Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-13 | add some sanity checking to HandleAgentRequestSit handler | dahlia | 1 | -2/+12 | |
2013-01-11 | BulletSim: fix the 'No recognised physics mesh found ...' error spew by ↵ | Robert Adams | 1 | -1/+1 | |
remembering that the last asset fetch failed until the simulator resets the shape parameters. | |||||
2013-01-11 | make sure keyframe rotations are normalized | UbitUmarov | 1 | -1/+3 | |
2013-01-11 | go back bypassing sog updates control (test) | UbitUmarov | 1 | -12/+12 | |
2013-01-11 | update the last information sent in terse updates where they are sent to all | UbitUmarov | 1 | -10/+19 | |
clients and not only on Scheduled sends | |||||
2013-01-11 | remove redundant lastPhysGroupPos and lastPhysGroupRot checks | UbitUmarov | 1 | -16/+3 | |
in SOG Update(). rootpart does more complet checks | |||||
2013-01-11 | same for AngularVelocity. Use normal terse updates in place of sending | UbitUmarov | 1 | -10/+18 | |
imediatly. If that's good for physics, needs to be good for this | |||||
2013-01-11 | keyframe. Don't use group UpdateRotation since this enqueues a terse | UbitUmarov | 1 | -2/+6 | |
update and we are sending them imediatly | |||||
2013-01-10 | add some sanity checking to HandleAgentRequestSit handler | dahlia | 1 | -2/+12 | |
2013-01-11 | Implement a workaround solution for saving manual script state changes by ↵ | Justin Clark-Casey (justincc) | 1 | -5/+19 | |
the user before logout instead of wrongly removing the script early. This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen. This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event. | |||||
2013-01-11 | Save attachments on detach/exit if a contained script state has been changed. | Justin Clark-Casey (justincc) | 2 | -1/+20 | |
This involves making Attachments module listen for start/stop script changes. It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim. Not just in a state where their scripts have been stopped. | |||||
2013-01-11 | Fix a regression in the last few scene commands changes where setting these ↵ | Justin Clark-Casey (justincc) | 1 | -52/+2 | |
via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module. | |||||
2013-01-10 | Add "debug scene get" console command to list current scene options | Justin Clark-Casey (justincc) | 1 | -2/+43 | |
2013-01-10 | Move scene debug commands into separate module. Command changes from "debug ↵ | Justin Clark-Casey (justincc) | 5 | -138/+350 | |
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings | |||||
2013-01-10 | refactor: route the final scene backup through the same code that handles ↵ | Justin Clark-Casey (justincc) | 1 | -10/+1 | |
periodic backup This is rather than making unnecessary duplicate checks that the SOG later performs again. | |||||
2013-01-10 | minor: Capitalize GroupsModule command category | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-10 | minor: add missing newline to "debug scene" console command | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-10 | Remove unimplemented "debug teleport" console command | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
2013-01-10 | Add "debug scene pbackup true|false" console command. This enables or ↵ | Justin Clark-Casey (justincc) | 2 | -13/+36 | |
disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown. | |||||
2013-01-10 | On baked texture save, replace any HG ID with an ordinary asset ID so the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
HGAssetBroker doesn't try to save back to the avatar's originating region | |||||
2013-01-10 | Add "show script timers" command to show script timers. For debug purposes. | Justin Clark-Casey (justincc) | 3 | -35/+81 | |
Also, "show sensors" changes to "show script sensors". | |||||
2013-01-10 | Add "show sensors" command to show script sensor information for debug purposes. | Justin Clark-Casey (justincc) | 3 | -32/+153 | |
2013-01-09 | Change IsRoot to use ReferenceEquals to prevent operator == messiness | Melanie | 1 | -1/+1 | |
2013-01-09 | fix llGetRot and parameters prim_rotation for attachments. Only on | UbitUmarov | 1 | -1/+27 | |
LSL_api to avoid side effects for now | |||||
2013-01-09 | stop endless loop in lGetLinkPrimitiveParams | UbitUmarov | 1 | -0/+2 | |
2013-01-09 | Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real | Melanie | 1 | -1/+1 | |
issue. | |||||
2013-01-08 | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2 | -8/+12 | |
Fix problem of vehicles going crazy when backing up. | |||||
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f. | |||||
2013-01-09 | minor: Fix command match of "debug script" command to "debug scripts" to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
match other scripts commands (and it's own short help text) | |||||
2013-01-09 | minor: Allow "script *" console commands to take multiple script item ids | Justin Clark-Casey (justincc) | 1 | -30/+32 | |
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90. | |||||
2013-01-08 | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 1 | -2/+20 | |
work. | |||||
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-08 | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 1 | -0/+19 | |
work. | |||||
2013-01-08 | Remove now superfluous update of m_lastSize | Melanie | 1 | -3/+0 | |
2013-01-08 | also update m_lastSize in SendAvatarDataToAllAgents so more paths update | UbitUmarov | 1 | -0/+2 | |
it | |||||
2013-01-08 | Prevent avatar data from being sent during login when it's not valid and | Melanie | 2 | -2/+6 | |
crashes login on some viewers. | |||||
2013-01-08 | Revert "Remove sending AvatarData because this also happens on login, where ↵ | Melanie | 1 | -1/+9 | |
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03. | |||||
2013-01-08 | Remove sending AvatarData because this also happens on login, where it chokes | Melanie | 1 | -9/+1 | |
Firestorm, Singularity and other viewers with the new appearance pipeline. | |||||
2013-01-07 | BulletSim: improve vehicle angular banking and deflection computation. ↵ | Robert Adams | 1 | -19/+18 | |
Rotate angular correction forces to be world relative rather than vehicle relative. | |||||
2013-01-08 | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 1 | -4/+7 | |
2013-01-08 | reduce sampling of camera raycasts to previus value | UbitUmarov | 1 | -23/+26 | |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2 | -61/+88 | |
* prim edges due to camera lag | |||||
2013-01-07 | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 5 | -27/+119 | |
It looks like BulletSim and ODE rely on penetration correction to cause the avatar to move up and thus allowing walking up stairs. Object penetration was minimized for walking and flying (so one doesn't go through walls) and this stopped stairs from working. This commit introduces avatar movement code to check for collisions at the feet while walking and attempts to raise the avatar for the steps. Not yet perfect but movement is better. | |||||
2013-01-07 | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 1 | -0/+2 | |