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2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker4-4/+4
script state enum to reflect recent changes.
2010-08-30Remove CRLF endingsMelanie1-1045/+1045
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman7-187/+166
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman7-187/+166
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-28Replace hardcoded 0 with KickFlags provided by the client.Justin Clark-Casey (justincc)1-1/+1
This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed. Thanks Revolution.
2010-08-28very minor log message and var name tweaking for iar savingJustin Clark-Casey (justincc)2-5/+8
2010-08-27Addresses mantis #4991 -- HG between two regions with the same map ↵Diva Canto1-0/+9
coordinates fails with no warning
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)9-371/+384
2010-08-27minor: reduce log chattiness of "load iar" for IARs with lots of foldersJustin Clark-Casey (justincc)1-1/+1
2010-08-27allow inventory path specified in "load iar" to start with a / (e.g. ↵Justin Clark-Casey (justincc)2-1/+33
/Objects is now valid where it wasn't before)
2010-08-27refactor: Make IAR tests set up standard iar for loadingJustin Clark-Casey (justincc)1-44/+60
2010-08-26Send a null result search packet when no results are passsed inMelanie1-1/+4
2010-08-26More on mantis #4985Diva Canto1-6/+14
2010-08-26Addresses mantis #4985 -- exceptions in DataSnapshotDiva Canto1-7/+23
2010-08-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+4
2010-08-26refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)2-49/+58
since this appears to relate solely to attachments
2010-08-26refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)3-25/+41
Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
2010-08-26minor: change log message from info to debugJustin Clark-Casey (justincc)1-1/+1
2010-08-26Addresses mantis #4984 -- Datasnapshot exceptions.Diva Canto1-3/+12
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)7-36/+7
2010-08-26Reinstate kill record check that prevents an entity update being sent to a ↵Justin Clark-Casey (justincc)1-1/+19
client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
2010-08-26replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵Justin Clark-Casey (justincc)1-1/+1
always 0 (and any other number would cause an error anyway)
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)19-586/+739
conditions in linking and unlinking
2010-08-26Fix a horrible bug in SG, where iteration of scene objects is carriedMelanie Thielker1-2/+4
out in a fashion that causes the delegate to be invoked once per child prim for a given group.
2010-08-26Correct whitespaceMelanie Thielker1-510/+0
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2-18/+29
sticking around
2010-08-25minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+1
2010-08-25If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)1-1/+10
Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)3-55/+82
SceneObjectPartInventory
2010-08-25Change object cleanup again. Make scene object directories more robust andMelanie Thielker2-19/+30
prevent deleted SOP's from sticking around
2010-08-25Correct a logic error in attachment cleanupMelanie Thielker1-4/+9
2010-08-25Lock the attachment cleanup so it doesn't go into an endless deletion frenzyMelanie Thielker1-16/+20
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)3-25/+62
and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
2010-08-24refactor: make RezObject() more readableJustin Clark-Casey (justincc)1-69/+68
2010-08-24Patch by Apelsin that fixes behaviour of llSetPos and llGetLocalPos for ↵Marck1-8/+17
attachments. This fixes Mantis #3923. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-24Call the cleanup after saving attachment states, so that the attachmentsMelanie Thielker1-1/+3
don't get killed before they can be saved
2010-08-24Call the Cleanup when an agent logs out, when an agent leaves and justMelanie Thielker1-0/+3
before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
2010-08-24Call attachment cleanup when an agent crosses outMelanie Thielker1-0/+2
2010-08-24Add a method to delete left over / dropped attachmentsMelanie Thielker1-0/+32
2010-08-24add test to check move of task item to user inventory when a target folder ↵Justin Clark-Casey (justincc)1-0/+26
is explicitly given
2010-08-24minor: stop test using obsolete propertyJustin Clark-Casey (justincc)1-1/+1
2010-08-24refactor TestMoveTaskInventoryItemNoParent()Justin Clark-Casey (justincc)1-24/+37
2010-08-24Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)4-4/+126
goes to the correct directory Also removes some mono compiler warnings
2010-08-24Plumb the region type through to the ProductName field in estate messagesMelanie2-2/+3
2010-08-23Add system lookup folder fix to the RemoveXInventoryServiceConnector as well ↵Justin Clark-Casey (justincc)1-0/+17
since this presumably suffers from the same problem.
2010-08-23minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.csJustin Clark-Casey (justincc)1-1/+5
2010-08-23Fix bug in llGiveInventory() where items were disappearing on relogJustin Clark-Casey (justincc)3-13/+20
This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set This may have been broken since commit bd49985a on 2010-05-02
2010-08-23Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)10-28/+33
2010-08-22Fix llGetLinkKey and llGetNumberOfPrims to play nice with avatars in the ↵meta71-8/+2
linkset (emulated)