aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-01-15* Mother of all commits:Adam Frisby50-139/+364
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-14* First pass at collidable linksetsTeravus Ovares4-41/+154
* There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored.
2008-01-14Print out the exception as well as APPLICATION EXCEPTION DETECTED when the ↵Justin Clarke Casey1-8/+11
server hits something terminal. This was the original intention, but the line order was slightly wrong.
2008-01-14Remove unused SOG constructorJustin Clarke Casey1-8/+0
2008-01-14ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen1-2/+2
2008-01-13* HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares1-7/+118
far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
2008-01-13Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ↵Tedd Hansen1-10/+22
settings. Also added exception handling if string->float conversion still should fail for some reason.
2008-01-13* Removed a debug message that I left in there....Teravus Ovares1-1/+1
2008-01-13* Fixed an overflow in the land managerTeravus Ovares4-102/+383
* Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
2008-01-12Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke1-6/+35
llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's.
2008-01-12* In the interests of making life difficult for everyone, the Grid Server ↵Adam Frisby1-0/+1
now actually checks your authentication keys rather than ignoring them.
2008-01-12Added notice on console to change storage_plugin if set to ↵alondria1-0/+2
OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
2008-01-12If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria1-1/+5
OpenSim.Framework.Data.SQLite.dll during runtime.
2008-01-12Set eolTedd Hansen12-3006/+3006
2008-01-12Welcome back LSO.Tedd Hansen12-0/+3018
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12Set eolTedd Hansen9-6855/+6855
2008-01-12Added license to new filesTedd Hansen13-18/+192
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen16-6894/+6941
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12* Trying something to see if it helps teleports and border crossingsTeravus Ovares1-3/+7
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen7-28/+69
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-12ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen1-5/+33
2008-01-12*removed a goofy debug line left inTeravus Ovares1-4/+1
2008-01-12Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria1-0/+59
on how much to effect the land.
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares2-0/+12
** jumping ** crouching ** landing on prim
2008-01-12*ech one thing didn't save from the last commitTeravus Ovares1-2/+2
2008-01-12* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares2-3/+4
Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
2008-01-12Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2-0/+18
LSL_BaseClass to allow them to be called in LSL scripts.
2008-01-12* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby1-0/+9
method.
2008-01-12Set svn:eol-style.Jeff Ames5-489/+489
2008-01-12And one last time - removed duplicate exception dump :)Tedd Hansen1-2/+3
2008-01-12Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen1-1/+2
crash) exceptions.
2008-01-12Added global exception handler with possibility of reporting crash details ↵Tedd Hansen1-0/+39
directly to developers (disabled for now)
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen2-10/+52
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen7-11/+489
2008-01-11Fix some warnings under mono.Jeff Ames2-3/+3
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey4-6/+13
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey1-0/+7
* Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
2008-01-11Turn off accidental hardcodingJustin Clarke Casey1-1/+1
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey3-16/+11
2008-01-10Added const definintions for sculpted prims.Tedd Hansen1-1/+7
2008-01-10Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey1-2/+2
2008-01-09* This update enables the web_login method.Teravus Ovares2-1/+12
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague1-1/+1
dll location
2008-01-09moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague1-1760/+0
namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2-1/+11
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey6-57/+241
* It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
2008-01-08make Stopped a property of the SceneObjectPart instead of in theSean Dague2-12/+14
database code, so this is a shared concept.
2008-01-08* Removed unneeded and uneeded debug messagelbsa711-2/+0
2008-01-08* Removed superfluous and erroneous perms check on parts.lbsa711-392/+390