Commit message (Collapse) | Author | Files | Lines | ||
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2012-11-02 | actually remove the use of random on persist timmings | UbitUmarov | 1 | -4/+6 | |
2012-11-02 | Create a new random when needed using normal time based seed instead of | UbitUmarov | 1 | -2/+5 | |
reusing a shared one than may not be valid | |||||
2012-11-02 | add debug position on bad primmesh error | UbitUmarov | 1 | -2/+2 | |
2012-11-02 | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 1 | -20/+14 | |
2012-10-28 | Set the script state to new rez when a scriptis saved, rather than region start. | Melanie | 1 | -1/+1 | |
Prevents CHANGED_REGION_RESTART being sent to scripts when saving. | |||||
2012-10-28 | Add a property to determine if a link set is stored in the database. Also, fix | Melanie | 1 | -0/+13 | |
a bug where "Force object permissive" god action would fail to reset child prim permissions. | |||||
2012-10-28 | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 1 | -1/+4 | |
it's being iterated | |||||
2012-10-28 | revert last change | UbitUmarov | 1 | -2/+1 | |
2012-10-28 | fix ode timing | UbitUmarov | 1 | -1/+2 | |
2012-10-28 | minor change | UbitUmarov | 1 | -0/+1 | |
2012-10-28 | test limit ode exec time by time not number of loops done | UbitUmarov | 1 | -8/+13 | |
2012-10-28 | more debug | UbitUmarov | 1 | -0/+2 | |
2012-10-28 | remove pre physics build testing | UbitUmarov | 1 | -1/+1 | |
2012-10-28 | Add some extra debug on scene close | UbitUmarov | 1 | -1/+9 | |
2012-10-20 | bug fix | UbitUmarov | 2 | -1/+3 | |
2012-10-19 | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 1 | -2/+3 | |
it. It costs a lot of cpu and doesn't seem all that usefull. | |||||
2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 | |
the defaul basic box so they don't go off world. | |||||
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 | |
assets behave like phantom by Nebadon request | |||||
2012-10-18 | extend coment to include all unused SOG CheckSculptAndLoad() | UbitUmarov | 1 | -3/+4 | |
2012-10-18 | Remove redundant and annoyingly modal message box in upload processing. | Melanie | 1 | -11/+11 | |
2012-10-17 | Allow the console to be used by gods as well as region owners. | Melanie | 1 | -1/+1 | |
2012-10-16 | coment a debug warning | UbitUmarov | 1 | -1/+1 | |
2012-10-16 | fixes | UbitUmarov | 3 | -67/+82 | |
2012-10-14 | Fix perms when linking an object. Set root part perms to the perms | Melanie | 5 | -15/+30 | |
of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August. | |||||
2012-10-14 | Allow bypassing perms dialog (console only) | Melanie | 1 | -0/+4 | |
2012-10-14 | Make texture sedning use only two threads to make things less harsh on bandwidth | Melanie | 1 | -2/+2 | |
2012-10-13 | missing file | UbitUmarov | 1 | -0/+2 | |
2012-10-13 | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 4 | -3/+88 | |
previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | |||||
2012-10-13 | retouch mesh ids | UbitUmarov | 2 | -11/+21 | |
2012-10-13 | missing file (again) | UbitUmarov | 1 | -4/+8 | |
2012-10-13 | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 1 | -1/+3 | |
2012-10-12 | missing file | UbitUmarov | 1 | -0/+6 | |
2012-10-12 | [TEST] disk cache meshs | UbitUmarov | 3 | -282/+532 | |
2012-10-12 | commit the right files! | UbitUmarov | 2 | -5737/+4763 | |
2012-10-12 | remove some more debug spam on ode | UbitUmarov | 2 | -4766/+5735 | |
2012-10-11 | Remove spammy debug for IM | Melanie | 1 | -3/+3 | |
2012-10-10 | normalize quaternion.Slerp outputs | UbitUmarov | 2 | -0/+2 | |
2012-10-10 | add some quaternion normalizations to keep errors under control | UbitUmarov | 1 | -0/+3 | |
2012-10-10 | debug | UbitUmarov | 1 | -0/+6 | |
2012-10-09 | fix debug :) | UbitUmarov | 1 | -1/+1 | |
2012-10-09 | debug... | UbitUmarov | 1 | -0/+5 | |
2012-10-09 | debug... | UbitUmarov | 1 | -2/+5 | |
2012-10-09 | avoid crashing so debug is seen | UbitUmarov | 1 | -0/+1 | |
2012-10-09 | another debug msg | UbitUmarov | 1 | -0/+22 | |
2012-10-09 | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 9 | -12/+45 | |
2012-10-09 | temporary debug code | UbitUmarov | 1 | -0/+19 | |
2012-10-09 | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 1 | -0/+3 | |
cases things seem not to stop | |||||
2012-10-09 | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 1 | -6/+8 | |
geom types | |||||
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 4 | -83/+229 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
2012-10-08 | Change permissions on child prim inventory items when god mode "force | Melanie | 2 | -2/+10 | |
permissive" is used. |