-17
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
2
-6
/
+11
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
4
-23
/
+13
2011-10-17
Add avatar names to debug packet output
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-17
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
3
-11
/
+10
2011-10-17
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
6
-2
/
+48
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
10
-5
/
+75
2011-10-15
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
3
-7
/
+3
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
4
-40
/
+18
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
3
-7
/
+7
2011-10-15
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
1
-1
/
+6
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